daggerheart/module/applications/sheets/api/base-actor.mjs
Carlos Fernandez b57e98071f
[Feature] Sortable inventories and adversary/environment drag/drop (#1357)
* Add ability to sort inventories in player and party sheets

* Format base actor sheet

* Check item validity when creating on an actor

* Block dragdrop on adversaries and environments

* Support drag and drop in adversary and environment sheets

* Fix regression with dropping to character sheet

* Move vault when created handling to domain card preCreate
2025-12-06 15:05:10 +01:00

329 lines
12 KiB
JavaScript

import { getDocFromElement, itemIsIdentical } from '../../../helpers/utils.mjs';
import DHBaseActorSettings from './actor-setting.mjs';
import DHApplicationMixin from './application-mixin.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
/**
* A base actor sheet extending {@link ActorSheetV2} via {@link DHApplicationMixin}
*/
export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
/** @inheritDoc */
static DEFAULT_OPTIONS = {
classes: ['actor'],
position: {
width: 480
},
form: {
submitOnChange: true
},
actions: {
openSettings: DHBaseActorSheet.#openSettings,
sendExpToChat: DHBaseActorSheet.#sendExpToChat,
increaseActionUses: event => DHBaseActorSheet.#modifyActionUses(event, true)
},
contextMenus: [
{
handler: DHBaseActorSheet.#getFeatureContextOptions,
selector: '[data-item-uuid][data-type="feature"]',
options: {
parentClassHooks: false,
fixed: true
}
}
],
dragDrop: [{ dragSelector: '.inventory-item[data-type="attack"]', dropSelector: null }]
};
/* -------------------------------------------- */
/**@type {typeof DHBaseActorSettings}*/
#settingSheet;
/**@returns {DHBaseActorSettings|null} */
get settingSheet() {
const SheetClass = this.document.system.metadata.settingSheet;
return (this.#settingSheet ??= SheetClass ? new SheetClass({ document: this.document }) : null);
}
get isVisible() {
const viewPermission = this.document.testUserPermission(game.user, this.options.viewPermission);
const limitedOnly = this.document.testUserPermission(game.user, this.options.viewPermission, { exact: true });
return limitedOnly ? this.document.system.metadata.hasLimitedView : viewPermission;
}
/* -------------------------------------------- */
/* Prepare Context */
/* -------------------------------------------- */
/**@inheritdoc */
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isNPC = this.document.isNPC;
context.useResourcePips = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).useResourcePips;
context.showAttribution = !game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
.hideAttribution;
// Prepare inventory data
if (['party', 'character'].includes(this.document.type)) {
context.inventory = {
currencies: {},
weapons: this.document.itemTypes.weapon.sort((a, b) => a.sort - b.sort),
armor: this.document.itemTypes.armor.sort((a, b) => a.sort - b.sort),
consumables: this.document.itemTypes.consumable.sort((a, b) => a.sort - b.sort),
loot: this.document.itemTypes.loot.sort((a, b) => a.sort - b.sort)
};
const { title, ...currencies } = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.Homebrew
).currency;
for (const key in currencies) {
context.inventory.currencies[key] = {
...currencies[key],
field: context.systemFields.gold.fields[key],
value: context.source.system.gold[key]
};
}
}
return context;
}
/**@inheritdoc */
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'effects':
await this._prepareEffectsContext(context, options);
break;
}
return context;
}
_configureRenderParts(options) {
const parts = super._configureRenderParts(options);
if (!this.document.system.metadata.hasLimitedView) return parts;
if (this.document.testUserPermission(game.user, 'LIMITED', { exact: true })) return { limited: parts.limited };
return Object.keys(parts).reduce((acc, key) => {
if (key !== 'limited') acc[key] = parts[key];
return acc;
}, {});
}
/** @inheritDoc */
async _onRender(context, options) {
await super._onRender(context, options);
if (
this.document.system.metadata.hasLimitedView &&
this.document.testUserPermission(game.user, 'LIMITED', { exact: true })
) {
this.element.classList = `${this.element.classList} limited`;
}
}
/**@inheritdoc */
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.item-button .action-uses-button').forEach(element => {
element.addEventListener('contextmenu', DHBaseActorSheet.#modifyActionUses);
});
}
/**
* Prepare render context for the Effect part.
* @param {ApplicationRenderContext} context
* @param {ApplicationRenderOptions} options
* @returns {Promise<void>}
* @protected
*/
async _prepareEffectsContext(context, _options) {
context.effects = {
actives: [],
inactives: []
};
for (const effect of this.actor.allApplicableEffects()) {
const list = effect.active ? context.effects.actives : context.effects.inactives;
list.push(effect);
}
}
/* -------------------------------------------- */
/* Context Menu */
/* -------------------------------------------- */
/**
* Get the set of ContextMenu options for Features.
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
* @this {DHBaseActorSheet}
* @protected
*/
static #getFeatureContextOptions() {
return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
* Open the Actor Setting Sheet
* @type {ApplicationClickAction}
*/
static async #openSettings() {
await this.settingSheet.render({ force: true });
}
/**
* Send Experience to Chat
* @type {ApplicationClickAction}
*/
static async #sendExpToChat(_, button) {
const experience = this.document.system.experiences[button.dataset.id];
const cls = getDocumentClass('ChatMessage');
const systemData = {
actor: { name: this.actor.name, img: this.actor.img },
author: game.users.get(game.user.id),
action: {
name: `${experience.name} ${experience.value.signedString()}`,
img: '/icons/sundries/misc/admission-ticket-blue.webp'
},
itemOrigin: {
name: game.i18n.localize('DAGGERHEART.GENERAL.Experience.single')
},
description: experience.description
};
const msg = {
user: game.user.id,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/action.hbs',
systemData
),
title: game.i18n.localize('DAGGERHEART.ACTIONS.Config.displayInChat'),
speaker: cls.getSpeaker(),
flags: {
daggerheart: {
cssClass: 'dh-chat-message dh-style'
}
}
};
cls.create(msg);
}
/**
*
*/
static async #modifyActionUses(event, increase) {
event.stopPropagation();
event.preventDefault();
const actionId = event.target.dataset.itemUuid;
const action = await foundry.utils.fromUuid(actionId);
const newValue = (action.uses.value ?? 0) + (increase ? 1 : -1);
await action.update({ 'uses.value': Math.min(Math.max(newValue, 0), action.uses.max ?? 0) });
}
/* -------------------------------------------- */
/* Application Drag/Drop */
/* -------------------------------------------- */
async _onDropItem(event, item) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const physicalActorTypes = ['character', 'party'];
const originActor = item.actor;
if (
item.actor?.uuid === this.document.uuid ||
!originActor ||
!physicalActorTypes.includes(this.document.type)
) {
return super._onDropItem(event, item);
}
/* Handling transfer of inventoryItems */
if (item.system.metadata.isInventoryItem) {
if (item.system.metadata.isQuantifiable) {
const actorItem = originActor.items.get(data.originId);
const quantityTransfered =
actorItem.system.quantity === 1
? 1
: await game.system.api.applications.dialogs.ItemTransferDialog.configure(item);
if (quantityTransfered) {
if (quantityTransfered === actorItem.system.quantity) {
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
} else {
await actorItem.update({
'system.quantity': actorItem.system.quantity - quantityTransfered
});
}
const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
if (existingItem) {
await existingItem.update({
'system.quantity': existingItem.system.quantity + quantityTransfered
});
} else {
const createData = item.toObject();
await this.document.createEmbeddedDocuments('Item', [
{
...createData,
system: {
...createData.system,
quantity: quantityTransfered
}
}
]);
}
}
} else {
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
await this.document.createEmbeddedDocuments('Item', [item.toObject()]);
}
}
}
/**
* On dragStart on the item.
* @param {DragEvent} event - The drag event
*/
async _onDragStart(event) {
const attackItem = event.currentTarget.closest('.inventory-item[data-type="attack"]');
if (attackItem) {
const attackData = {
type: 'Attack',
actorUuid: this.document.uuid,
img: this.document.system.attack.img,
fromInternal: true
};
event.dataTransfer.setData('text/plain', JSON.stringify(attackData));
event.dataTransfer.setDragImage(attackItem.querySelector('img'), 60, 0);
return;
}
const item = await getDocFromElement(event.target);
if (item) {
const dragData = {
originActor: this.document.uuid,
originId: item.id,
type: item.documentName,
uuid: item.uuid
};
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
}
super._onDragStart(event);
}
}