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* Impproved Adversary Sheet Data Display Fixes #604 * FIX: formula lables for attacks and weapons --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
557 lines
No EOL
16 KiB
JSON
557 lines
No EOL
16 KiB
JSON
{
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"name": "Vault Guardian Turret",
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"img": "icons/svg/mystery-man.svg",
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"type": "adversary",
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"folder": "wTI7nZkPhKxl7Wwq",
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"system": {
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"difficulty": 16,
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"damageThresholds": {
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"major": 20,
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"severe": 32
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},
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"resources": {
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"hitPoints": {
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"value": 0,
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"max": 5,
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"isReversed": true
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},
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"stress": {
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"value": 0,
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"max": 4,
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"isReversed": true
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}
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},
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"motivesAndTactics": "Concentrate fire, lock down, mark, protect",
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"resistance": {
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"physical": {
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"resistance": false,
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"immunity": false,
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"reduction": 0
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},
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"magical": {
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"resistance": false,
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"immunity": false,
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"reduction": 0
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}
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},
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"type": "ranged",
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"notes": "",
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"hordeHp": 1,
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"experiences": {},
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"bonuses": {
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"roll": {
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"attack": {
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"bonus": 0,
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"dice": []
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},
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"action": {
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"bonus": 0,
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"dice": []
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},
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"reaction": {
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"bonus": 0,
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"dice": []
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}
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},
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"damage": {
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"physical": {
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"bonus": 0,
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"dice": []
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},
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"magical": {
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"bonus": 0,
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"dice": []
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}
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}
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},
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"tier": 3,
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"description": "<p>A massive living turret with reinforced armor and twelve piston-driven mechanical legs.</p>",
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"attack": {
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"name": "Magitech Cannon",
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"roll": {
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"bonus": 3,
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"type": "attack"
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},
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"range": "far",
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"damage": {
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"parts": [
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{
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"value": {
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"custom": {
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"enabled": false
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},
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"flatMultiplier": 3,
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"dice": "d10",
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"bonus": 3,
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"multiplier": "flat"
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},
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"applyTo": "hitPoints",
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"type": [
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"magical"
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],
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"resultBased": false,
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"valueAlt": {
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"multiplier": "prof",
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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},
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"base": false
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}
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]
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},
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"img": "icons/commodities/tech/metal-joint.webp",
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"type": "attack"
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}
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},
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"flags": {},
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"_stats": {
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"coreVersion": "13.346",
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"systemVersion": "0.0.1",
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"createdTime": 1753922784368,
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"modifiedTime": 1754236375053,
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"lastModifiedBy": "MQSznptE5yLT7kj8"
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},
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"_id": "c5hGdvY5UnSjlHws",
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"sort": 3400000,
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"ownership": {
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"default": 0,
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"ei8OkswTzyDp4IGC": 3,
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"WafZqd6qLGpBRGTt": 3
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},
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"prototypeToken": {
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"name": "Vault Guardian Turret",
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"displayName": 0,
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"actorLink": false,
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"width": 1,
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"height": 1,
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"texture": {
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"src": "icons/svg/mystery-man.svg",
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"anchorX": 0.5,
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"anchorY": 0.5,
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"offsetX": 0,
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"offsetY": 0,
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"fit": "contain",
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"scaleX": 1,
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"scaleY": 1,
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"rotation": 0,
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"tint": "#ffffff",
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"alphaThreshold": 0.75
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},
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"lockRotation": false,
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"rotation": 0,
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"alpha": 1,
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"disposition": -1,
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"displayBars": 0,
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"bar1": {
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"attribute": "resources.hitPoints"
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},
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"bar2": {
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"attribute": "resources.stress"
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},
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"light": {
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"negative": false,
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"priority": 0,
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"alpha": 0.5,
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"angle": 360,
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"bright": 0,
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"color": null,
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"coloration": 1,
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"dim": 0,
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"attenuation": 0.5,
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"luminosity": 0.5,
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"saturation": 0,
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"contrast": 0,
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"shadows": 0,
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"animation": {
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"type": null,
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"speed": 5,
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"intensity": 5,
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"reverse": false
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},
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"darkness": {
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"min": 0,
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"max": 1
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}
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},
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"sight": {
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"enabled": false,
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"range": 0,
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"angle": 360,
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"visionMode": "basic",
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"color": null,
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"attenuation": 0.1,
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"brightness": 0,
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"saturation": 0,
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"contrast": 0
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},
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"detectionModes": [],
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"occludable": {
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"radius": 0
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},
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"ring": {
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"enabled": false,
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"colors": {
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"ring": null,
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"background": null
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},
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"effects": 1,
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"subject": {
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"scale": 1,
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}
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},
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"turnMarker": {
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"mode": 1,
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"animation": null,
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"src": null,
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"disposition": false
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},
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"movementAction": null,
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"flags": {},
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"randomImg": false,
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"appendNumber": false,
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"prependAdjective": false
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},
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"items": [
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{
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"name": "Slow Firing",
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"type": "feature",
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"system": {
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"description": "<p>When you spotlight the Turret and they don’t have a token on their stat block, they can’t make a standard attack. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Turret and they have a token on their stat block, clear the token and they can attack.</p>",
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"resource": {
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"type": "simple",
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"value": 0,
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"max": "1",
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"icon": "fa-solid fa-hourglass-half"
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},
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"actions": {},
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"originItemType": null,
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"originId": null
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},
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"_id": "TwVkBln6URoPHvlC",
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"img": "icons/magic/time/hourglass-brown-orange.webp",
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},
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{
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"name": "Mark Target",
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"type": "feature",
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"system": {
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"description": "<p><strong>Spend a Fear</strong> to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.</p>",
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"resource": null,
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"actions": {
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"type": "effect",
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"_id": "1SfYAIIr5znuHCKX",
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"systemPath": "actions",
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"description": "<p><strong>Spend a Fear</strong> to Mark a target within Far range until the Turret is destroyed or the Marked target becomes Hidden. While the target is Marked, their Evasion is halved.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "fear",
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"value": 1,
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"keyIsID": false,
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"step": null
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}
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],
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"max": "",
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"_id": "yQ85C0JHRG1pwu8a",
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"onSave": false
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}
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],
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"target": {
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"type": "any",
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"amount": null
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},
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"name": "Spend Fear",
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"img": "icons/skills/targeting/crosshair-pointed-orange.webp",
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"range": "far"
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}
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{
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"name": "Marked",
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"img": "icons/skills/targeting/crosshair-pointed-orange.webp",
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"origin": "Compendium.daggerheart.adversaries.Actor.c5hGdvY5UnSjlHws.Item.uwAr6wR4k7ppI2cW",
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"transfer": false,
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"_id": "yQ85C0JHRG1pwu8a",
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"type": "base",
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"system": {
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"changes": [
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{
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"key": "system.evasion",
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"mode": 5,
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"value": "@system.evasion / 2",
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"priority": 10
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}
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],
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"disabled": false,
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"duration": {
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"startTime": null,
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"combat": null,
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"seconds": null,
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"rounds": null,
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"turns": null,
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"startRound": null,
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"startTurn": null
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},
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"description": "<p>Marked until the Turret is destroyed or you become <em>Hidden</em>. While you are Marked, your Evasion is halved.</p>",
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"tint": "#ffffff",
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"statuses": [],
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{
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"name": "Concentrate Fire",
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"type": "feature",
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"system": {
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"description": "<p>When another adversary deals damage to a target within Far range of the Turret, you can <strong>mark a Stress</strong> to add the Turret’s standard attack damage to the damage roll.</p>",
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"systemPath": "actions",
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"description": "<p>When another adversary deals damage to a target within Far range of the Turret, you can <strong>mark a Stress</strong> to add the Turret’s standard attack damage to the damage roll.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "stress",
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"target": {
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"type": "any",
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"amount": null
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},
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"name": "Mark Stress",
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"img": "icons/commodities/tech/cog-brass.webp",
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"range": ""
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"name": "Detonation",
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"type": "feature",
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"description": "<p>When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take <strong>3d20</strong> physical damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:c]</p>",
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"actions": {
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"type": "attack",
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"systemPath": "actions",
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||
"description": "<p>When the Turret is destroyed, they explode. All targets within Close range must make an Agility Reaction Roll. Targets who fail take <strong>3d20</strong> physical damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:c]</p>",
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"chatDisplay": true,
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},
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},
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}
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},
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"save": {
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"damageMod": "none"
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},
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"name": "Roll Save",
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"img": "icons/magic/sonic/explosion-shock-wave-teal.webp",
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"range": "close"
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