daggerheart/module/applications/settings/homebrewSettings.mjs
WBHarry 9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00

184 lines
6 KiB
JavaScript

import { DhHomebrew } from '../../data/settings/_module.mjs';
import DhSettingsActionView from './components/settingsActionsView.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DhHomebrewSettings extends HandlebarsApplicationMixin(ApplicationV2) {
constructor() {
super({});
this.settings = new DhHomebrew(
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).toObject()
);
}
get title() {
return game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Name');
}
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'daggerheart-homebrew-settings',
classes: ['daggerheart', 'setting', 'dh-style'],
position: { width: '600', height: 'auto' },
actions: {
addItem: this.addItem,
editItem: this.editItem,
removeItem: this.removeItem,
resetMoves: this.resetMoves,
save: this.save,
reset: this.reset
},
form: { handler: this.updateData, submitOnChange: true }
};
static PARTS = {
main: {
template: 'systems/daggerheart/templates/settings/homebrew-settings.hbs',
scrollable: ['']
}
};
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.settingFields = this.settings;
return context;
}
static async updateData(event, element, formData) {
const updatedSettings = foundry.utils.expandObject(formData.object);
await this.settings.updateSource({
...updatedSettings,
traitArray: Object.values(updatedSettings.traitArray)
});
this.render();
}
static async addItem(_, target) {
await this.settings.updateSource({
[`restMoves.${target.dataset.type}.moves.${foundry.utils.randomID()}`]: {
name: game.i18n.localize('DAGGERHEART.Settings.Homebrew.NewDowntimeMove'),
img: 'icons/magic/life/cross-worn-green.webp',
description: '',
actions: []
}
});
this.render();
}
static async editItem(_, target) {
const move = this.settings.restMoves[target.dataset.type].moves[target.dataset.id];
new Promise((resolve, reject) => {
new DhSettingsActionView(
resolve,
reject,
game.i18n.localize('DAGGERHEART.Settings.Homebrew.DowntimeMoves'),
move.name,
move.img,
move.description,
move.actions
).render(true);
}).then(data => this.updateAction.bind(this)(data, target.dataset.type, target.dataset.id));
}
async updateAction(data, type, id) {
await this.settings.updateSource({
[`restMoves.${type}.moves.${id}`]: {
name: data.name,
img: data.img,
description: data.description
}
});
this.render();
}
static async removeItem(_, target) {
await this.settings.updateSource({
[`restMoves.${target.dataset.type}.moves.-=${target.dataset.id}`]: null
});
this.render();
}
static async resetMoves(_, target) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.format('DAGGERHEART.Settings.Homebrew.ResetMovesTitle', {
type: game.i18n.localize(
`DAGGERHEART.Downtime.${target.dataset.type === 'shortRest' ? 'ShortRest' : 'LongRest'}.title`
)
})
},
content: game.i18n.localize('DAGGERHEART.Settings.Homebrew.ResetMovesText')
});
if (!confirmed) return;
const fields = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).schema.fields;
const removeUpdate = Object.keys(this.settings.restMoves[target.dataset.type].moves).reduce((acc, key) => {
acc[`-=${key}`] = null;
return acc;
}, {});
const updateBase =
target.dataset.type === 'shortRest'
? fields.restMoves.fields.shortRest.fields
: fields.restMoves.fields.longRest.fields;
const update = {
nrChoices: updateBase.nrChoices.initial,
moves: Object.keys(updateBase.moves.initial).reduce((acc, key) => {
const move = updateBase.moves.initial[key];
acc[key] = {
...move,
name: game.i18n.localize(move.name),
description: game.i18n.localize(move.description)
};
return acc;
}, {})
};
await this.settings.updateSource({
[`restMoves.${target.dataset.type}`]: {
...update,
moves: {
...removeUpdate,
...update.moves
}
}
});
this.render();
}
static async save() {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
this.close();
}
static async reset() {
const resetSettings = new DhHomebrew();
let localizedSettings = this.localizeObject(resetSettings);
this.settings.updateSource(localizedSettings);
this.render();
}
localizeObject(obj) {
for (let key in obj) {
if (obj.hasOwnProperty(key)) {
const value = obj[key];
if (typeof value === 'object' && value !== null) {
obj[key] = this.localizeObject(value);
} else {
if (typeof value === 'string' && value.startsWith('DAGGERHEART.')) {
obj[key] = game.i18n.localize(value);
}
}
}
}
return obj;
}
}