mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
107 lines
3 KiB
JavaScript
107 lines
3 KiB
JavaScript
import { getWidthOfText } from './utils.mjs';
|
|
|
|
export default class RegisterHandlebarsHelpers {
|
|
static registerHelpers() {
|
|
Handlebars.registerHelper({
|
|
times: this.times,
|
|
join: this.join,
|
|
add: this.add,
|
|
subtract: this.subtract,
|
|
objectSelector: this.objectSelector,
|
|
includes: this.includes,
|
|
debug: this.debug,
|
|
signedNumber: this.signedNumber,
|
|
length: this.length,
|
|
switch: this.switch,
|
|
case: this.case
|
|
});
|
|
}
|
|
|
|
static times(nr, block) {
|
|
var accum = '';
|
|
for (var i = 0; i < nr; ++i) accum += block.fn(i);
|
|
return accum;
|
|
}
|
|
|
|
static join(...options) {
|
|
return options.slice(0, options.length - 1);
|
|
}
|
|
|
|
static add(a, b) {
|
|
const aNum = Number.parseInt(a);
|
|
const bNum = Number.parseInt(b);
|
|
return (Number.isNaN(aNum) ? 0 : aNum) + (Number.isNaN(bNum) ? 0 : bNum);
|
|
}
|
|
|
|
static subtract(a, b) {
|
|
const aNum = Number.parseInt(a);
|
|
const bNum = Number.parseInt(b);
|
|
return (Number.isNaN(aNum) ? 0 : aNum) - (Number.isNaN(bNum) ? 0 : bNum);
|
|
}
|
|
|
|
static objectSelector(options) {
|
|
let { title, values, titleFontSize, ids, style } = options.hash;
|
|
|
|
const titleLength = getWidthOfText(title, titleFontSize, true, true);
|
|
const margins = 12;
|
|
|
|
const buttons = options.fn();
|
|
const nrButtons = Math.max($(buttons).length - 1, 1);
|
|
const iconWidth = 26;
|
|
|
|
const texts = values
|
|
.reduce((acc, x, index) => {
|
|
if (x) {
|
|
acc.push(
|
|
`<span class="object-select-item" data-action="viewObject" data-value="${ids[index]}">${x}</span>`
|
|
);
|
|
}
|
|
|
|
return acc;
|
|
}, [])
|
|
.join(' ');
|
|
|
|
const html = `<div ${style ? 'style="' + style + '"' : ''}">
|
|
<div class="object-select-display iconbar">
|
|
<span class="object-select-title">${title}</span>
|
|
<div class="object-select-text" style="padding-left: ${titleLength + margins}px; padding-right: ${nrButtons * iconWidth}px;">
|
|
${texts}
|
|
</div>
|
|
${buttons}
|
|
</div>
|
|
</div>
|
|
`;
|
|
|
|
return new Handlebars.SafeString(html);
|
|
}
|
|
|
|
static includes(list, item) {
|
|
return list.includes(item);
|
|
}
|
|
|
|
static signedNumber(number) {
|
|
return number >= 0 ? `+${number}` : number;
|
|
}
|
|
|
|
static length(obj) {
|
|
return Object.keys(obj).length;
|
|
}
|
|
|
|
static switch(value, options) {
|
|
this.switch_value = value;
|
|
this.switch_break = false;
|
|
return options.fn(this);
|
|
}
|
|
|
|
static case(value, options) {
|
|
if (value == this.switch_value) {
|
|
this.switch_break = true;
|
|
return options.fn(this);
|
|
}
|
|
}
|
|
|
|
static debug(a) {
|
|
console.log(JSON.stringify(a));
|
|
return a;
|
|
}
|
|
}
|