daggerheart/module/data/actor/adversary.mjs
Dapoulp 19cc10a3c9
Feature/201 new roll type (#218)
* Action Roll DiceSet type

* Fix

* Remove console log

* Tmp fix for non consistent resource

* fix
2025-06-29 23:00:11 +02:00

84 lines
3 KiB
JavaScript

import ActionField from '../fields/actionField.mjs';
import BaseDataActor from './base.mjs';
const resourceField = () =>
new foundry.data.fields.SchemaField({
value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
});
export default class DhpAdversary extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Adversary'];
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Actor.adversary',
type: 'adversary'
});
}
static defineSchema() {
const fields = foundry.data.fields;
return {
tier: new fields.StringField({
required: true,
choices: SYSTEM.GENERAL.tiers,
initial: SYSTEM.GENERAL.tiers.tier1.id
}),
type: new fields.StringField({
required: true,
choices: SYSTEM.ACTOR.adversaryTypes,
initial: SYSTEM.ACTOR.adversaryTypes.standard.id
}),
motivesAndTactics: new fields.HTMLField(),
difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
damageThresholds: new fields.SchemaField({
major: new fields.NumberField({ required: true, initial: 0, integer: true }),
severe: new fields.NumberField({ required: true, initial: 0, integer: true })
}),
resources: new fields.SchemaField({
hitPoints: resourceField(),
stress: resourceField()
}),
attack: new ActionField({
initial: {
name: 'Attack',
_id: foundry.utils.randomID(),
systemPath: 'attack',
type: 'attack',
range: 'melee',
target: {
type: 'any',
amount: 1
},
roll: {
type: 'weapon'
},
damage: {
parts: [
{
multiplier: 'flat'
}
]
}
}
}),
experiences: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField(),
value: new fields.NumberField({ required: true, integer: true, initial: 1 })
})
),
bonuses: new fields.SchemaField({
difficulty: new fields.SchemaField({
all: new fields.NumberField({ integer: true, initial: 0 }),
reaction: new fields.NumberField({ integer: true, initial: 0 })
})
})
};
}
get attackBonus() {
return this.attack.roll.bonus;
}
}