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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
126 lines
4.2 KiB
JavaScript
126 lines
4.2 KiB
JavaScript
import DaggerheartSheet from './daggerheart-sheet.mjs';
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const { ActorSheetV2 } = foundry.applications.sheets;
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export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'adversary'],
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position: { width: 450, height: 1000 },
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actions: {
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reactionRoll: this.reactionRoll,
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attackRoll: this.attackRoll,
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addExperience: this.addExperience,
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removeExperience: this.removeExperience,
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toggleHP: this.toggleHP,
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toggleStress: this.toggleStress
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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}
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};
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static PARTS = {
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header: { template: 'systems/daggerheart/templates/sheets/actors/adversary/header.hbs' },
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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main: { template: 'systems/daggerheart/templates/sheets/actors/adversary/main.hbs' },
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information: { template: 'systems/daggerheart/templates/sheets/actors/adversary/information.hbs' }
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};
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static TABS = {
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main: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'main',
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icon: null,
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label: 'DAGGERHEART.Sheets.Adversary.Tabs.Main'
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},
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information: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'information',
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icon: null,
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label: 'DAGGERHEART.Sheets.Adversary.Tabs.Information'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.tabs = super._getTabs(this.constructor.TABS);
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return context;
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}
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static async updateForm(event, _, formData) {
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await this.document.update(formData.object);
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this.render();
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}
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static async reactionRoll(event) {
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const config = {
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event: event,
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title: `${this.actor.name} - Reaction Roll`,
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roll: {
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modifier: null,
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type: 'reaction'
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},
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chatMessage: {
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type: 'adversaryRoll',
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template: 'systems/daggerheart/templates/chat/adversary-roll.hbs',
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mute: true
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}
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};
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this.actor.diceRoll(config);
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}
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static async attackRoll(event) {
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const { modifier, damage, name: attackName } = this.actor.system.attack,
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config = {
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event: event,
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title: attackName,
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roll: {
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modifier: modifier,
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type: 'action'
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},
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chatMessage: {
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type: 'adversaryRoll',
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template: 'systems/daggerheart/templates/chat/adversary-attack-roll.hbs'
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},
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damage: {
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value: damage.value,
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type: damage.type
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},
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checkTarget: true
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};
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this.actor.diceRoll(config);
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}
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static async addExperience() {
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const experienceId = foundry.utils.randomID();
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await this.document.update({
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[`system.experiences.${experienceId}`]: { id: experienceId, name: 'Experience', value: 1 }
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});
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}
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static async removeExperience(_, button) {
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await this.document.update({
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[`system.experiences.-=${button.dataset.experience}`]: null
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});
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}
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static async toggleHP(_, button) {
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const index = Number.parseInt(button.dataset.index);
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const newHP = index < this.document.system.resources.health.value ? index : index + 1;
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await this.document.update({ 'system.resources.health.value': newHP });
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}
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static async toggleStress(_, button) {
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const index = Number.parseInt(button.dataset.index);
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const newStress = index < this.document.system.resources.stress.value ? index : index + 1;
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await this.document.update({ 'system.resources.stress.value': newStress });
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}
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}
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