daggerheart/module/documents/item.mjs
Carlos Fernandez b57e98071f
[Feature] Sortable inventories and adversary/environment drag/drop (#1357)
* Add ability to sort inventories in player and party sheets

* Format base actor sheet

* Check item validity when creating on an actor

* Block dragdrop on adversaries and environments

* Support drag and drop in adversary and environment sheets

* Fix regression with dropping to character sheet

* Move vault when created handling to domain card preCreate
2025-12-06 15:05:10 +01:00

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import ActionSelectionDialog from '../applications/dialogs/actionSelectionDialog.mjs';
/**
* Override and extend the basic Item implementation.
* @extends {foundry.documents.Item}
*/
export default class DHItem extends foundry.documents.Item {
/** @inheritDoc */
prepareEmbeddedDocuments() {
super.prepareEmbeddedDocuments();
for (const action of this.system.actions ?? []) action.prepareData();
}
/** @inheritDoc */
getEmbeddedDocument(embeddedName, id, options) {
let doc;
switch (embeddedName) {
case 'Action':
doc = this.system.actions?.get(id);
if (!doc && this.system.attack?.id === id) doc = this.system.attack;
break;
default:
return super.getEmbeddedDocument(embeddedName, id, options);
}
if (options?.strict && !doc) {
throw new Error(`The key ${id} does not exist in the ${embeddedName} Collection`);
}
return doc;
}
static async createDocuments(sources, operation) {
// Ensure that items being created are valid to the actor its being added to
const actor = operation.parent;
sources = actor?.system?.isItemValid ? sources.filter((s) => actor.system.isItemValid(s)) : sources;
return super.createDocuments(sources, operation);
}
/* -------------------------------------------- */
/** @inheritDoc */
static migrateData(source) {
if (source.system?.attack && !source.system.attack.type) source.system.attack.type = 'attack';
return super.migrateData(source);
}
/**
* @inheritdoc
* @param {object} options - Options which modify the getRollData method.
* @returns
*/
getRollData(options = {}) {
let data;
if (this.system.getRollData) data = this.system.getRollData(options);
else {
const actorRollData = this.actor?.getRollData(options) ?? {};
data = { ...actorRollData, item: { ...this.system } };
}
if (data?.item) {
data.item.flags = { ...this.flags };
data.item.name = this.name;
}
return data;
}
/**
* Determine if this item is classified as an inventory item based on its metadata.
* @returns {boolean} Returns `true` if the item is an inventory item.
*/
get isInventoryItem() {
return this.system.metadata.isInventoryItem ?? false;
}
/** @inheritdoc */
static async createDialog(data = {}, createOptions = {}, options = {}) {
const { folders, types, template, context = {}, ...dialogOptions } = options;
if (types?.length === 0) {
throw new Error('The array of sub-types to restrict to must not be empty.');
}
const documentTypes = this.TYPES.filter(type => type !== 'base' && (!types || types.includes(type))).map(
type => {
const labelKey = CONFIG.Item?.typeLabels?.[type];
const label = labelKey && game.i18n.has(labelKey) ? game.i18n.localize(labelKey) : type;
const isInventoryItem = CONFIG.Item.dataModels[type]?.metadata?.isInventoryItem;
const group =
isInventoryItem === true
? 'Inventory Items' //TODO localize
: isInventoryItem === false
? 'Character Items' //TODO localize
: 'Other'; //TODO localize
return { value: type, label, group };
}
);
if (!documentTypes.length) {
throw new Error('No document types were permitted to be created.'); //TODO localize
}
const sortedTypes = documentTypes.sort((a, b) => a.label.localeCompare(b.label, game.i18n.lang));
return await super.createDialog(data, createOptions, {
folders,
types,
template,
context: { types: sortedTypes, ...context },
...dialogOptions
});
}
/* -------------------------------------------- */
/**
* Generate an array of localized tag.
* @returns {string[]} An array of localized tag strings.
*/
_getTags() {
const tags = [];
if (this.system._getTags) tags.push(...this.system._getTags());
return tags;
}
/**
* Generate a localized label array for this item.
* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
*/
_getLabels() {
const labels = [];
if (this.system._getLabels) labels.push(...this.system._getLabels());
return labels;
}
/* -------------------------------------------- */
/**@inheritdoc */
static getDefaultArtwork(itemData) {
const { type } = itemData;
const Model = CONFIG.Item.dataModels[type];
const img = Model.DEFAULT_ICON ?? this.DEFAULT_ICON;
return { img };
}
/* -------------------------------------------- */
async use(event) {
const actions = new Set(this.system.actionsList);
if (actions?.size) {
let action = actions.first();
if (actions.size > 1 && !event?.shiftKey) {
// Actions Choice Dialog
action = await ActionSelectionDialog.create(this, event);
}
if (action) return action.use(event);
}
}
/**
* Create a new ChatMessage to display this documents data
* @param {String} origin - uuid of a document. TODO: This needs to be reviewed.
*/
async toChat(origin) {
/**@type {foundry.documents.ChatMessage} */
const cls = getDocumentClass('ChatMessage');
const item = await foundry.utils.fromUuid(origin);
const systemData = {
origin: origin,
img: this.img,
item: {
name: this.name,
img: this.img,
tags: this._getTags()
},
actions: item.system.actionsList,
description: this.system.description
};
const msg = {
type: 'abilityUse',
user: game.user.id,
actor: item.parent,
speaker: cls.getSpeaker(),
system: systemData,
title: game.i18n.localize('DAGGERHEART.ACTIONS.Config.displayInChat'),
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
systemData
),
flags: {
daggerheart: {
cssClass: 'dh-chat-message dh-style'
}
}
};
cls.create(msg);
}
}