daggerheart/module/applications/sheets/adversary.mjs
WBHarry b24cdcc9ed
Adding Prettier
* Added prettier with automatic useage on pre-commit to avoid style breakage
* Ran Prettier on the project
2025-05-23 18:57:50 +02:00

408 lines
15 KiB
JavaScript

// import DhpApplicationMixin from '../daggerheart-sheet.mjs';
// export class Teest extends DhpApplicationMixin(ActorSheet) {
// static documentType = "adversary";
// constructor(options){
// super(options);
// this.editMode = false;
// }
// /** @override */
// static get defaultOptions() {
// return foundry.utils.mergeObject(super.defaultOptions, {
// classes: ["daggerheart", "sheet", "adversary"],
// width: 600,
// height: 'auto',
// resizable: false,
// });
// }
// async getData() {
// const context = super.getData();
// context.config = SYSTEM;
// context.editMode = this.editMode;
// context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
// context.data = {
// description: this.object.system.description,
// motivesAndTactics: this.object.system.motivesAndTactics.join(', '),
// tier: this.object.system.tier,
// type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.object.system.type].name),
// attack: {
// name: this.object.system.attack.name,
// attackModifier: this.object.system.attackModifier,
// range: this.object.system.attack.range ? game.i18n.localize(SYSTEM.GENERAL.range[this.object.system.attack.range].name) : null,
// damage: {
// value: this.object.system.attack.damage.value,
// type: this.object.system.attack.damage.type,
// typeName: this.object.system.attack.damage.type ? game.i18n.localize(SYSTEM.GENERAL.damageTypes[this.object.system.attack.damage.type].abbreviation).toLowerCase() : null,
// },
// },
// damageThresholds: this.object.system.damageThresholds,
// difficulty: this.object.system.difficulty,
// hp: { ...this.object.system.resources.health, lastRowIndex: Math.floor(this.object.system.resources.health.max/5)*5 },
// stress: { ...this.object.system.resources.stress, lastRowIndex: Math.floor(this.object.system.resources.stress.max/5)*5 },
// moves: this.object.system.moves,
// };
// return context;
// }
// async _handleAction(action, event, button) {
// switch(action){
// case 'viewMove':
// await this.viewMove(button);
// break;
// case 'addMove':
// this.addMove();
// break;
// case 'removeMove':
// await this.removeMove(button);
// break;
// case 'toggleSlider':
// this.toggleEditMode();
// break;
// case 'addMotive':
// await this.addMotive();
// break;
// case 'removeMotive':
// await this.removeMotive(button);
// break;
// case 'reactionRoll':
// await this.reactionRoll(event);
// break;
// case 'attackRoll':
// await this.attackRoll(event);
// break;
// case 'addExperience':
// await this.addExperience();
// break;
// case 'removeExperience':
// await this.removeExperience(button);
// break;
// case 'toggleHP':
// await this.toggleHP(button);
// break;
// case 'toggleStress':
// await this.toggleStress(button);
// break;
// }
// }
// async viewMove(button){
// const move = await fromUuid(button.dataset.move);
// move.sheet.render(true);
// }
// async addMove(){
// const result = await this.object.createEmbeddedDocuments("Item", [{
// name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
// type: 'feature',
// }]);
// await result[0].sheet.render(true);
// }
// async removeMove(button){
// await this.object.items.find(x => x.uuid === button.dataset.move).delete();
// }
// toggleEditMode(){
// this.editMode = !this.editMode;
// this.render();
// }
// async addMotive(){
// await this.object.update({ "system.motivesAndTactics": [...this.object.system.motivesAndTactics, ''] });
// }
// async removeMotive(button){
// await this.object.update({ "system.motivesAndTactics": this.object.system.motivesAndTactics.filter((_, index) => index !== Number.parseInt(button.dataset.motive) )});
// }
// async reactionRoll(event){
// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Reaction Roll`, value: 0 }, event.shiftKey);
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'adversaryRoll',
// system: {
// roll: roll._formula,
// total: roll._total,
// modifiers: modifiers,
// diceResults: diceResults,
// },
// content: "systems/daggerheart/templates/chat/adversary-roll.hbs",
// rolls: [roll]
// });
// cls.create(msg.toObject());
// }
// async attackRoll(event){
// const modifier = Number.parseInt(event.currentTarget.dataset.value);
// const { roll, diceResults, modifiers } = await this.actor.diceRoll({ title: `${this.actor.name} - Attack Roll`, value: modifier }, event.shiftKey);
// const targets = Array.from(game.user.targets).map(x => ({
// id: x.id,
// name: x.actor.name,
// img: x.actor.img,
// difficulty: x.actor.system.difficulty,
// evasion: x.actor.system.evasion,
// }));
// const cls = getDocumentClass("ChatMessage");
// const msg = new cls({
// type: 'adversaryRoll',
// system: {
// roll: roll._formula,
// total: roll._total,
// modifiers: modifiers,
// diceResults: diceResults,
// targets: targets,
// damage: { value: event.currentTarget.dataset.damage, type: event.currentTarget.dataset.damageType },
// },
// content: "systems/daggerheart/templates/chat/adversary-attack-roll.hbs",
// rolls: [roll]
// });
// cls.create(msg.toObject());
// }
// async addExperience(){
// await this.object.update({ "system.experiences": [...this.object.system.experiences, { name: 'Experience', value: 1 }] });
// }
// async removeExperience(button){
// await this.object.update({ "system.experiences": this.object.system.experiences.filter((_, index) => index !== Number.parseInt(button.dataset.experience) )});
// }
// async toggleHP(button){
// const index = Number.parseInt(button.dataset.index);
// const newHP = index < this.object.system.resources.health.value ? index : index+1;
// await this.object.update({ "system.resources.health.value": newHP });
// }
// async toggleStress(button){
// const index = Number.parseInt(button.dataset.index);
// const newStress = index < this.object.system.resources.stress.value ? index : index+1;
// await this.object.update({ "system.resources.stress.value": newStress });
// }
// }
import DaggerheartSheet from './daggerheart-sheet.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
constructor(options = {}) {
super(options);
this.editMode = false;
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'daggerheart-adversary',
classes: ['daggerheart', 'sheet', 'adversary'],
position: { width: 600 },
actions: {
viewMove: this.viewMove,
addMove: this.addMove,
removeMove: this.removeMove,
toggleSlider: this.toggleEditMode,
addMotive: this.addMotive,
removeMotive: this.removeMotive,
reactionRoll: this.reactionRoll,
attackRoll: this.attackRoll,
addExperience: this.addExperience,
removeExperience: this.removeExperience,
toggleHP: this.toggleHP,
toggleStress: this.toggleStress
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
}
};
static PARTS = {
form: {
id: 'feature',
template: 'systems/daggerheart/templates/sheets/adversary.hbs'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.document;
context.config = SYSTEM;
context.editMode = this.editMode;
context.title = `${this.actor.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.actor.system.type].name)}`;
context.data = {
description: this.document.system.description,
motivesAndTactics: this.document.system.motivesAndTactics.join(', '),
tier: this.document.system.tier,
type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
attack: {
name: this.document.system.attack.name,
attackModifier: this.document.system.attackModifier,
range: this.document.system.attack.range
? game.i18n.localize(SYSTEM.GENERAL.range[this.document.system.attack.range].name)
: null,
damage: {
value: this.document.system.attack.damage.value,
type: this.document.system.attack.damage.type,
typeName: this.document.system.attack.damage.type
? game.i18n
.localize(
SYSTEM.GENERAL.damageTypes[this.document.system.attack.damage.type].abbreviation
)
.toLowerCase()
: null
}
},
damageThresholds: this.document.system.damageThresholds,
difficulty: this.document.system.difficulty,
hp: {
...this.document.system.resources.health,
lastRowIndex: Math.floor(this.document.system.resources.health.max / 5) * 5
},
stress: {
...this.document.system.resources.stress,
lastRowIndex: Math.floor(this.document.system.resources.stress.max / 5) * 5
},
moves: this.document.system.moves
};
return context;
}
static async updateForm(event, _, formData) {
await this.document.update(formData.object);
this.render();
}
static async viewMove(_, button) {
const move = await fromUuid(button.dataset.move);
move.sheet.render(true);
}
static async addMove() {
const result = await this.document.createEmbeddedDocuments('Item', [
{
name: game.i18n.localize('DAGGERHEART.Sheets.Adversary.NewMove'),
type: 'feature'
}
]);
await result[0].sheet.render(true);
}
static async removeMove(_, button) {
await this.document.items.find(x => x.uuid === button.dataset.move).delete();
}
static toggleEditMode() {
this.editMode = !this.editMode;
this.render();
}
static async addMotive() {
await this.document.update({ 'system.motivesAndTactics': [...this.document.system.motivesAndTactics, ''] });
}
static async removeMotive(button) {
await this.document.update({
'system.motivesAndTactics': this.document.system.motivesAndTactics.filter(
(_, index) => index !== Number.parseInt(button.dataset.motive)
)
});
}
static async reactionRoll(event) {
const { roll, diceResults, modifiers } = await this.actor.diceRoll(
{ title: `${this.actor.name} - Reaction Roll`, value: 0 },
event.shiftKey
);
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
type: 'adversaryRoll',
system: {
roll: roll._formula,
total: roll._total,
modifiers: modifiers,
diceResults: diceResults
},
content: 'systems/daggerheart/templates/chat/adversary-roll.hbs',
rolls: [roll]
});
cls.create(msg.toObject());
}
static async attackRoll(event, button) {
const modifier = Number.parseInt(button.dataset.value);
const { roll, diceResults, modifiers } = await this.actor.diceRoll(
{ title: `${this.actor.name} - Attack Roll`, value: modifier },
event.shiftKey
);
const targets = Array.from(game.user.targets).map(x => ({
id: x.id,
name: x.actor.name,
img: x.actor.img,
difficulty: x.actor.system.difficulty,
evasion: x.actor.system.evasion
}));
const cls = getDocumentClass('ChatMessage');
const msg = new cls({
type: 'adversaryRoll',
system: {
roll: roll._formula,
total: roll._total,
modifiers: modifiers,
diceResults: diceResults,
targets: targets,
damage: { value: button.dataset.damage, type: button.dataset.damageType }
},
content: 'systems/daggerheart/templates/chat/adversary-attack-roll.hbs',
rolls: [roll]
});
cls.create(msg.toObject());
}
static async addExperience() {
await this.document.update({
'system.experiences': [...this.document.system.experiences, { name: 'Experience', value: 1 }]
});
}
static async removeExperience(_, button) {
await this.document.update({
'system.experiences': this.document.system.experiences.filter(
(_, index) => index !== Number.parseInt(button.dataset.experience)
)
});
}
static async toggleHP(_, button) {
const index = Number.parseInt(button.dataset.index);
const newHP = index < this.document.system.resources.health.value ? index : index + 1;
await this.document.update({ 'system.resources.health.value': newHP });
}
static async toggleStress(_, button) {
const index = Number.parseInt(button.dataset.index);
const newStress = index < this.document.system.resources.stress.value ? index : index + 1;
await this.document.update({ 'system.resources.stress.value': newStress });
}
}