daggerheart/src/packs/domains/domainCard_Veil_of_Night_gV4L5ZZmfPrEbIDh.json
Psitacus beeedee611
Rough compendium data (#487)
* add rough-in of compendium data

* remove non-srd items

* Removed faulty adversaries

* Added missing adversaries

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-31 04:50:02 +02:00

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{
"name": "Veil of Night",
"img": "icons/svg/item-bag.svg",
"type": "domainCard",
"folder": "hoDIPBzwYPxiSXGU",
"system": {
"description": "<p><p class=\"Body-Foundation\">Make a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"spellcast-roll\" nexus=\"daggerheart\"><strong>Spellcast Roll</strong></tooltip><strong> (13)</strong>. On a success, you can create a temporary curtain of darkness between two points within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"far\" nexus=\"daggerheart\">Far</tooltip> range. Only you can see through this darkness. Youre considered <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hidden\" nexus=\"daggerheart\"><em>Hidden</em></tooltip> to adversaries on the other side of the veil, and you have <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"advantage-and-disadvantage\" nexus=\"daggerheart\">advantage</tooltip> on attacks you make through the darkness. The veil remains until you cast another spell.</p></p>",
"domain": "midnight",
"recallCost": 1,
"level": 3,
"type": "spell"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784541,
"modifiedTime": 1753922784541,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
},
"_id": "gV4L5ZZmfPrEbIDh",
"sort": 3400000,
"effects": [],
"_key": "!items!gV4L5ZZmfPrEbIDh"
}