daggerheart/module/helpers/handlebarsHelper.mjs
WBHarry 2c4d3bd4a3
[Feature] Armor/Weapon Compendiums (#459)
* Fixed localization

* .

* Added all Secondary Weapons

* Added all armors

* Added Tier1 weapons

* Tier2 Physical

* Tier 2 magical

* Tier 3 Physical

* Tier 3 Magical

* Tier 4 Physical

* Tier 4 Magical

* Added wheelchairs
2025-07-30 15:33:00 +02:00

68 lines
2.3 KiB
JavaScript

import { itemAbleRollParse } from './utils.mjs';
export default class RegisterHandlebarsHelpers {
static registerHelpers() {
Handlebars.registerHelper({
add: this.add,
includes: this.includes,
times: this.times,
damageFormula: this.damageFormula,
formulaValue: this.formulaValue,
damageSymbols: this.damageSymbols,
rollParsed: this.rollParsed,
hasProperty: foundry.utils.hasProperty,
setVar: this.setVar
});
}
static add(a, b) {
const aNum = Number.parseInt(a);
const bNum = Number.parseInt(b);
return (Number.isNaN(aNum) ? 0 : aNum) + (Number.isNaN(bNum) ? 0 : bNum);
}
static includes(list, item) {
return list.includes(item);
}
static times(nr, block) {
var accum = '';
for (var i = 0; i < nr; ++i) accum += block.fn(i);
return accum;
}
static damageFormula(attack, actor) {
const traitTotal = actor.system.traits?.[attack.roll.trait]?.value;
const instances = [
attack.damage.parts.map(x => Roll.replaceFormulaData(x.value.getFormula(), actor)).join(' + '),
traitTotal
].filter(x => x);
return instances.join(traitTotal > 0 ? ' + ' : ' - ');
}
static formulaValue(formula, item) {
if (isNaN(formula)) {
const data = item.getRollData.bind(item)(),
roll = new Roll(Roll.replaceFormulaData(formula, data)).evaluateSync();
formula = roll.total;
}
return formula;
}
static damageSymbols(damageParts) {
const symbols = [...new Set(damageParts.reduce((a, c) => a.concat([...c.type]), []))].map(
p => CONFIG.DH.GENERAL.damageTypes[p].icon
);
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
}
static rollParsed(value, actor, item, numerical) {
const isNumerical = typeof numerical === 'boolean' ? numerical : false;
const result = itemAbleRollParse(value, actor.getRollData(), item);
return isNumerical ? (!result ? 0 : Number(result)) : result;
}
static setVar(name, value, context) {
this[name] = value;
}
}