daggerheart/module/applications/sidebar/tabs/daggerheartMenu.mjs

94 lines
3.4 KiB
JavaScript

import { RefreshFeatures } from '../../../helpers/utils.mjs';
const { HandlebarsApplicationMixin } = foundry.applications.api;
const { AbstractSidebarTab } = foundry.applications.sidebar;
/**
* The daggerheart menu tab.
* @extends {AbstractSidebarTab}
* @mixes HandlebarsApplication
*/
export default class DaggerheartMenu extends HandlebarsApplicationMixin(AbstractSidebarTab) {
constructor(options) {
super(options);
this.refreshSelections = DaggerheartMenu.defaultRefreshSelections();
}
static defaultRefreshSelections() {
return {
session: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.session') },
scene: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.scene') },
longRest: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.longrest') },
shortRest: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.shortrest') }
};
}
/** @override */
static DEFAULT_OPTIONS = {
classes: ['dh-style', 'directory'],
window: {
title: 'SIDEBAR.TabSettings'
},
actions: {
selectRefreshable: DaggerheartMenu.#selectRefreshable,
refreshActors: DaggerheartMenu.#refreshActors,
createFallCollisionDamage: DaggerheartMenu.#createFallCollisionDamage
}
};
/** @override */
static tabName = 'daggerheartMenu';
/** @override */
static PARTS = {
main: { template: 'systems/daggerheart/templates/sidebar/daggerheart-menu/main.hbs' }
};
/* -------------------------------------------- */
/** @inheritDoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.refreshables = this.refreshSelections;
context.disableRefresh = Object.values(this.refreshSelections).every(x => !x.selected);
context.fallAndCollision = CONFIG.DH.GENERAL.fallAndCollisionDamage;
return context;
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */
static async #selectRefreshable(_event, button) {
const { type } = button.dataset;
this.refreshSelections[type].selected = !this.refreshSelections[type].selected;
this.render();
}
static async #refreshActors() {
const refreshKeys = Object.keys(this.refreshSelections).filter(key => this.refreshSelections[key].selected);
await RefreshFeatures(refreshKeys);
this.refreshSelections = DaggerheartMenu.defaultRefreshSelections();
this.render();
}
static async #createFallCollisionDamage(_event, button) {
const data = CONFIG.DH.GENERAL.fallAndCollisionDamage[button.dataset.key];
const roll = new Roll(data.damageFormula);
await roll.evaluate();
/* class BaseRoll needed to get rendered by foundryRoll.hbs */
const rollJSON = roll.toJSON();
rollJSON.class = 'BaseRoll';
foundry.documents.ChatMessage.implementation.create({
title: game.i18n.localize(data.chatTitle),
author: game.user.id,
speaker: foundry.documents.ChatMessage.implementation.getSpeaker(),
rolls: [rollJSON],
sound: CONFIG.sounds.dice
});
}
}