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* Added rerolls for damage dice in chat * Fixed multiple dice * Added reroll icon * Fixed new style of dialog
115 lines
4.3 KiB
JavaScript
115 lines
4.3 KiB
JavaScript
const fields = foundry.data.fields;
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export default class CostField extends fields.ArrayField {
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constructor(options = {}, context = {}) {
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const element = new fields.SchemaField({
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key: new fields.StringField({
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nullable: false,
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required: true,
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initial: 'hope'
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}),
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keyIsID: new fields.BooleanField(),
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value: new fields.NumberField({ nullable: true, initial: 1, min: 0 }),
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scalable: new fields.BooleanField({ initial: false }),
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step: new fields.NumberField({ nullable: true, initial: null }),
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consumeOnSuccess: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.consumeOnSuccess.label'
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})
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});
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super(element, options, context);
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}
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static prepareConfig(config) {
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const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
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config.costs = CostField.calcCosts.call(this, costs);
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const hasCost = CostField.hasCost.call(this, config.costs);
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if (config.isFastForward && !hasCost)
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return ui.notifications.warn("You don't have the resources to use that action.");
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return hasCost;
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}
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static calcCosts(costs) {
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const resources = CostField.getResources.call(this, costs);
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return costs.map(c => {
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c.scale = c.scale ?? 0;
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c.step = c.step ?? 1;
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c.total = c.value + c.scale * c.step;
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c.enabled = c.hasOwnProperty('enabled') ? c.enabled : true;
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c.max =
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c.key === 'fear'
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? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
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: resources[c.key].isReversed
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? resources[c.key].max
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: resources[c.key].value;
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if (c.scalable) c.maxStep = Math.floor((c.max - c.value) / c.step);
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return c;
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});
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}
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static hasCost(costs) {
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const realCosts = CostField.getRealCosts.call(this, costs),
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hasFearCost = realCosts.findIndex(c => c.key === 'fear');
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if (hasFearCost > -1) {
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const fearCost = realCosts.splice(hasFearCost, 1)[0];
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if (
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!game.user.isGM ||
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fearCost.total > game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
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)
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return false;
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}
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/* isReversed is a sign that the resource is inverted, IE it counts upwards instead of down */
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const resources = CostField.getResources.call(this, realCosts);
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return realCosts.reduce(
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(a, c) =>
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!resources[c.key]
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? a
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: a && resources[c.key].isReversed
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? resources[c.key].value + (c.total ?? c.value) <= resources[c.key].max
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: resources[c.key]?.value >= (c.total ?? c.value),
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true
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);
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}
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static getResources(costs) {
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const actorResources = foundry.utils.deepClone(this.actor.system.resources);
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if (this.actor.system.partner)
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actorResources.hope = foundry.utils.deepClone(this.actor.system.partner.system.resources.hope);
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const itemResources = {};
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for (let itemResource of costs) {
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if (itemResource.keyIsID) {
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itemResources[itemResource.key] = {
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value: this.parent.resource.value ?? 0,
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max: CostField.formatMax.call(this, this.parent?.resource?.max)
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};
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}
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}
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return {
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...actorResources,
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...itemResources
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};
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}
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static getRealCosts(costs) {
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const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
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let mergedCosts = [];
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realCosts.forEach(c => {
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const getCost = Object.values(mergedCosts).find(gc => gc.key === c.key);
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if (getCost) getCost.total += c.total;
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else mergedCosts.push(c);
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});
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return mergedCosts;
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}
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static formatMax(max) {
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max ??= 0;
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if (isNaN(max)) {
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const roll = Roll.replaceFormulaData(max, this.getRollData());
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max = roll.total;
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}
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return Number(max);
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}
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}
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