daggerheart/templates/sheets/actors/party/party-members.hbs
WBHarry a897037dc4
[Feature] Group Roll Rework (#1785)
* Initial

* .

* Improvements

* .

* Renamed 'Main Charater' to 'Leader'

* Localization fixes

* .

* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
2026-04-11 11:14:36 +02:00

168 lines
9.4 KiB
Handlebars

<section
class='tab {{tabs.partyMembers.cssClass}} {{tabs.partyMembers.id}}'
data-tab='{{tabs.partyMembers.id}}'
data-group='{{tabs.partyMembers.group}}'
>
<div class="actions-section">
<button data-action="tagTeamRoll" class="{{#if tagTeamActive}}active-action{{/if}}">
<i class="fa-solid fa-user-group"></i>
<span>Tag Team Roll</span>
</button>
<button data-action="groupRoll" class="{{#if groupRollActive}}active-action{{/if}}">
<i class="fa-solid fa-users"></i>
<span>Group Roll</span>
</button>
<button data-action="triggerRest" data-action="triggerRest" data-type="shortRest">
<i class="fa-solid fa-utensils"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span>
</button>
<button data-action="triggerRest" data-type="longRest">
<i class="fa-solid fa-bed"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}</span>
</button>
</div>
<ul class="actors-list">
{{#each partyMembers as |member id|}}
<li class="actor-resources">
<div class="actor-img-frame">
<img class="actor-img" src="{{member.img}}">
{{#if member.weapons}}
<div class="equipped-weapons">
{{#each member.weapons as |weapon|}}
<img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/>
{{/each}}
</div>
{{/if}}
{{#if member.evasion includeZero=true}}
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div>
{{/if}}
{{#if member.difficulty includeZero=true}}
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
{{/if}}
{{#unless (eq member.type 'companion')}}
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4>
<h4 class="threshold-value">{{member.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4>
</div>
{{/unless}}
</div>
<header>
<h2 class="actor-name">
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
</h2>
<div>
{{#unless (or (eq member.type 'companion') (eq member.type 'adversary')) }}
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times member.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
{{#if (gte member.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
</div>
{{/unless}}
</div>
{{#if member.subtitle}}
<span class="subtitle">{{member.subtitle}}</span>
{{/if}}
</header>
<section class="body">
<section class="resources">
{{#unless (eq member.type 'companion') }}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
<span class="label">
<i class="fa-solid fa-heart" inert></i>
</span>
<span class="value">
<span class="current">{{member.resources.hitPoints.value}}</span>
/
<span class="max">{{member.resources.hitPoints.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.resources.hitPoints.max}}
<span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}'
data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
</div>
{{/unless}}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
<span class="label">
<i class="fa-solid fa-bolt" inert></i>
</span>
<span class="value">
<span class="current">{{member.resources.stress.value}}</span>
/
<span class="max">{{member.resources.stress.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.resources.stress.max}}
<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
</div>
{{#if member.armorScore.max}}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots">
<span class="label">
<i class="fa-solid fa-shield" inert></i>
</span>
<span class="value">
<span class="current">{{member.armorScore.value}}</span>
/
<span class="max">{{member.armorScore.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.armorScore.max}}
<a class='armor-slot' data-action='toggleArmorSlot' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
{{#if (gte member.armorScore.value (add this 1))}}
<i class="fa-solid fa-shield"></i>
{{else}}
<i class="fa-solid fa-shield-halved"></i>
{{/if}}
</a>
{{/times}}
</div>
</div>
{{/if}}
</section>
{{#if member.traits}}
<div class="traits">
{{#each member.traits as |trait|}}
<span class="trait">
<span class="label">{{trait.label}}</span>
<span class="value">{{trait.value}}</span>
</span>
{{/each}}
</div>
{{/if}}
</section>
</li>
{{/each}}
</ul>
{{#unless document.system.partyMembers.length}}
<div class="actors-dragger">
<span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span>
</div>
{{/unless}}
</section>