mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-18 16:09:03 +01:00
* Update the death move descriptions * Renamed to DhDeathMove * Partial Fate Roll creation and Fate Roll Enricher (/fr) * Hide stuff not required for fate roll * Hide formula display; code removal; start to add Fear die as a choice for Fate roll * Fix chat message display; start moving towards supporting Hope and Fear for Fate roll * /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope * Fixed DSN rolling; removed console messages; chat message clean up * Add localisation entry * Trying to sort out the button for the fate roll * Style the fate message based on Hope/Fear colors. * Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong * Fixed enricher button; localization fixes; debug cleanup * Error checking for the fate type parsing in all potential problem locations * Added localization for the fate type parsing error * Start on Avoid Death death move * debug stuff * More death moves setup/testing * Avoid fate scars update in place, with scars migrating to an integer value. * Remove some debug code; add Blaze Of Glory shell * Start on Guaranteed Critical for Blaze of Glory * Partial implementation of Blaze of Glory * Dice/critical checks/tests * Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code * Remove debug * Update Blaze of Glory effect description * Risk It All - critical roll - clear all stress and HP * Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it. * Display the Death Move description in chat expanded if the appropriate config setting is on * Made the Blaze of Glory ActiveEffect image use configured version * Update the current Hope value if the scar value change affects it * Scars management in the Character details editor * Separate less file for the Death Moves instead of reusing Downtime * Added result messages to the Death Move chat output and removed debug statements * Some localization, style and smaller changes * Fixed RiskItAll resource handling method * Risk It All success chat message start * [Add] Hope/Scar Interplay (#1531) * Migrated character.maxHope to homebrew settings * Added a visual for scars * . * . * Pass the hope value in the button data; skeleton risk it all dialog to fill out. * Start on risk it dialog * More dialog stuff * Remove non-existent field * Dialog templating and logic * . * Ensure effect is Applied to Actor (#1547) Co-authored-by: Chris Ryan <chrisr@blackhole> * [Fix] 1548 - Standalone Item Add Actions (#1549) * Fixed so that items not on an actor don't error out on creating actions * Fixed deletion of items error * Raised version * Fix the sliders to do the correct maximums * Pass the actor id through the button; fix /dr and /fr flavor text * Remove debug message --------- Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
42 lines
No EOL
2.2 KiB
Handlebars
42 lines
No EOL
2.2 KiB
Handlebars
<section
|
|
class='tab {{tabs.details.cssClass}} {{tabs.details.id}}'
|
|
data-tab='{{tabs.details.id}}'
|
|
data-group='{{tabs.details.group}}'
|
|
>
|
|
<fieldset class="one-column">
|
|
<legend>{{localize 'DAGGERHEART.GENERAL.Trait.plural'}}</legend>
|
|
|
|
<div class="nest-inputs">
|
|
<div class="traits-inner-container">
|
|
{{#each document._source.system.traits as | trait key |}}
|
|
<div class="trait-container">
|
|
<span>{{localize (concat "DAGGERHEART.CONFIG.Traits." key ".name" )}}</span>
|
|
<input type="text" data-dtype="Number" name="{{concat "system.traits." key ".value"}}" value="{{trait.value}}" />
|
|
</div>
|
|
{{/each}}
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
|
|
<fieldset class="one-column">
|
|
<legend>{{localize 'DAGGERHEART.GENERAL.basics'}}</legend>
|
|
|
|
<div class="two-columns even">
|
|
{{formGroup systemFields.resources.fields.hitPoints.fields.value value=document._source.system.resources.hitPoints.value localize=true}}
|
|
<span data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.maxHPClassBound"}}">
|
|
{{formGroup systemFields.resources.fields.hitPoints.fields.max value=document._source.system.resources.hitPoints.max localize=true}}
|
|
</span>
|
|
|
|
{{formGroup systemFields.resources.fields.stress.fields.value value=document._source.system.resources.stress.value localize=true}}
|
|
{{formGroup systemFields.resources.fields.stress.fields.max value=document._source.system.resources.stress.max localize=true}}
|
|
|
|
{{formGroup systemFields.resources.fields.hope.fields.value value=document._source.system.resources.hope.value localize=true}}
|
|
{{formGroup systemFields.scars value=document._source.system.scars localize=true}}
|
|
|
|
{{formGroup systemFields.proficiency value=document._source.system.proficiency localize=true}}
|
|
<span data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.maxEvasionClassBound"}}">
|
|
{{formGroup systemFields.evasion value=document._source.system.evasion label="DAGGERHEART.ACTORS.Character.maxEvasionBonus" localize=true}}
|
|
</span>
|
|
</div>
|
|
</fieldset>
|
|
</section> |