daggerheart/src/packs/domains/domainCard_Second_Wind_ffPbSEvLuFrFsMxl.json
Psitacus beeedee611
Rough compendium data (#487)
* add rough-in of compendium data

* remove non-srd items

* Removed faulty adversaries

* Added missing adversaries

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-31 04:50:02 +02:00

29 lines
1.3 KiB
JSON

{
"name": "Second Wind",
"img": "icons/svg/item-bag.svg",
"type": "domainCard",
"folder": "8ZfL09F8MiOEUzzw",
"system": {
"description": "<p><p class=\"Body-Foundation\">Once per rest, when you succeed on an attack against an adversary, you can clear 3 <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"stress\" nexus=\"daggerheart\">Stress</tooltip> or a <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hit-points\" nexus=\"daggerheart\">Hit Point</tooltip>. On a success with <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"hope\" nexus=\"daggerheart\">Hope</tooltip>, you also clear 3 Stress or a Hit Point on an ally within <tooltip category=\"rule\" class=\"tooltip-convert\" element=\"close\" nexus=\"daggerheart\">Close</tooltip> range of you.</p></p>",
"domain": "splendor",
"recallCost": 2,
"level": 3,
"type": "ability"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753922784509,
"modifiedTime": 1753922784509,
"lastModifiedBy": "WafZqd6qLGpBRGTt"
},
"_id": "ffPbSEvLuFrFsMxl",
"sort": 3400000,
"effects": [],
"_key": "!items!ffPbSEvLuFrFsMxl"
}