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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
143 lines
7.3 KiB
Handlebars
143 lines
7.3 KiB
Handlebars
{{#if colorful}}
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<div class="daggerheart chat roll" data-action="expandRoll">
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<div class="duality-data">
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<div class="duality-title">
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<div>{{title}}</div>
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</div>
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<div class="duality-modifiers">
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{{#each modifiers}}
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<div class="duality-modifier">
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{{label}}
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</div>
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{{/each}}
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{{#if advantageState}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.General.Advantage.Full"}}
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</div>
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{{/if}}
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{{#if (eq advantageState false)}}
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<div class="duality-modifier">
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{{localize "DAGGERHEART.General.Disadvantage.Full"}}
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</div>
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{{/if}}
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</div>
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<div class="duality-line {{#if (not damage.value)}}simple{{/if}}">
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<div class="dice-outer-container">
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.General.Hope"}}</div>
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<div class="dice-inner-container hope" title="{{localize "DAGGERHEART.General.Hope"}}">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/d12-grey.svg"/>
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</div>
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<div class="dice-value">{{hope.value}}</div>
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</div>
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</div>
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<div class="dice-container">
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<div class="dice-title">{{localize "DAGGERHEART.General.Fear"}}</div>
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<div class="dice-inner-container fear" title="{{localize "DAGGERHEART.General.Fear"}}">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/d12-grey.svg"/>
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</div>
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<div class="dice-value">{{fear.value}}</div>
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</div>
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</div>
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{{#if advantageState}}
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<div class="advantage-container advantage">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/d6-grey.svg"/>
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<div class="dice-value">{{advantage.value}}</div>
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</div>
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</div>
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{{/if}}
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{{#if (eq advantageState false)}}
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<div class="advantage-container disadvantage">
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<div class="dice-wrapper">
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<img class="dice" src="../icons/svg/d6-grey.svg"/>
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<div class="dice-value">{{advantage.value}}</div>
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</div>
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</div>
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{{/if}}
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{{#if modifierTotal.value}}<div class="duality-modifier">{{modifierTotal.label}}</div>{{/if}}
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</div>
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{{#if (not damage.value)}}
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<div class="duality-result">
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<div>{{roll.total}} {{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
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</div>
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{{/if}}
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</div>
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</div>
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{{#if damage.value}}
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<div class="duality-actions">
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<div></div>
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<div class="duality-result">
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<div>{{#if (eq dualityResult 1)}}With Hope{{else}}{{#if (eq dualityResult 2)}}With Fear{{else}}Critical Success{{/if}}{{/if}}</div>
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</div>
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</div>
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{{/if}}
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</div>
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{{else}}
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<div class="dice-roll daggerheart chat roll" data-action="expandRoll">
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<div class="dice-flavor">{{title}}</div>
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<div class="dice-result">
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<div class="dice-formula">{{roll.formula}}</div>
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<div class="dice-tooltip">
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<div class="wrapper">
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<section class="tooltip-part">
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">
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<span>1{{hope.dice}}</span>
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<span>1{{fear.dice}}</span>
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</span>
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<span class="part-total">{{diceTotal}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls duality">
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<li class="roll die {{hope.dice}} {{#if hope.discarded}}discarded{{/if}} hope min" title="{{localize "DAGGERHEART.General.Hope"}}">{{hope.value}}</li>
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<li class="roll die {{fear.dice}} {{#if fear.discarded}}discarded{{/if}} fear min" title="{{localize "DAGGERHEART.General.Fear"}}">{{fear.value}}</li>
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</ol>
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</div>
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</div>
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{{#if (eq advantageState 1)}}
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">
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<span>1{{advantage.dice}}</span>
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</span>
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<span class="part-total">{{advantage.value}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
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</ol>
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</div>
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</div>
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{{/if}}
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{{#if (eq advantageState 2)}}
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<div class="dice">
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<header class="part-header flexrow">
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<span class="part-formula">
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<span>1{{advantage.dice}}</span>
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</span>
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<span class="part-total">{{advantage.value}}</span>
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</header>
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<div class="flexrow">
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<ol class="dice-rolls">
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<li class="roll die {{advantage.dice}} hope min">{{advantage.value}}</li>
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</ol>
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</div>
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</div>
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{{/if}}
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</section>
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</div>
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</div>
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<div class="dice-total duality {{#if fear.discarded}}hope{{else}}{{#if hope.discarded}}fear{{else}}critical{{/if}}{{/if}}">
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<div class="dice-total-label">{{totalLabel}}</div>
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<div class="dice-total-value">
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{{roll.total}}
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</div>
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</div>
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</div>
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</div>
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{{/if}}
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