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* Update the death move descriptions * Renamed to DhDeathMove * Partial Fate Roll creation and Fate Roll Enricher (/fr) * Hide stuff not required for fate roll * Hide formula display; code removal; start to add Fear die as a choice for Fate roll * Fix chat message display; start moving towards supporting Hope and Fear for Fate roll * /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope * Fixed DSN rolling; removed console messages; chat message clean up * Add localisation entry * Trying to sort out the button for the fate roll * Style the fate message based on Hope/Fear colors. * Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong * Fixed enricher button; localization fixes; debug cleanup * Error checking for the fate type parsing in all potential problem locations * Added localization for the fate type parsing error * Start on Avoid Death death move * debug stuff * More death moves setup/testing * Avoid fate scars update in place, with scars migrating to an integer value. * Remove some debug code; add Blaze Of Glory shell * Start on Guaranteed Critical for Blaze of Glory * Partial implementation of Blaze of Glory * Dice/critical checks/tests * Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code * Remove debug * Update Blaze of Glory effect description * Risk It All - critical roll - clear all stress and HP * Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it. * Display the Death Move description in chat expanded if the appropriate config setting is on * Made the Blaze of Glory ActiveEffect image use configured version * Update the current Hope value if the scar value change affects it * Scars management in the Character details editor * Separate less file for the Death Moves instead of reusing Downtime * Added result messages to the Death Move chat output and removed debug statements * Some localization, style and smaller changes * Fixed RiskItAll resource handling method * Risk It All success chat message start * [Add] Hope/Scar Interplay (#1531) * Migrated character.maxHope to homebrew settings * Added a visual for scars * . * . * Pass the hope value in the button data; skeleton risk it all dialog to fill out. * Start on risk it dialog * More dialog stuff * Remove non-existent field * Dialog templating and logic * . * Ensure effect is Applied to Actor (#1547) Co-authored-by: Chris Ryan <chrisr@blackhole> * [Fix] 1548 - Standalone Item Add Actions (#1549) * Fixed so that items not on an actor don't error out on creating actions * Fixed deletion of items error * Raised version * Fix the sliders to do the correct maximums * Pass the actor id through the button; fix /dr and /fr flavor text * Remove debug message --------- Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
39 lines
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2.1 KiB
Handlebars
39 lines
No EOL
2.1 KiB
Handlebars
<div>
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<div class="risk-it-all-container">
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<header>{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.subtitle"}}</header>
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<div class="remaining-section">
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<label class="section-label">{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.remainingTitle"}}</label>
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<div>{{this.remainingResource}}</div>
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</div>
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<div class="resource-section">
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<div class="resource-container">
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<label>{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.clearResource" resource=(localize "DAGGERHEART.GENERAL.HitPoints.short")}}: {{this.choices.hitPoints}}</label>
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<input type="range" step="1" min="0" max="{{this.maxHitPointsValue}}" value="{{this.choices.hitPoints}}" name="choices.hitPoints" data-choice="hitPoints" />
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</div>
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<div class="resource-container">
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<label>{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.clearResource" resource=(localize "DAGGERHEART.GENERAL.stress")}}: {{this.choices.stress}}</label>
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<input type="range" step="1" min="0" max="{{this.maxStressValue}}" value="{{this.choices.stress}}" name="choices.stress" data-choice="stress" />
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</div>
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</div>
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<div class="final-section">
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<label class="section-label">{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.finalTitle"}}</label>
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<div class="final-section-values-container">
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<div class="final-section-value-container">
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<label>{{localize "DAGGERHEART.GENERAL.HitPoints.plural"}}</label>
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<span>{{this.final.hitPoints.value}}/{{this.final.hitPoints.max}}</span>
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</div>
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<div class="final-section-value-container">
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<label>{{localize "DAGGERHEART.GENERAL.stress"}}</label>
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<span>{{this.final.stress.value}}/{{this.final.stress.max}}</span>
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</div>
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</div>
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</div>
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<footer>
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<button type="button" data-action="finish" {{disabled this.unfinished}}>{{localize "Submit"}}</button>
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</footer>
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</div>
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</div> |