daggerheart/templates/settings/homebrew-settings/settings.hbs
Chris Ryan 9d75157e17
[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2026-01-17 15:11:50 +01:00

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<section
class="tab {{tabs.settings.cssClass}} {{tabs.settings.id}} scrollable"
data-tab="{{tabs.settings.id}}"
data-group="{{tabs.settings.group}}"
>
<div class="scrollable">
<header class="dialog-header">
<h1>{{localize 'DAGGERHEART.SETTINGS.Menu.homebrew.name'}}</h1>
</header>
{{formGroup settingFields.schema.fields.maxFear value=settingFields._source.maxFear localize=true}}
{{formGroup settingFields.schema.fields.maxHope value=settingFields._source.maxHope localize=true}}
{{formGroup settingFields.schema.fields.maxDomains value=settingFields._source.maxDomains localize=true}}
{{formGroup settingFields.schema.fields.maxLoadout value=settingFields._source.maxLoadout localize=true}}
<div class="settings-hint"><label>{{localize "DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxLoadout.hint"}}</label></div>
<fieldset class="six-columns">
<legend>
{{localize "DAGGERHEART.SETTINGS.Homebrew.FIELDS.traitArray.label"}}
</legend>
{{#each settingFields._source.traitArray as |trait index|}}
<div class="input trait-item">
<span>{{localize "DAGGERHEART.GENERAL.Modifier.single"}} {{add index 1}}</span>
<input type="text" data-dtype="Number" name="{{concat "traitArray." index}}" value="{{this}}" />
</div>
{{/each}}
</fieldset>
<fieldset class="three-columns">
<legend>
{{localize "Token Sizes"}}
<a data-action="resetTokenSizes"><i class="fa-solid fa-arrow-rotate-left"></i></a>
</legend>
{{formGroup settingFields.schema.fields.tokenSizes.fields.tiny value=settingFields._source.tokenSizes.tiny localize=true}}
{{formGroup settingFields.schema.fields.tokenSizes.fields.small value=settingFields._source.tokenSizes.small localize=true}}
{{formGroup settingFields.schema.fields.tokenSizes.fields.medium value=settingFields._source.tokenSizes.medium localize=true}}
{{formGroup settingFields.schema.fields.tokenSizes.fields.large value=settingFields._source.tokenSizes.large localize=true}}
{{formGroup settingFields.schema.fields.tokenSizes.fields.huge value=settingFields._source.tokenSizes.huge localize=true}}
{{formGroup settingFields.schema.fields.tokenSizes.fields.gargantuan value=settingFields._source.tokenSizes.gargantuan localize=true}}
</fieldset>
<fieldset>
<legend>
{{localize "DAGGERHEART.SETTINGS.Homebrew.currency.title"}}
</legend>
<div class="toggleable-row spaced">
{{formGroup settingFields.schema.fields.currency.fields.title value=settingFields._source.currency.title localize=true}}
</div>
<div class="toggleable-row">
<button class="icon {{settingFields._source.currency.coins.icon}}" data-action="editCurrencyIcon" data-currency="coins" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
{{formGroup settingFields.schema.fields.currency.fields.coins.fields.label value=settingFields._source.currency.coins.label localize=true}}
<input type="checkbox" name="currency.coins.enabled" {{checked settingFields._source.currency.coins.enabled}} />
</div>
<div class="toggleable-row">
<button class="icon {{settingFields._source.currency.handfuls.icon}}" data-action="editCurrencyIcon" data-currency="handfuls" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
{{formGroup settingFields.schema.fields.currency.fields.handfuls.fields.label value=settingFields._source.currency.handfuls.label localize=true}}
<input type="checkbox" name="currency.handfuls.enabled" {{checked settingFields._source.currency.handfuls.enabled}} />
</div>
<div class="toggleable-row">
<button class="icon {{settingFields._source.currency.bags.icon}}" data-action="editCurrencyIcon" data-currency="bags" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
{{formGroup settingFields.schema.fields.currency.fields.bags.fields.label value=settingFields._source.currency.bags.label localize=true}}
<input type="checkbox" name="currency.bags.enabled" {{checked settingFields._source.currency.bags.enabled}} />
</div>
<div class="toggleable-row">
<button class="icon {{settingFields._source.currency.chests.icon}}" data-action="editCurrencyIcon" data-currency="chests" data-tooltip="DAGGERHEART.SETTINGS.Homebrew.currency.changeIcon"></button>
{{formGroup settingFields.schema.fields.currency.fields.chests.fields.label value=settingFields._source.currency.chests.label localize=true}}
<input type="checkbox" name="currency.chests.enabled" {{checked settingFields._source.currency.chests.enabled}} />
</div>
</fieldset>
</div>
</section>