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* FIX: Add enritch to HTMLField FIX: Remove no-HTMLField from Manifest FIX: Convert Scar's HTMLField to StringField FIX: Remove unused HTMLField * REMOVE unused hanldebars helpers * FEAT: add inventory-fieldset-items-V2 and inventory-item-V2 partials for Actors * FIX showLabels to hideTags * FEAT: add template to items sheet * FEAT: add effects tabs on ItemSheet * FEAT: add context menus for all inventory-items * FEAT: add resources to inventory-item template * FEAT: add enritch on inventory-item description FEAT: add extensible behavior on inventory-item-content FEAT: add fade effect on item-img to roll-itmg * FEAT: add eritch to NPC description FIX: missing htmlFieldss on manfiest FIX: add misisng localizations * FIX_ minor fixes * Little resource fix. Noone will notice ._. * FIX: remove default list styles FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto. FIX: set enriched=notes.enriche on notes.hbs FIX: set experience.value on sidebar.hbs FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs REMOVE: unused files --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com>
118 lines
No EOL
5.4 KiB
Handlebars
118 lines
No EOL
5.4 KiB
Handlebars
<aside class="adversary-sidebar-sheet">
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<div class="portrait {{#if (and source.system.resources.hitPoints.max (gte source.system.resources.hitPoints.value source.system.resources.hitPoints.max))}}death-roll{{/if}}">
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<img src="{{source.img}}" alt="{{source.name}}" data-action='editImage' data-edit="img">
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<a class="death-roll-btn" data-tooltip="{{localize " DAGGERHEART.UI.Tooltip.makeDeathMove"}}"
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data-action="makeDeathMove"><i class="fas fa-skull death-save"></i></a>
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</div>
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<div class="info-section">
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<div class="resources-section">
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.hitPoints.value"
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value="{{source.system.resources.hitPoints.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{source.system.resources.hitPoints.max}}</p>
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</div>
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<progress class='progress-bar' value='{{source.system.resources.hitPoints.value}}'
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max='{{source.system.resources.hitPoints.max}}'></progress>
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<div class="status-label">
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<h4>{{localize 'DAGGERHEART.GENERAL.attack.hitPoints.short'}}</h4>
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</div>
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</div>
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.stress.value"
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value="{{source.system.resources.stress.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{source.system.resources.stress.max}}</p>
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</div>
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<progress class='progress-bar stress-color' value='{{source.system.resources.stress.value}}'
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max='{{source.system.resources.stress.max}}'></progress>
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<div class="status-label">
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<h4>{{localize 'DAGGERHEART.GENERAL.stress'}}</h4>
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</div>
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</div>
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</div>
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<div class="status-section">
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
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<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
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</div>
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</div>
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<div class="status-section">
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<div class="status-number">
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<div class='status-value armor-slots'>
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{{#if source.system.difficulty}}
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<p>{{source.system.difficulty}}</p>
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{{else}}
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<p>-</p>
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{{/if}}
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</div>
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<div class="status-label">
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<h4>{{localize DAGGERHEART.GENERAL.difficulty}}</h4>
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</div>
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</div>
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<div class="status-number">
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<div class='status-value armor-slots'>
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{{#if source.system.attack.target.amount}}
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<p>{{source.system.attack.target.amount}}</p>
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{{else}}
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<p>-</p>
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{{/if}}
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</div>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.attack"}}</h4>
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</div>
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</div>
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</div>
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</div>
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<div class="attack-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize "DAGGERHEART.GENERAL.attack"}}</h3>
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<side-line-div></side-line-div>
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</div>
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<ul class="items-sidebar-list">
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{{> 'daggerheart.inventory-item'
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item=document.system.attack
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type='action'
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hideTags=true
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hideDescription=true
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hideTooltip=true
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hideResources=true
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noExtensible=true
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}}
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</ul>
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</div>
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<div class="experience-section">
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<div class="title">
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<side-line-div class="invert"></side-line-div>
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<h3>{{localize DAGGERHEART.GENERAL.experience.plural}}</h3>
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<side-line-div></side-line-div>
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</div>
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<div class="experience-list">
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{{#each source.system.experiences as |experience id|}}
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<div class="experience-row">
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<div class="experience-value">
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+{{experience.value}}
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</div>
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<span class="experience-name">{{experience.name}}</span>
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<div class="controls">
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<a data-action="sendExpToChat" data-id="{{id}}">
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<i class="fa-regular fa-message"></i>
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</a>
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</div>
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</div>
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{{/each}}
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</div>
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</div>
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<line-div></line-div>
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<div class="reaction-section">
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<button data-action="reactionRoll">{{localize DAGGERHEART.GENERAL.Roll.reaction}}</button>
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</div>
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</aside> |