mirror of
https://github.com/Foundryborne/daggerheart.git
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* Initial * Resource setup finished * Fixed so that costs can be used * Corrected standard resources * Actions can only use item resources from their parent item * Fixed up dice * Fixed resource dice positioning * Fixed parsing of resource.max * Fixed styling on settings tab * Added manual input for Dice Resources * Lightmode fixes * Fixed Feature spellcasting modifier * Bugfix for item input to resourceDiceDialog * Item fix for TokenInput * PR Fixes
16 lines
No EOL
1,006 B
Handlebars
16 lines
No EOL
1,006 B
Handlebars
<section>
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<div class="resource-items">
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{{#times (rollParsed item.system.resource.max actor item numerical=true)}}
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{{#with (ifThen (lookup ../diceStates this) (lookup ../diceStates this) this) as | state |}}
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<div class="resource-item" data-dice="{{#if ../../this}}{{../this}}{{else}}{{state}}{{/if}}">
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<input type="number" data-dtype="Number" name={{concat "diceStates." (ifThen ../../this ../this state) ".value" }} value="{{state.value}}" />
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<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/d" (ifThen ../../item.system.resource.dieFaces ../../item.system.resource.dieFaces ../item.system.resource.dieFaces) ".svg"}}" />
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</div>
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{{/with}}
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{{/times}}
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</div>
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<footer>
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<button data-action="save">{{localize 'Save'}}</button>
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<button data-action="rerollDice">{{localize "DAGGERHEART.APPLICATIONS.ResourceDice.rerollDice"}}</button>
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</footer>
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</section> |