daggerheart/module/data/settings/Appearance.mjs
WBHarry 735ed4c214
[Fix] RollMessage Order (#1626)
* Fixed so that the description message always comes first with the action workflow

* Changed to instead render the description in the roll message

* Made the action config title not get changed in d20rolldialog if it's not a trait roll

* Initial chat message description design change

* Revert "Initial chat message description design change"

This reverts commit f4f5fd6c24.

* .
2026-02-04 07:11:18 +01:00

68 lines
3.4 KiB
JavaScript

export default class DhAppearance extends foundry.abstract.DataModel {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.SETTINGS.Appearance'];
static defineSchema() {
const { StringField, ColorField, BooleanField, SchemaField } = foundry.data.fields;
// helper to create dice style schema
const diceStyle = ({ fg, bg, outline, edge }) =>
new SchemaField({
foreground: new ColorField({ required: true, initial: fg }),
background: new ColorField({ required: true, initial: bg }),
outline: new ColorField({ required: true, initial: outline }),
edge: new ColorField({ required: true, initial: edge }),
texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
material: new StringField({ initial: 'metal', required: true, blank: false }),
system: new StringField({ initial: 'standard', required: true, blank: false }),
font: new StringField({ initial: 'auto', required: true, blank: false })
});
return {
useResourcePips: new BooleanField({ initial: false }),
displayFear: new StringField({
required: true,
choices: CONFIG.DH.GENERAL.fearDisplay,
initial: CONFIG.DH.GENERAL.fearDisplay.token.value
}),
displayCountdownUI: new BooleanField({ initial: true }),
diceSoNice: new SchemaField({
hope: diceStyle({ fg: '#ffffff', bg: '#ffe760', outline: '#000000', edge: '#ffffff' }),
fear: diceStyle({ fg: '#000000', bg: '#0032b1', outline: '#ffffff', edge: '#000000' }),
advantage: diceStyle({ fg: '#ffffff', bg: '#008000', outline: '#000000', edge: '#ffffff' }),
disadvantage: diceStyle({ fg: '#000000', bg: '#b30000', outline: '#ffffff', edge: '#000000' })
}),
extendCharacterDescriptions: new BooleanField(),
extendAdversaryDescriptions: new BooleanField(),
extendEnvironmentDescriptions: new BooleanField(),
extendItemDescriptions: new BooleanField(),
expandRollMessage: new SchemaField({
desc: new BooleanField({ initial: true }),
roll: new BooleanField(),
damage: new BooleanField(),
target: new BooleanField()
}),
showTokenDistance: new StringField({
required: true,
choices: {
always: {
value: 'always',
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.showTokenDistance.choices.always'
},
encounters: {
value: 'encounters',
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.showTokenDistance.choices.encounters'
},
never: {
value: 'never',
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.showTokenDistance.choices.never'
}
},
nullable: false,
initial: 'always'
}),
hideAttribution: new BooleanField(),
showGenericStatusEffects: new BooleanField({ initial: true })
};
}
}