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* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
32 lines
1.2 KiB
JavaScript
32 lines
1.2 KiB
JavaScript
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
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import DHRoll from './dhRoll.mjs';
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export default class DamageRoll extends DHRoll {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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}
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static messageType = 'damageRoll';
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static DefaultDialog = DamageDialog;
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static async postEvaluate(roll, config = {}) {
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super.postEvaluate(roll, config);
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config.roll.type = config.type;
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config.roll.modifierTotal = this.calculateTotalModifiers(roll);
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if (config.source?.message) {
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const chatMessage = ui.chat.collection.get(config.source.message);
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chatMessage.update({ 'system.damage': config });
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}
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}
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constructFormula(config) {
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super.constructFormula(config);
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if (config.isCritical) {
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const tmpRoll = new Roll(this._formula)._evaluateSync({ maximize: true }),
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criticalBonus = tmpRoll.total - this.constructor.calculateTotalModifiers(tmpRoll);
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this.terms.push(...this.formatModifier(criticalBonus));
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}
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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}
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