daggerheart/src/packs/domains/domainCard_Vanishing_Dodge_GBMIElIpk4cvk1Bd.json
Psitacus beeedee611
Rough compendium data (#487)
* add rough-in of compendium data

* remove non-srd items

* Removed faulty adversaries

* Added missing adversaries

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-31 04:50:02 +02:00

29 lines
1.5 KiB
JSON

{
"name": "Vanishing Dodge",
"img": "icons/svg/item-bag.svg",
"type": "domainCard",
"folder": "ML2JusN36oJoR8QA",
"system": {
"description": "<p><p class=\"Body-Foundation\">When an attack made against you that would deal <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"physical-damage-type\" nexus=\"daggerheart\">physical</tooltip> damage fails, you can <strong>spend a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip> to envelop yourself in shadow, becoming <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hidden\" nexus=\"daggerheart\"><em>Hidden</em></tooltip> and teleporting to a point within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"close\" nexus=\"daggerheart\">Close</tooltip> range of the attacker. You remain <em>Hidden</em> until the next time you make an <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"action-roll\" nexus=\"daggerheart\">action roll</tooltip>. </p></p>",
"domain": "midnight",
"recallCost": 1,
"level": 7,
"type": "spell"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784539,
"modifiedTime": 1753922784539,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
},
"_id": "GBMIElIpk4cvk1Bd",
"sort": 3400000,
"effects": [],
"_key": "!items!GBMIElIpk4cvk1Bd"
}