mirror of
https://github.com/Foundryborne/daggerheart.git
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* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
436 lines
13 KiB
JavaScript
436 lines
13 KiB
JavaScript
export const range = {
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self: {
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id: 'self',
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short: 's',
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label: 'DAGGERHEART.Range.self.name',
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description: 'DAGGERHEART.Range.self.description',
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distance: 0
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},
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melee: {
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id: 'melee',
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short: 'm',
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label: 'DAGGERHEART.Range.melee.name',
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description: 'DAGGERHEART.Range.melee.description',
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distance: 1
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},
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veryClose: {
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id: 'veryClose',
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short: 'vc',
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label: 'DAGGERHEART.Range.veryClose.name',
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description: 'DAGGERHEART.Range.veryClose.description',
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distance: 3
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},
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close: {
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id: 'close',
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short: 'c',
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label: 'DAGGERHEART.Range.close.name',
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description: 'DAGGERHEART.Range.close.description',
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distance: 10
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},
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far: {
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id: 'far',
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short: 'f',
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label: 'DAGGERHEART.Range.far.name',
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description: 'DAGGERHEART.Range.far.description',
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distance: 20
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},
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veryFar: {
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id: 'veryFar',
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short: 'vf',
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label: 'DAGGERHEART.Range.veryFar.name',
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description: 'DAGGERHEART.Range.veryFar.description',
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distance: 30
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}
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};
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export const burden = {
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oneHanded: {
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value: 'oneHanded',
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label: 'DAGGERHEART.Burden.oneHanded'
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},
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twoHanded: {
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value: 'twoHanded',
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label: 'DAGGERHEART.Burden.twoHanded'
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}
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};
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export const damageTypes = {
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physical: {
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id: 'physical',
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label: 'DAGGERHEART.DamageType.physical.name',
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abbreviation: 'DAGGERHEART.DamageType.physical.abbreviation'
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},
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magical: {
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id: 'magical',
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label: 'DAGGERHEART.DamageType.magical.name',
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abbreviation: 'DAGGERHEART.DamageType.magical.abbreviation'
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}
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};
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export const healingTypes = {
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hitPoints: {
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id: 'hitPoints',
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label: 'DAGGERHEART.HealingType.HitPoints.Name',
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abbreviation: 'DAGGERHEART.HealingType.HitPoints.Abbreviation'
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},
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stress: {
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id: 'stress',
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label: 'DAGGERHEART.HealingType.Stress.Name',
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abbreviation: 'DAGGERHEART.HealingType.Stress.Abbreviation'
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},
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hope: {
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id: 'hope',
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label: 'DAGGERHEART.HealingType.Hope.Name',
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abbreviation: 'DAGGERHEART.HealingType.Hope.Abbreviation'
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},
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armorStack: {
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id: 'armorStack',
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label: 'DAGGERHEART.HealingType.ArmorStack.Name',
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abbreviation: 'DAGGERHEART.HealingType.ArmorStack.Abbreviation'
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}
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};
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export const conditions = {
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vulnerable: {
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id: 'vulnerable',
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name: 'DAGGERHEART.Condition.vulnerable.name',
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icon: 'icons/magic/control/silhouette-fall-slip-prone.webp',
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description: 'DAGGERHEART.Condition.vulnerable.description'
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},
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hidden: {
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id: 'hidden',
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name: 'DAGGERHEART.Condition.hidden.name',
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icon: 'icons/magic/perception/silhouette-stealth-shadow.webp',
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description: 'DAGGERHEART.Condition.hidden.description'
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},
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restrained: {
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id: 'restrained',
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name: 'DAGGERHEART.Condition.restrained.name',
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icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
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description: 'DAGGERHEART.Condition.restrained.description'
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}
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};
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export const defaultRestOptions = {
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shortRest: () => ({
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tendToWounds: {
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id: 'tendToWounds',
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name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Description'),
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actions: [
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{
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type: 'healing',
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name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.TendToWounds.Name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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actionType: 'action',
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healing: {
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type: 'health',
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value: {
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custom: {
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enabled: true,
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formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param?
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}
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}
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}
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}
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]
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},
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clearStress: {
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id: 'clearStress',
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name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Description'),
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actions: [
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{
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type: 'healing',
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name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.ClearStress.Name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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actionType: 'action',
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healing: {
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type: 'stress',
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value: {
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custom: {
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enabled: true,
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formula: '1d4 + 1' // should be 1d4 + {tier}. How to use the roll param?
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}
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}
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}
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}
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]
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},
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repairArmor: {
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id: 'repairArmor',
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name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.RepairArmor.Description'),
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actions: []
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},
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prepare: {
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id: 'prepare',
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name: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Name'),
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.ShortRest.Prepare.Description'),
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actions: []
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}
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}),
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longRest: () => ({
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tendToWounds: {
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id: 'tendToWounds',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Name'),
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img: 'icons/magic/life/cross-worn-green.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.TendToWounds.Description'),
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actions: []
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},
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clearStress: {
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id: 'clearStress',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Name'),
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.ClearStress.Description'),
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actions: []
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},
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repairArmor: {
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id: 'repairArmor',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Name'),
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.RepairArmor.Description'),
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actions: []
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},
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prepare: {
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id: 'prepare',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Name'),
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.Prepare.Description'),
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actions: []
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},
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workOnAProject: {
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id: 'workOnAProject',
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name: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Name'),
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img: 'icons/skills/social/thumbsup-approval-like.webp',
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description: game.i18n.localize('DAGGERHEART.Downtime.LongRest.WorkOnAProject.Description'),
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actions: []
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}
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}),
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custom: {
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id: 'customActivity',
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name: '',
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img: 'icons/skills/trades/academics-investigation-puzzles.webp',
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description: '',
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namePlaceholder: 'DAGGERHEART.Downtime.Custom.NamePlaceholder',
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placeholder: 'DAGGERHEART.Downtime.Custom.Placeholder'
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}
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};
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export const deathMoves = {
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avoidDeath: {
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id: 'avoidDeath',
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name: 'DAGGERHEART.DeathMoves.AvoidDeath.Name',
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img: 'icons/magic/time/hourglass-yellow-green.webp',
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description: 'DAGGERHEART.DeathMoves.AvoidDeath.Description'
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},
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riskItAll: {
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id: 'riskItAll',
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name: 'DAGGERHEART.DeathMoves.RiskItAll.Name',
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img: 'icons/sundries/gaming/dice-pair-white-green.webp',
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description: 'DAGGERHEART.DeathMoves.RiskItAll.Description'
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},
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blazeOfGlory: {
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id: 'blazeOfGlory',
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name: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Name',
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img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
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description: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Description'
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}
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};
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export const tiers = {
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tier1: {
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id: 'tier1',
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label: 'DAGGERHEART.Tiers.tier1',
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value: 1
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},
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tier2: {
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id: 'tier2',
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label: 'DAGGERHEART.Tiers.tier2',
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value: 2
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},
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tier3: {
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id: 'tier3',
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label: 'DAGGERHEART.Tiers.tier3',
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value: 3
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},
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tier4: {
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id: 'tier4',
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label: 'DAGGERHEART.Tiers.tier4',
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value: 4
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}
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};
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export const diceTypes = {
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d4: 'd4',
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d6: 'd6',
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d8: 'd8',
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d10: 'd10',
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d12: 'd12',
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d20: 'd20'
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};
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export const multiplierTypes = {
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prof: 'Proficiency',
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cast: 'Spellcast',
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scale: 'Cost Scaling',
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result: 'Roll Result',
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flat: 'Flat'
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};
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export const diceSetNumbers = {
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prof: 'Proficiency',
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cast: 'Spellcast',
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scale: 'Cost Scaling',
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flat: 'Flat'
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};
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export const getDiceSoNicePresets = () => {
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const { diceSoNice } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
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return {
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hope: {
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...diceSoNice.hope,
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colorset: 'inspired',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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},
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fear: {
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...diceSoNice.fear,
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colorset: 'bloodmoon',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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},
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advantage: {
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...diceSoNice.advantage,
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colorset: 'bloodmoon',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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},
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disadvantage: {
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...diceSoNice.disadvantage,
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colorset: 'bloodmoon',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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}
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};
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};
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export const refreshTypes = {
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session: {
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id: 'session',
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label: 'DAGGERHEART.General.RefreshType.Session'
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},
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shortRest: {
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id: 'shortRest',
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label: 'DAGGERHEART.General.RefreshType.Shortrest'
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},
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longRest: {
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id: 'longRest',
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label: 'DAGGERHEART.General.RefreshType.Longrest'
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}
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};
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export const abilityCosts = {
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hope: {
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id: 'hope',
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label: 'Hope',
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group: 'TYPES.Actor.character'
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},
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stress: {
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id: 'stress',
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label: 'DAGGERHEART.HealingType.Stress.Name',
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group: 'TYPES.Actor.character'
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},
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armor: {
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id: 'armor',
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label: 'Armor Stack',
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group: 'TYPES.Actor.character'
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},
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hp: {
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id: 'hp',
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label: 'DAGGERHEART.HealingType.HitPoints.Name',
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group: 'TYPES.Actor.character'
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},
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prayer: {
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id: 'prayer',
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label: 'Prayer Dice',
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group: 'TYPES.Actor.character'
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},
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favor: {
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id: 'favor',
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label: 'Favor Points',
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group: 'TYPES.Actor.character'
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},
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slayer: {
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id: 'slayer',
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label: 'Slayer Dice',
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group: 'TYPES.Actor.character'
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},
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tide: {
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id: 'tide',
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label: 'Tide',
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group: 'TYPES.Actor.character'
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},
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chaos: {
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id: 'chaos',
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label: 'Chaos',
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group: 'TYPES.Actor.character'
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},
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fear: {
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id: 'fear',
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label: 'Fear',
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group: 'TYPES.Actor.adversary'
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}
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};
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export const countdownTypes = {
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spotlight: {
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id: 'spotlight',
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label: 'DAGGERHEART.Countdown.Type.Spotlight'
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},
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characterAttack: {
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id: 'characterAttack',
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label: 'DAGGERHEART.Countdown.Type.CharacterAttack'
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},
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custom: {
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id: 'custom',
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label: 'DAGGERHEART.Countdown.Type.Custom'
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}
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};
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export const rollTypes = {
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weapon: {
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id: 'weapon',
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label: 'DAGGERHEART.RollTypes.weapon.name'
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},
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spellcast: {
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id: 'spellcast',
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label: 'DAGGERHEART.RollTypes.spellcast.name'
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},
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ability: {
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id: 'ability',
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label: 'DAGGERHEART.RollTypes.ability.name'
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},
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diceSet: {
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id: 'diceSet',
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label: 'DAGGERHEART.RollTypes.diceSet.name'
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}
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};
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export const fearDisplay = {
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token: { value: 'token', label: 'DAGGERHEART.Settings.Appearance.FearDisplay.Token' },
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bar: { value: 'bar', label: 'DAGGERHEART.Settings.Appearance.FearDisplay.Bar' },
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hide: { value: 'hide', label: 'DAGGERHEART.Settings.Appearance.FearDisplay.Hide' }
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};
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