daggerheart/templates/sheets-settings/character-settings/details.hbs
Chris Ryan 9d75157e17
[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2026-01-17 15:11:50 +01:00

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<section
class='tab {{tabs.details.cssClass}} {{tabs.details.id}}'
data-tab='{{tabs.details.id}}'
data-group='{{tabs.details.group}}'
>
<fieldset class="one-column">
<legend>{{localize 'DAGGERHEART.GENERAL.Trait.plural'}}</legend>
<div class="nest-inputs">
<div class="traits-inner-container">
{{#each document._source.system.traits as | trait key |}}
<div class="trait-container">
<span>{{localize (concat "DAGGERHEART.CONFIG.Traits." key ".name" )}}</span>
<input type="text" data-dtype="Number" name="{{concat "system.traits." key ".value"}}" value="{{trait.value}}" />
</div>
{{/each}}
</div>
</div>
</fieldset>
<fieldset class="one-column">
<legend>{{localize 'DAGGERHEART.GENERAL.basics'}}</legend>
<div class="two-columns even">
{{formGroup systemFields.resources.fields.hitPoints.fields.value value=document._source.system.resources.hitPoints.value localize=true}}
<span data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.maxHPClassBound"}}">
{{formGroup systemFields.resources.fields.hitPoints.fields.max value=document._source.system.resources.hitPoints.max localize=true}}
</span>
{{formGroup systemFields.resources.fields.stress.fields.value value=document._source.system.resources.stress.value localize=true}}
{{formGroup systemFields.resources.fields.stress.fields.max value=document._source.system.resources.stress.max localize=true}}
{{formGroup systemFields.resources.fields.hope.fields.value value=document._source.system.resources.hope.value localize=true}}
{{formGroup systemFields.scars value=document._source.system.scars localize=true}}
{{formGroup systemFields.proficiency value=document._source.system.proficiency localize=true}}
<span data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.maxEvasionClassBound"}}">
{{formGroup systemFields.evasion value=document._source.system.evasion label="DAGGERHEART.ACTORS.Character.maxEvasionBonus" localize=true}}
</span>
</div>
</fieldset>
</section>