mirror of
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* Update the death move descriptions * Renamed to DhDeathMove * Partial Fate Roll creation and Fate Roll Enricher (/fr) * Hide stuff not required for fate roll * Hide formula display; code removal; start to add Fear die as a choice for Fate roll * Fix chat message display; start moving towards supporting Hope and Fear for Fate roll * /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope * Fixed DSN rolling; removed console messages; chat message clean up * Add localisation entry * Trying to sort out the button for the fate roll * Style the fate message based on Hope/Fear colors. * Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong * Fixed enricher button; localization fixes; debug cleanup * Error checking for the fate type parsing in all potential problem locations * Added localization for the fate type parsing error * Start on Avoid Death death move * debug stuff * More death moves setup/testing * Avoid fate scars update in place, with scars migrating to an integer value. * Remove some debug code; add Blaze Of Glory shell * Start on Guaranteed Critical for Blaze of Glory * Partial implementation of Blaze of Glory * Dice/critical checks/tests * Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code * Remove debug * Update Blaze of Glory effect description * Risk It All - critical roll - clear all stress and HP * Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it. * Display the Death Move description in chat expanded if the appropriate config setting is on * Made the Blaze of Glory ActiveEffect image use configured version * Update the current Hope value if the scar value change affects it * Scars management in the Character details editor * Separate less file for the Death Moves instead of reusing Downtime * Added result messages to the Death Move chat output and removed debug statements * Some localization, style and smaller changes * Fixed RiskItAll resource handling method * Risk It All success chat message start * [Add] Hope/Scar Interplay (#1531) * Migrated character.maxHope to homebrew settings * Added a visual for scars * . * . * Pass the hope value in the button data; skeleton risk it all dialog to fill out. * Start on risk it dialog * More dialog stuff * Remove non-existent field * Dialog templating and logic * . * Ensure effect is Applied to Actor (#1547) Co-authored-by: Chris Ryan <chrisr@blackhole> * [Fix] 1548 - Standalone Item Add Actions (#1549) * Fixed so that items not on an actor don't error out on creating actions * Fixed deletion of items error * Raised version * Fix the sliders to do the correct maximums * Pass the actor id through the button; fix /dr and /fr flavor text * Remove debug message --------- Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
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72 lines
No EOL
5 KiB
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<section
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class="tab {{tabs.settings.cssClass}} {{tabs.settings.id}} scrollable"
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data-tab="{{tabs.settings.id}}"
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data-group="{{tabs.settings.group}}"
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>
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<div class="scrollable">
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<header class="dialog-header">
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<h1>{{localize 'DAGGERHEART.SETTINGS.Menu.homebrew.name'}}</h1>
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</header>
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{{formGroup settingFields.schema.fields.maxFear value=settingFields._source.maxFear localize=true}}
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{{formGroup settingFields.schema.fields.maxHope value=settingFields._source.maxHope localize=true}}
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{{formGroup settingFields.schema.fields.maxDomains value=settingFields._source.maxDomains localize=true}}
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{{formGroup settingFields.schema.fields.maxLoadout value=settingFields._source.maxLoadout localize=true}}
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<div class="settings-hint"><label>{{localize "DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxLoadout.hint"}}</label></div>
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<fieldset class="six-columns">
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<legend>
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{{localize "DAGGERHEART.SETTINGS.Homebrew.FIELDS.traitArray.label"}}
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</legend>
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{{#each settingFields._source.traitArray as |trait index|}}
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<div class="input trait-item">
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<span>{{localize "DAGGERHEART.GENERAL.Modifier.single"}} {{add index 1}}</span>
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<input type="text" data-dtype="Number" name="{{concat "traitArray." index}}" value="{{this}}" />
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</div>
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{{/each}}
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</fieldset>
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<fieldset class="three-columns">
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<legend>
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{{localize "Token Sizes"}}
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<a data-action="resetTokenSizes"><i class="fa-solid fa-arrow-rotate-left"></i></a>
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</legend>
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{{formGroup settingFields.schema.fields.tokenSizes.fields.tiny value=settingFields._source.tokenSizes.tiny localize=true}}
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{{formGroup settingFields.schema.fields.tokenSizes.fields.small value=settingFields._source.tokenSizes.small localize=true}}
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{{formGroup settingFields.schema.fields.tokenSizes.fields.medium value=settingFields._source.tokenSizes.medium localize=true}}
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{{formGroup settingFields.schema.fields.tokenSizes.fields.large value=settingFields._source.tokenSizes.large localize=true}}
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{{formGroup settingFields.schema.fields.tokenSizes.fields.huge value=settingFields._source.tokenSizes.huge localize=true}}
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{{formGroup settingFields.schema.fields.tokenSizes.fields.gargantuan value=settingFields._source.tokenSizes.gargantuan localize=true}}
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</fieldset>
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<fieldset>
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<legend>
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{{localize "DAGGERHEART.SETTINGS.Homebrew.currency.title"}}
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</legend>
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<div class="toggleable-row spaced">
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{{formGroup settingFields.schema.fields.currency.fields.title value=settingFields._source.currency.title localize=true}}
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</div>
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<div class="toggleable-row">
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<button class="icon {{settingFields._source.currency.coins.icon}}" data-action="editCurrencyIcon" data-currency="coins" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
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{{formGroup settingFields.schema.fields.currency.fields.coins.fields.label value=settingFields._source.currency.coins.label localize=true}}
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<input type="checkbox" name="currency.coins.enabled" {{checked settingFields._source.currency.coins.enabled}} />
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</div>
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<div class="toggleable-row">
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<button class="icon {{settingFields._source.currency.handfuls.icon}}" data-action="editCurrencyIcon" data-currency="handfuls" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
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{{formGroup settingFields.schema.fields.currency.fields.handfuls.fields.label value=settingFields._source.currency.handfuls.label localize=true}}
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<input type="checkbox" name="currency.handfuls.enabled" {{checked settingFields._source.currency.handfuls.enabled}} />
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</div>
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<div class="toggleable-row">
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<button class="icon {{settingFields._source.currency.bags.icon}}" data-action="editCurrencyIcon" data-currency="bags" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
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{{formGroup settingFields.schema.fields.currency.fields.bags.fields.label value=settingFields._source.currency.bags.label localize=true}}
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<input type="checkbox" name="currency.bags.enabled" {{checked settingFields._source.currency.bags.enabled}} />
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</div>
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<div class="toggleable-row">
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<button class="icon {{settingFields._source.currency.chests.icon}}" data-action="editCurrencyIcon" data-currency="chests" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
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{{formGroup settingFields.schema.fields.currency.fields.chests.fields.label value=settingFields._source.currency.chests.label localize=true}}
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<input type="checkbox" name="currency.chests.enabled" {{checked settingFields._source.currency.chests.enabled}} />
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</div>
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</fieldset>
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</div>
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</section> |