daggerheart/module/applications/sheets-configs/environment-settings.mjs
WBHarry 9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00

220 lines
7.4 KiB
JavaScript

import DHActionConfig from './action-config.mjs';
import DHBaseItemSheet from '../sheets/api/base-item.mjs';
import { actionsTypes } from '../../data/action/_module.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DHEnvironmentSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor) {
super({});
this.actor = actor;
this._dragDrop = this._createDragDropHandlers();
}
get title() {
return `${game.i18n.localize('DAGGERHEART.Sheets.TABS.settings')}`;
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'dh-style', 'dialog', 'environment-settings'],
window: {
icon: 'fa-solid fa-wrench',
resizable: false
},
position: { width: 455, height: 'auto' },
actions: {
addAction: this.#addAction,
editAction: this.#editAction,
removeAction: this.#removeAction,
addCategory: this.#addCategory,
deleteProperty: this.#deleteProperty,
viewAdversary: this.#viewAdversary,
deleteAdversary: this.#deleteAdversary
},
form: {
handler: this.updateForm,
submitOnChange: true,
closeOnSubmit: false
},
dragDrop: [{ dragSelector: null, dropSelector: '.category-container' }]
};
static PARTS = {
header: {
id: 'header',
template: 'systems/daggerheart/templates/sheets-settings/environment-settings/header.hbs'
},
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
details: {
id: 'details',
template: 'systems/daggerheart/templates/sheets-settings/environment-settings/details.hbs'
},
actions: {
id: 'actions',
template: 'systems/daggerheart/templates/sheets-settings/environment-settings/actions.hbs'
},
adversaries: {
id: 'adversaries',
template: 'systems/daggerheart/templates/sheets-settings/environment-settings/adversaries.hbs'
}
};
static TABS = {
details: {
active: true,
cssClass: '',
group: 'primary',
id: 'details',
icon: null,
label: 'DAGGERHEART.General.tabs.details'
},
actions: {
active: false,
cssClass: '',
group: 'primary',
id: 'actions',
icon: null,
label: 'DAGGERHEART.General.tabs.actions'
},
adversaries: {
active: false,
cssClass: '',
group: 'primary',
id: 'adversaries',
icon: null,
label: 'DAGGERHEART.General.tabs.adversaries'
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.document = this.actor;
context.tabs = this._getTabs(this.constructor.TABS);
context.systemFields = this.actor.system.schema.fields;
context.isNPC = true;
return context;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
this._dragDrop.forEach(d => d.bind(htmlElement));
}
_createDragDropHandlers() {
return this.options.dragDrop.map(d => {
d.callbacks = {
drop: this._onDrop.bind(this)
};
return new foundry.applications.ux.DragDrop.implementation(d);
});
}
_getTabs(tabs) {
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? 'active' : '';
}
return tabs;
}
static async #addAction(_event, _button) {
const actionType = await DHBaseItemSheet.selectActionType();
if (!actionType) return;
try {
const cls = actionsTypes[actionType] ?? actionsTypes.attack,
action = new cls(
{
_id: foundry.utils.randomID(),
type: actionType,
name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name),
...cls.getSourceConfig(this.actor)
},
{
parent: this.actor
}
);
await this.actor.update({ 'system.actions': [...this.actor.system.actions, action] });
await new DHActionConfig(this.actor.system.actions[this.actor.system.actions.length - 1]).render({
force: true
});
this.render();
} catch (error) {
console.log(error);
}
}
static async #editAction(event, target) {
event.stopPropagation();
const actionIndex = target.dataset.index;
await new DHActionConfig(this.actor.system.actions[actionIndex]).render({
force: true
});
}
static async #removeAction(event, target) {
event.stopPropagation();
const actionIndex = target.dataset.index;
await this.actor.update({
'system.actions': this.actor.system.actions.filter((_, index) => index !== Number.parseInt(actionIndex))
});
this.render();
}
static async #addCategory() {
await this.actor.update({
[`system.potentialAdversaries.${foundry.utils.randomID()}.label`]: game.i18n.localize(
'DAGGERHEART.Sheets.Environment.newAdversary'
)
});
this.render();
}
static async #deleteProperty(_, target) {
await this.actor.update({ [`${target.dataset.path}.-=${target.id}`]: null });
this.render();
}
static async #viewAdversary(_, button) {
const adversary = await foundry.utils.fromUuid(button.dataset.adversary);
if (!adversary) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.adversaryMissing'));
return;
}
adversary.sheet.render(true);
}
static async #deleteAdversary(event, target) {
const adversaryKey = target.dataset.adversary;
const path = `system.potentialAdversaries.${target.dataset.potentialAdversary}.adversaries`;
const newAdversaries = foundry.utils
.getProperty(this.actor, path)
.filter(x => x && (x?.uuid ?? x) !== adversaryKey);
await this.actor.update({ [path]: newAdversaries });
this.render();
}
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
const item = await fromUuid(data.uuid);
if (item.type === 'adversary') {
const target = event.target.closest('.category-container');
const path = `system.potentialAdversaries.${target.dataset.potentialAdversary}.adversaries`;
const current = foundry.utils.getProperty(this.actor, path).map(x => x.uuid);
await this.actor.update({
[path]: [...current, item.uuid]
});
this.render();
}
}
static async updateForm(event, _, formData) {
await this.actor.update(formData.object);
this.render();
}
}