mirror of
https://github.com/Foundryborne/daggerheart.git
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* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
174 lines
7.9 KiB
JavaScript
174 lines
7.9 KiB
JavaScript
export default class DhAutomation extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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summaryMessages: new fields.SchemaField({
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damage: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.GENERAL.damage' }),
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effects: new fields.BooleanField({ initial: true, label: 'DAGGERHEART.GENERAL.Effect.plural' })
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}),
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hopeFear: new fields.SchemaField({
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gm: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.gm.label'
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}),
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players: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.players.label'
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})
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}),
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levelupAuto: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.levelupAuto.label'
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}),
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actionPoints: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.actionPoints.label'
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}),
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hordeDamage: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hordeDamage.label'
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}),
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effects: new fields.SchemaField({
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rangeDependent: new fields.BooleanField({
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.effects.rangeDependent.label'
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})
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}),
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damageReductionRulesDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.ruleChoice,
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initial: CONFIG.DH.GENERAL.ruleChoice.onWithToggle.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.damageReductionRulesDefault.label'
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}),
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resourceScrollTexts: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.resourceScrollTexts.label'
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}),
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playerCanEditSheet: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.playerCanEditSheet.label'
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}),
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defeated: new fields.SchemaField({
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enabled: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.enabled.label'
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}),
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overlay: new fields.BooleanField({
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required: true,
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.overlay.label'
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}),
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characterDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditionChoices,
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initial: CONFIG.DH.GENERAL.defeatedConditionChoices.unconscious.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.characterDefault.label'
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}),
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adversaryDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditionChoices,
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initial: CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.adversaryDefault.label'
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}),
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companionDefault: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.defeatedConditionChoices,
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initial: CONFIG.DH.GENERAL.defeatedConditionChoices.defeated.id,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
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}),
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deadIcon: new fields.FilePathField({
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initial: 'icons/magic/death/grave-tombstone-glow-teal.webp',
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categories: ['IMAGE'],
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base64: false,
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label: 'Dead'
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}),
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defeatedIcon: new fields.FilePathField({
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initial: 'icons/magic/control/fear-fright-mask-orange.webp',
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categories: ['IMAGE'],
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base64: false,
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label: 'Defeated'
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}),
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unconsciousIcon: new fields.FilePathField({
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initial: 'icons/magic/control/sleep-bubble-purple.webp',
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categories: ['IMAGE'],
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base64: false,
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label: 'Unconcious'
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})
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}),
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roll: new fields.SchemaField({
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roll: new fields.SchemaField({
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gm: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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}),
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damage: new fields.SchemaField({
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gm: new fields.StringField({
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required: true,
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initial: 'never',
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choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.StringField({
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required: true,
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initial: 'never',
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choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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}),
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save: new fields.SchemaField({
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gm: new fields.StringField({
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required: true,
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initial: 'never',
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choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.StringField({
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required: true,
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initial: 'never',
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choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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}),
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damageApply: new fields.SchemaField({
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gm: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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}),
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effect: new fields.SchemaField({
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gm: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.gm'
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}),
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players: new fields.BooleanField({
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required: true,
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initial: false,
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label: 'DAGGERHEART.GENERAL.player.plurial'
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})
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})
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})
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};
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}
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}
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