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* add rough-in of compendium data * remove non-srd items * Removed faulty adversaries * Added missing adversaries --------- Co-authored-by: psitacus <walther.johnson@ucalgary.ca> Co-authored-by: WBHarry <williambjrklund@gmail.com>
29 lines
1.5 KiB
JSON
29 lines
1.5 KiB
JSON
{
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"name": "Vanishing Dodge",
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"img": "icons/svg/item-bag.svg",
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"type": "domainCard",
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"folder": "ML2JusN36oJoR8QA",
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"system": {
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"description": "<p><p class=\"Body-Foundation\">When an attack made against you that would deal <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"physical-damage-type\" nexus=\"daggerheart\">physical</tooltip> damage fails, you can <strong>spend a </strong><tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\"><strong>Hope</strong></tooltip> to envelop yourself in shadow, becoming <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hidden\" nexus=\"daggerheart\"><em>Hidden</em></tooltip> and teleporting to a point within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"close\" nexus=\"daggerheart\">Close</tooltip> range of the attacker. You remain <em>Hidden</em> until the next time you make an <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"action-roll\" nexus=\"daggerheart\">action roll</tooltip>. </p></p>",
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"domain": "midnight",
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"recallCost": 1,
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"level": 7,
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"type": "spell"
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},
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"flags": {},
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"_stats": {
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"compendiumSource": null,
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"duplicateSource": null,
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"exportSource": null,
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"coreVersion": "13.344",
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"systemId": "daggerheart",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784539,
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"modifiedTime": 1753922784539,
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"lastModifiedBy": "WafZqd6qLGpBRGTt"
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},
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"_id": "GBMIElIpk4cvk1Bd",
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"sort": 3400000,
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"effects": [],
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"_key": "!items!GBMIElIpk4cvk1Bd"
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}
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