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* FIX: Add enritch to HTMLField FIX: Remove no-HTMLField from Manifest FIX: Convert Scar's HTMLField to StringField FIX: Remove unused HTMLField * REMOVE unused hanldebars helpers * FEAT: add inventory-fieldset-items-V2 and inventory-item-V2 partials for Actors * FIX showLabels to hideTags * FEAT: add template to items sheet * FEAT: add effects tabs on ItemSheet * FEAT: add context menus for all inventory-items * FEAT: add resources to inventory-item template * FEAT: add enritch on inventory-item description FEAT: add extensible behavior on inventory-item-content FEAT: add fade effect on item-img to roll-itmg * FEAT: add eritch to NPC description FIX: missing htmlFieldss on manfiest FIX: add misisng localizations * FIX_ minor fixes * Little resource fix. Noone will notice ._. * FIX: remove default list styles FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto. FIX: set enriched=notes.enriche on notes.hbs FIX: set experience.value on sidebar.hbs FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs REMOVE: unused files --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com>
155 lines
No EOL
6.1 KiB
Handlebars
155 lines
No EOL
6.1 KiB
Handlebars
<aside class="character-sidebar-sheet">
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<div class="portrait {{#if isDeath}}death-roll{{/if}}">
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<img src="{{document.img}}" alt="{{document.name}}" data-action='editImage' data-edit="img">
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<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
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isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a>
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</div>
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<div class="info-section">
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<div class="resources-section">
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.hitPoints.value"
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value="{{document.system.resources.hitPoints.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.resources.hitPoints.max}}</p>
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</div>
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<progress
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class='progress-bar'
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value='{{document.system.resources.hitPoints.value}}'
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max='{{document.system.resources.hitPoints.max}}'
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></progress>
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<div class="status-label">
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<h4>HP</h4>
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</div>
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</div>
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.stress.value"
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value="{{document.system.resources.stress.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.resources.stress.max}}</p>
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</div>
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<progress
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class='progress-bar stress-color'
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value='{{document.system.resources.stress.value}}'
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max='{{document.system.resources.stress.max}}'
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></progress>
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<div class="status-label">
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<h4>Stress</h4>
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</div>
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</div>
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</div>
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<div class="status-section">
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<div class="status-number">
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<div class='status-value'>
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<p>{{document.system.proficiency}}</p>
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</div>
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<div class="status-label">
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<h4>Proficiency</h4>
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</div>
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</div>
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{{#if document.system.armor.system.marks}}
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<div class="status-bar armor-slots">
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<div class='status-value'>
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<p><input class="bar-input armor-marks-input" value="{{document.system.armor.system.marks.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.armorScore}}</p>
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</div>
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<progress
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class='progress-bar stress-color'
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value='{{document.system.armor.system.marks.value}}'
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max='{{document.system.armorScore}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
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</div>
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</div>
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{{else}}
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<div class="status-number armor-slots">
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<div class='status-value'>
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<p>-</p>
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
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</div>
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</div>
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{{/if}}
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<div class="status-number">
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<div class='status-value'>
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<p>{{document.system.evasion}}</p>
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</div>
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<div class="status-label">
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<h4>Evasion</h4>
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</div>
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</div>
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</div>
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</div>
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<div class="equipment-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>Equipment</h3>
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<side-line-div></side-line-div>
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</div>
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<ul class="items-sidebar-list">
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{{#each document.items as |item|}}
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{{#if item.system.equipped}}
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{{> 'daggerheart.inventory-item'
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item=item
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type=item.type
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hideTags=true
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hideDescription=true
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hideResources=true
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noExtensible=true
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}}
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{{/if}}
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{{/each}}
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</ul>
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</div>
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<div class="loadout-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>Loadout</h3>
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<side-line-div></side-line-div>
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</div>
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<ul class="items-sidebar-list">
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{{#each document.system.domainCards.loadout as |card|}}
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{{> 'daggerheart.inventory-item'
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item=card
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type='domainCard'
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hideTags=true
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hideDescription=true
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hideResources=true
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noExtensible=true
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}}
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{{/each}}
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</ul>
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</div>
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<div class="experience-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>Experience</h3>
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<side-line-div></side-line-div>
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</div>
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<div class="experience-list">
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{{#each document.system.experiences as |experience id|}}
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<div class="experience-row">
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<div class="experience-value">
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+{{experience.total}}
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</div>
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<input name="system.experiences.{{id}}.name" data-experience={{id}}
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value="{{experience.name}}" type="text" />
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<div class="controls">
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<a data-action="sendExpToChat" data-type="experience" data-id="{{id}}">
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<i class="fa-regular fa-message"></i>
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</a>
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</div>
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</div>
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{{/each}}
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</div>
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</div>
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</aside> |