daggerheart/templates/dialogs/groupRollDialog/groupRollMember.hbs
WBHarry a897037dc4
[Feature] Group Roll Rework (#1785)
* Initial

* .

* Improvements

* .

* Renamed 'Main Charater' to 'Leader'

* Localization fixes

* .

* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
2026-04-11 11:14:36 +02:00

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{{#with (lookup members partId)}}
<fieldset class="team-member-container {{#if @root.allHaveRolled}}select-padding{{/if}} {{#unless isEditable}}inactive{{/unless}}" data-member-key="{{@root.partId}}">
<div class="data-container">
<div class="member-info">
<img src="{{img}}" />
<div class="member-data">
<span class="member-name">{{name}}</span>
<div class="roll-setup">
<div class="form-group">
<div class="form-fields">
{{!-- <label>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</label> --}}
<select name="{{concat "system.groupRoll.aidingCharacters." @root.partId ".rollChoice"}}" {{#if hasRolled}}disabled{{/if}}>
{{selectOptions ../traitOptions selected=rollChoice localize=true}}
</select>
</div>
</div>
</div>
</div>
</div>
{{#if readyToRoll}}
<div class="roll-container">
<span class="roll-title">
{{localize "DAGGERHEART.GENERAL.roll"}}
<div class="roll-tools">
<a class="roll-button" data-action="makeRoll" data-member="{{@root.partId}}">
<img src="systems/daggerheart/assets/icons/dice/hope/d12.svg" />
</a>
{{#if hasRolled}}
<a class="delete-button" data-action="removeRoll" data-member="{{@root.partId}}">
<i class="fa-solid fa-trash"></i>
</a>
{{/if}}
</div>
</span>
{{#if roll}}
<div class="roll-data {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
<div class="duality-label">{{roll.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
<span class="dice-label">{{roll.dHope.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
</a>
<span class="roll-operator">+</span>
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
<span class="dice-label">{{roll.dFear.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
</a>
{{#if roll.advantage.type}}
<span class="roll-operator">{{#if (eq roll.advantage.type 1)}}+{{else}}-{{/if}}</span>
<span class="roll-dice">
<span class="dice-label">{{roll.advantage.value}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq roll.advantage.type 1) "adv/" "disadv/") roll.advantage.dice ".svg"}}" />
</span>
{{/if}}
<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive roll.modifierTotal}}</span>
</div>
</div>
{{else}}
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
{{/if}}
</div>
{{/if}}
{{#if hasRolled}}
<div class="roll-success-container">
{{#if ../isGM}}
<div class="roll-success-tools">
<a data-action="markSuccessfull" data-member="{{@root.partId}}" data-successfull="true">
<i class="{{#if successfull}}fa-solid{{else}}fa-regular{{/if}} fa-circle-check"></i>
</a>
<a data-action="markSuccessfull" data-member="{{@root.partId}}">
<i class="{{#unless successfull}}fa-solid{{else}}fa-regular{{/unless}} fa-circle-xmark"></i>
</a>
</div>
{{/if}}
<div class="roll-success-modifier {{#if successfull}}success{{else if (not (isNullish successfull))}}failure{{/if}}">
{{localize "DAGGERHEART.GENERAL.Modifier.single"}}{{#if successfull}} + 1{{else if (isNullish successfull)}} + ?{{else}} - 1{{/if}}
</div>
</div>
{{/if}}
</div>
</fieldset>
{{/with}}