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* Added prettier with automatic useage on pre-commit to avoid style breakage * Ran Prettier on the project
372 lines
16 KiB
JavaScript
372 lines
16 KiB
JavaScript
import SelectDialog from '../dialogs/selectDialog.mjs';
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import { getTier } from '../helpers/utils.mjs';
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import DhpMulticlassDialog from './multiclassDialog.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhpLevelup extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor) {
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super({});
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this.actor = actor;
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this.data = foundry.utils.deepClone(actor.system.levelData);
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this.activeLevel = actor.system.levelData.currentLevel + 1;
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}
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get title() {
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return `${this.actor.name} - Level Up`;
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}
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static DEFAULT_OPTIONS = {
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id: 'daggerheart-levelup',
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classes: ['daggerheart', 'views', 'levelup'],
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position: { width: 1200, height: 'auto' },
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window: {
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resizable: true
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},
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actions: {
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toggleBox: this.toggleBox,
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advanceLevel: this.advanceLevel,
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finishLevelup: this.finishLevelup
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}
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};
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static PARTS = {
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form: {
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id: 'levelup',
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template: 'systems/daggerheart/templates/views/levelup.hbs'
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}
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};
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async _prepareContext(_options) {
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let selectedChoices = 0,
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multiclassing = {},
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subclassing = {};
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const leveledTiers = Object.keys(this.data.levelups).reduce(
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(acc, levelKey) => {
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const levelData = this.data.levelups[levelKey];
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['tier1', 'tier2', 'tier3'].forEach(tierKey => {
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let tierUpdate = {};
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const tierData = levelData[tierKey];
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if (tierData) {
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tierUpdate = Object.keys(tierData).reduce((acc, propertyKey) => {
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const values = tierData[propertyKey];
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const level = Number.parseInt(levelKey);
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acc[propertyKey] = Object.values(values).map(value => {
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if (value && level === this.activeLevel) selectedChoices++;
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if (propertyKey === 'multiclass') multiclassing[levelKey] = true;
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if (propertyKey === 'subclass') subclassing[tierKey] = true;
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return { level: level, value: value };
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});
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return acc;
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}, {});
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}
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Object.keys(tierUpdate).forEach(propertyKey => {
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const property = tierUpdate[propertyKey];
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const propertyValues = foundry.utils.getProperty(acc, `${tierKey}.${propertyKey}`) ?? [];
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foundry.utils.setProperty(acc, `${tierKey}.${propertyKey}`, [...propertyValues, ...property]);
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});
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});
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return acc;
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},
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{ tier1: {}, tier2: {}, tier3: {} }
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);
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const activeTier = getTier(this.activeLevel);
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const data = Object.keys(SYSTEM.ACTOR.levelupData).reduce((acc, tierKey) => {
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const tier = SYSTEM.ACTOR.levelupData[tierKey];
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acc[tierKey] = {
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label: game.i18n.localize(tier.label),
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info: game.i18n.localize(tier.info),
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pretext: game.i18n.localize(tier.pretext),
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postext: game.i18n.localize(tier.posttext),
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active: tierKey <= activeTier,
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choices: Object.keys(tier.choices).reduce((acc, propertyKey) => {
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const property = tier.choices[propertyKey];
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acc[propertyKey] = { description: property.description, cost: property.cost ?? 1, values: [] };
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for (var i = 0; i < property.maxChoices; i++) {
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const leveledValue = leveledTiers[tierKey][propertyKey]?.[i];
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const subclassLock =
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propertyKey === 'subclass' &&
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Object.keys(multiclassing).find(x => getTier(Number.parseInt(x)) === tierKey);
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const subclassMulticlassLock = propertyKey === 'multiclass' && subclassing[tierKey];
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const multiclassLock =
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propertyKey === 'multiclass' &&
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Object.keys(multiclassing).length > 0 &&
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!(
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leveledValue &&
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Object.keys(multiclassing).find(x => Number.parseInt(x) === leveledValue.level)
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);
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const locked =
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(leveledValue && leveledValue.level !== this.activeLevel) ||
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subclassLock ||
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subclassMulticlassLock ||
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multiclassLock;
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const disabled =
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tierKey > activeTier ||
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(selectedChoices === 2 && !(leveledValue && leveledValue.level === this.activeLevel)) ||
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locked;
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acc[propertyKey].values.push({
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selected: leveledValue?.value !== undefined,
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path: `levelups.${this.activeLevel}.${tierKey}.${propertyKey}.${i}`,
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description: game.i18n.localize(property.description),
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disabled: disabled,
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locked: locked
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});
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}
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return acc;
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}, {})
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};
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return acc;
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}, {});
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return {
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data: data,
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activeLevel: this.activeLevel,
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changedLevel: this.actor.system.levelData.changedLevel,
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completedSelection: selectedChoices === 2
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};
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}
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static async toggleBox(_, button) {
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const path = button.dataset.path;
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if (foundry.utils.getProperty(this.data, path)) {
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const pathParts = path.split('.');
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const arrayPart = pathParts.slice(0, pathParts.length - 1).join('.');
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let array = foundry.utils.getProperty(this.data, arrayPart);
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if (button.dataset.levelAttribute === 'multiclass') {
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array = [];
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} else {
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delete array[Number.parseInt(pathParts[pathParts.length - 1])];
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}
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foundry.utils.setProperty(this.data, arrayPart, array);
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} else {
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const updates = [{ path: path, value: { level: this.activeLevel } }];
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const levelChoices = SYSTEM.ACTOR.levelChoices[button.dataset.levelAttribute];
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if (button.dataset.levelAttribute === 'subclass') {
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if (!this.actor.system.multiclassSubclass) {
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updates[0].value.value = {
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multiclass: false,
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feature: this.actor.system.subclass.system.specializationFeature.unlocked
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? 'mastery'
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: 'specialization'
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};
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} else {
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const choices = [
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{ name: this.actor.system.subclass.name, value: this.actor.system.subclass.uuid },
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{
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name: this.actor.system.multiclassSubclass.name,
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value: this.actor.system.multiclassSubclass.uuid
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}
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];
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const indexes = await SelectDialog.selectItem({
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actor: this.actor,
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choices: choices,
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title: levelChoices.title,
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nrChoices: 1
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});
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if (indexes.length === 0) {
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this.render();
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return;
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}
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const multiclassSubclass = choices[indexes[0]].name === this.actor.system.multiclassSubclass.name;
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updates[0].value.value = {
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multiclass: multiclassSubclass,
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feature: this.actor.system.multiclassSubclass.system.specializationFeature.unlocked
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? 'mastery'
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: 'specialization'
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};
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}
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} else if (button.dataset.levelAttribute === 'multiclass') {
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const multiclassAwait = new Promise(resolve => {
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new DhpMulticlassDialog(this.actor.name, this.actor.system.class, resolve).render(true);
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});
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const multiclassData = await multiclassAwait;
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if (!multiclassData) {
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this.render();
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return;
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}
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const pathParts = path.split('.');
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const arrayPart = pathParts.slice(0, pathParts.length - 1).join('.');
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updates[0] = {
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path: [arrayPart, '0'].join('.'),
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value: {
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level: this.activeLevel,
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value: {
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class: multiclassData.class,
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subclass: multiclassData.subclass,
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domain: multiclassData.domain,
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level: this.activeLevel
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}
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}
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};
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updates[1] = {
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path: [arrayPart, '1'].join('.'),
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value: {
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level: this.activeLevel,
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value: {
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class: multiclassData.class,
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subclass: multiclassData.subclass,
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domain: multiclassData.domain,
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level: this.activeLevel
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}
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}
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};
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} else {
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if (levelChoices.choices.length > 0) {
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if (typeof levelChoices.choices === 'string') {
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const choices = foundry.utils
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.getProperty(this.actor, levelChoices.choices)
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.map(x => ({ name: x.description, value: x.id }));
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const indexes = await SelectDialog.selectItem({
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actor: this.actor,
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choices: choices,
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title: levelChoices.title,
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nrChoices: levelChoices.nrChoices
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});
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if (indexes.length === 0) {
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this.render();
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return;
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}
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updates[0].value.value = choices
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.filter((_, index) => indexes.includes(index))
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.map(x => x.value);
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} else {
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const indexes = await SelectDialog.selectItem({
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actor: this.actor,
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choices: levelChoices.choices,
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title: levelChoices.title,
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nrChoices: levelChoices.nrChoices
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});
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if (indexes.length === 0) {
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this.render();
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return;
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}
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updates[0].value.value = levelChoices.choices[indexes[0]].path;
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}
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}
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}
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const update = updates.reduce((acc, x) => {
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acc[x.path] = x.value;
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return acc;
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}, {});
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this.data = foundry.utils.mergeObject(this.data, update);
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}
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this.render();
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}
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static advanceLevel() {
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this.activeLevel += 1;
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this.render();
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}
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static async finishLevelup() {
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this.data.currentLevel = this.data.changedLevel;
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let multiclass = null;
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for (var level in this.data.levelups) {
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for (var tier in this.data.levelups[level]) {
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for (var category in this.data.levelups[level][tier]) {
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for (var value in this.data.levelups[level][tier][category]) {
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if (category === 'multiclass') {
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multiclass = this.data.levelups[level][tier][category][value].value;
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this.data.levelups[level][tier][category][value] = true;
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} else {
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this.data.levelups[level][tier][category][value] =
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this.data.levelups[level][tier][category][value].value ?? true;
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}
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}
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}
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}
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}
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const tiersMoved =
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getTier(this.actor.system.levelData.changedLevel, true) -
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getTier(this.actor.system.levelData.currentLevel, true);
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const experiences = Array.from(Array(tiersMoved), (_, index) => ({
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id: foundry.utils.randomID(),
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level: this.actor.system.experiences.length + index * 3,
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description: '',
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value: 1
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}));
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await this.actor.update(
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{
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system: {
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levelData: this.data,
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experiences: [...this.actor.system.experiences, ...experiences]
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}
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},
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{ diff: false }
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);
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if (!this.actor.multiclass && multiclass) {
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const multiclassClass = (await fromUuid(multiclass.class.uuid)).toObject();
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multiclassClass.system.domains = [multiclass.domain.id];
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multiclassClass.system.multiclass = multiclass.level;
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const multiclassFeatures = [];
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for (var i = 0; i < multiclassClass.system.features.length; i++) {
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const feature = (await fromUuid(multiclassClass.system.features[i].uuid)).toObject();
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feature.system.multiclass = multiclass.level;
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multiclassFeatures.push(feature);
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}
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const multiclassSubclass = (await fromUuid(multiclass.subclass.uuid)).toObject();
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multiclassSubclass.system.multiclass = multiclass.level;
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const multiclassSubclassFeatures = {};
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const features = [
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multiclassSubclass.system.foundationFeature,
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multiclassSubclass.system.specializationFeature,
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multiclassSubclass.system.masteryFeature
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];
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for (var i = 0; i < features.length; i++) {
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const path = i === 0 ? 'foundationFeature' : i === 1 ? 'specializationFeature' : 'masteryFeature';
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const feature = features[i];
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for (var ability of feature.abilities) {
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const data = (await fromUuid(ability.uuid)).toObject();
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if (i > 0) data.system.disabled = true;
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data.system.multiclass = multiclass.level;
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if (!multiclassSubclassFeatures[path]) multiclassSubclassFeatures[path] = [data];
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else multiclassSubclassFeatures[path].push(data);
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// data.uuid = feature.uuid;
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// const abilityData = await this._onDropItemCreate(data);
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// ability.uuid = abilityData[0].uuid;
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// createdItems.push(abilityData);
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}
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}
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for (let subclassFeaturesKey in multiclassSubclassFeatures) {
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const values = multiclassSubclassFeatures[subclassFeaturesKey];
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const abilityResults = await this.actor.createEmbeddedDocuments('Item', values);
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for (var i = 0; i < abilityResults.length; i++) {
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multiclassSubclass.system[subclassFeaturesKey].abilities[i].uuid = abilityResults[i].uuid;
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}
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}
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await this.actor.createEmbeddedDocuments('Item', [
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multiclassClass,
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...multiclassFeatures,
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multiclassSubclass
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]);
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}
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this.close();
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}
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}
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