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116 lines
4.9 KiB
JavaScript
116 lines
4.9 KiB
JavaScript
const fields = foundry.data.fields;
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export class DHActionRollData extends foundry.abstract.DataModel {
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/** @override */
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static defineSchema() {
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return {
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type: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.GENERAL.rollTypes }),
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trait: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.ACTOR.abilities }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
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advState: new fields.StringField({
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choices: CONFIG.DH.ACTIONS.advantageState,
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initial: 'neutral'
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}),
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diceRolling: new fields.SchemaField({
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multiplier: new fields.StringField({
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choices: CONFIG.DH.GENERAL.diceSetNumbers,
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initial: 'prof',
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.multiplier'
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}),
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flatMultiplier: new fields.NumberField({
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nullable: true,
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initial: 1,
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.flatMultiplier'
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}),
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dice: new fields.StringField({
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choices: CONFIG.DH.GENERAL.diceTypes,
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initial: CONFIG.DH.GENERAL.diceTypes.d6,
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.dice'
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}),
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compare: new fields.StringField({
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choices: CONFIG.DH.ACTIONS.diceCompare,
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nullable: true,
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initial: null,
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.compare'
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}),
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treshold: new fields.NumberField({
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integer: true,
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nullable: true,
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initial: null,
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label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.threshold'
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})
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}),
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useDefault: new fields.BooleanField({ initial: false })
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};
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}
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getFormula() {
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if (!this.type) return;
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let formula = '';
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switch (this.type) {
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case 'diceSet':
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const multiplier =
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this.diceRolling.multiplier === 'flat'
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? this.diceRolling.flatMultiplier
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: `@${this.diceRolling.multiplier}`;
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if (this.diceRolling.compare && this.diceRolling.threshold) {
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formula = `${multiplier}${this.diceRolling.dice}cs${CONFIG.DH.ACTIONS.diceCompare[this.diceRolling.compare].operator}${this.diceRolling.treshold}`;
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} else {
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formula = `${multiplier}${this.diceRolling.dice}`;
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}
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break;
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default:
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formula = '';
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break;
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}
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return formula;
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}
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getModifier() {
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const modifiers = [];
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if (!this.parent?.actor) return modifiers;
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switch (this.parent.actor.type) {
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case 'character':
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const spellcastingTrait =
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this.type === 'spellcast'
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? (this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility')
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: null;
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const trait =
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this.useDefault || !this.trait
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? (spellcastingTrait ?? this.parent.item.system.attack.roll.trait ?? 'agility')
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: this.trait;
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if (
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this.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
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this.type === CONFIG.DH.GENERAL.rollTypes.trait.id
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)
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modifiers.push({
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label: `DAGGERHEART.CONFIG.Traits.${trait}.name`,
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value: this.parent.actor.system.traits[trait].value
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});
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else if (this.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id)
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modifiers.push({
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label: `DAGGERHEART.CONFIG.RollTypes.spellcast.name`,
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value: this.parent.actor.system.spellcastModifier
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});
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break;
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case 'companion':
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case 'adversary':
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if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
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modifiers.push({
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label: 'Bonus to Hit',
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value: this.bonus ?? this.parent.actor.system.attack.roll.bonus
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});
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break;
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default:
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break;
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}
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return modifiers;
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}
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}
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export default class RollField extends fields.EmbeddedDataField {
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constructor(options, context = {}) {
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super(DHActionRollData, options, context);
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}
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}
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