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* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
220 lines
7.4 KiB
JavaScript
220 lines
7.4 KiB
JavaScript
import DHActionConfig from './action-config.mjs';
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import DHBaseItemSheet from '../sheets/api/base-item.mjs';
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import { actionsTypes } from '../../data/action/_module.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DHEnvironmentSettings extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(actor) {
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super({});
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this.actor = actor;
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this._dragDrop = this._createDragDropHandlers();
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}
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get title() {
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return `${game.i18n.localize('DAGGERHEART.Sheets.TABS.settings')}`;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'dh-style', 'dialog', 'environment-settings'],
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window: {
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icon: 'fa-solid fa-wrench',
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resizable: false
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},
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position: { width: 455, height: 'auto' },
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actions: {
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addAction: this.#addAction,
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editAction: this.#editAction,
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removeAction: this.#removeAction,
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addCategory: this.#addCategory,
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deleteProperty: this.#deleteProperty,
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viewAdversary: this.#viewAdversary,
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deleteAdversary: this.#deleteAdversary
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},
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form: {
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [{ dragSelector: null, dropSelector: '.category-container' }]
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};
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static PARTS = {
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header: {
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id: 'header',
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template: 'systems/daggerheart/templates/sheets-settings/environment-settings/header.hbs'
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},
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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details: {
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id: 'details',
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template: 'systems/daggerheart/templates/sheets-settings/environment-settings/details.hbs'
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},
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actions: {
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id: 'actions',
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template: 'systems/daggerheart/templates/sheets-settings/environment-settings/actions.hbs'
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},
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adversaries: {
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id: 'adversaries',
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template: 'systems/daggerheart/templates/sheets-settings/environment-settings/adversaries.hbs'
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}
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};
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static TABS = {
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details: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'details',
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icon: null,
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label: 'DAGGERHEART.General.tabs.details'
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},
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actions: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'actions',
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icon: null,
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label: 'DAGGERHEART.General.tabs.actions'
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},
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adversaries: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'adversaries',
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icon: null,
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label: 'DAGGERHEART.General.tabs.adversaries'
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}
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};
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.document = this.actor;
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context.tabs = this._getTabs(this.constructor.TABS);
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context.systemFields = this.actor.system.schema.fields;
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context.isNPC = true;
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return context;
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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this._dragDrop.forEach(d => d.bind(htmlElement));
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}
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_createDragDropHandlers() {
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return this.options.dragDrop.map(d => {
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d.callbacks = {
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drop: this._onDrop.bind(this)
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};
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return new foundry.applications.ux.DragDrop.implementation(d);
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});
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}
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_getTabs(tabs) {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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v.cssClass = v.active ? 'active' : '';
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}
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return tabs;
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}
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static async #addAction(_event, _button) {
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const actionType = await DHBaseItemSheet.selectActionType();
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if (!actionType) return;
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try {
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const cls = actionsTypes[actionType] ?? actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name),
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...cls.getSourceConfig(this.actor)
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},
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{
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parent: this.actor
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}
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);
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await this.actor.update({ 'system.actions': [...this.actor.system.actions, action] });
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await new DHActionConfig(this.actor.system.actions[this.actor.system.actions.length - 1]).render({
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force: true
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});
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this.render();
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} catch (error) {
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console.log(error);
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}
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}
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static async #editAction(event, target) {
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event.stopPropagation();
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const actionIndex = target.dataset.index;
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await new DHActionConfig(this.actor.system.actions[actionIndex]).render({
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force: true
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});
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}
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static async #removeAction(event, target) {
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event.stopPropagation();
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const actionIndex = target.dataset.index;
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await this.actor.update({
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'system.actions': this.actor.system.actions.filter((_, index) => index !== Number.parseInt(actionIndex))
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});
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this.render();
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}
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static async #addCategory() {
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await this.actor.update({
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[`system.potentialAdversaries.${foundry.utils.randomID()}.label`]: game.i18n.localize(
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'DAGGERHEART.Sheets.Environment.newAdversary'
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)
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});
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this.render();
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}
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static async #deleteProperty(_, target) {
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await this.actor.update({ [`${target.dataset.path}.-=${target.id}`]: null });
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this.render();
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}
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static async #viewAdversary(_, button) {
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const adversary = await foundry.utils.fromUuid(button.dataset.adversary);
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if (!adversary) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.adversaryMissing'));
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return;
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}
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adversary.sheet.render(true);
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}
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static async #deleteAdversary(event, target) {
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const adversaryKey = target.dataset.adversary;
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const path = `system.potentialAdversaries.${target.dataset.potentialAdversary}.adversaries`;
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const newAdversaries = foundry.utils
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.getProperty(this.actor, path)
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.filter(x => x && (x?.uuid ?? x) !== adversaryKey);
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await this.actor.update({ [path]: newAdversaries });
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this.render();
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}
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async _onDrop(event) {
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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const item = await fromUuid(data.uuid);
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if (item.type === 'adversary') {
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const target = event.target.closest('.category-container');
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const path = `system.potentialAdversaries.${target.dataset.potentialAdversary}.adversaries`;
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const current = foundry.utils.getProperty(this.actor, path).map(x => x.uuid);
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await this.actor.update({
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[path]: [...current, item.uuid]
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});
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this.render();
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}
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}
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static async updateForm(event, _, formData) {
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await this.actor.update(formData.object);
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this.render();
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}
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}
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