daggerheart/module/dice/fateRoll.mjs

85 lines
2.2 KiB
JavaScript

import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs';
import { setDiceSoNiceForFateRoll } from '../helpers/utils.mjs';
export default class FateRoll extends D20Roll {
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
}
static messageType = 'fateRoll';
static DefaultDialog = D20RollDialog;
get title() {
return game.i18n.localize(
`DAGGERHEART.GENERAL.fateRoll`
);
}
get dHope() {
// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
return this.dice[0];
// return this.#hopeDice;
}
set dHope(faces) {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.terms[0].faces = this.getFaces(faces);
// this.#hopeDice = `d${face}`;
}
get isCritical() {
return false;
}
get fateDie() {
return "Hope";
}
static getHooks(hooks) {
return [...(hooks ?? []), 'Fate'];
}
/** @inheritDoc */
static fromData(data) {
console.log("data", data);
data.terms[0].class = foundry.dice.terms.Die.name;
return super.fromData(data);
}
createBaseDice() {
if (this.dice[0] instanceof foundry.dice.terms.Die) {
this.terms = [this.terms[0]];
return;
}
this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
}
static async buildEvaluate(roll, config = {}, message = {}) {
await super.buildEvaluate(roll, config, message);
console.log("roll", config);
console.log("config", config);
console.log("message", message);
await setDiceSoNiceForFateRoll(
roll,
config.roll.fate.dice
);
}
static postEvaluate(roll, config = {}) {
const data = super.postEvaluate(roll, config);
data.fate = {
dice: roll.dHope.denomination,
value: roll.dHope.total,
fateDie: roll.fateDie
};
return data;
}
}