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* Added prettier with automatic useage on pre-commit to avoid style breakage * Ran Prettier on the project
59 lines
2.4 KiB
JavaScript
59 lines
2.4 KiB
JavaScript
export default class DhpAdversaryRoll extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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roll: new fields.StringField({}),
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total: new fields.NumberField({ integer: true }),
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modifiers: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.NumberField({ integer: true }),
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label: new fields.StringField({}),
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title: new fields.StringField({})
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})
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),
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diceResults: new fields.ArrayField(
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new fields.SchemaField({
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value: new fields.NumberField({ integer: true }),
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discarded: new fields.BooleanField({ initial: false })
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})
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),
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targets: new fields.ArrayField(
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new fields.SchemaField({
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id: new fields.StringField({}),
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name: new fields.StringField({}),
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img: new fields.StringField({}),
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difficulty: new fields.NumberField({ integer: true, nullable: true }),
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evasion: new fields.NumberField({ integer: true }),
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hit: new fields.BooleanField({ initial: false })
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})
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),
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damage: new fields.SchemaField(
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{
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value: new fields.StringField({}),
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type: new fields.StringField({ choices: Object.keys(SYSTEM.GENERAL.damageTypes), integer: false })
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},
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{ nullable: true, initial: null }
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)
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};
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}
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prepareDerivedData() {
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const diceKeys = Object.keys(this.diceResults);
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const highestIndex = 0;
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for (var index in diceKeys) {
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const resultIndex = Number.parseInt(index);
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if (highestIndex === resultIndex) continue;
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const current = this.diceResults[resultIndex];
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const highest = this.diceResults[highestIndex];
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if (current.value > highest.value) this.diceResults[highestIndex].discarded = true;
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else this.diceResults[resultIndex].discarded = true;
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}
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this.targets.forEach(target => {
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target.hit = target.difficulty ? this.total >= target.difficulty : this.total >= target.evasion;
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});
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}
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}
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