mirror of
https://github.com/Foundryborne/daggerheart.git
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* Update the death move descriptions * Renamed to DhDeathMove * Partial Fate Roll creation and Fate Roll Enricher (/fr) * Hide stuff not required for fate roll * Hide formula display; code removal; start to add Fear die as a choice for Fate roll * Fix chat message display; start moving towards supporting Hope and Fear for Fate roll * /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope * Fixed DSN rolling; removed console messages; chat message clean up * Add localisation entry * Trying to sort out the button for the fate roll * Style the fate message based on Hope/Fear colors. * Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong * Fixed enricher button; localization fixes; debug cleanup * Error checking for the fate type parsing in all potential problem locations * Added localization for the fate type parsing error * Start on Avoid Death death move * debug stuff * More death moves setup/testing * Avoid fate scars update in place, with scars migrating to an integer value. * Remove some debug code; add Blaze Of Glory shell * Start on Guaranteed Critical for Blaze of Glory * Partial implementation of Blaze of Glory * Dice/critical checks/tests * Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code * Remove debug * Update Blaze of Glory effect description * Risk It All - critical roll - clear all stress and HP * Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it. * Display the Death Move description in chat expanded if the appropriate config setting is on * Made the Blaze of Glory ActiveEffect image use configured version * Update the current Hope value if the scar value change affects it * Scars management in the Character details editor * Separate less file for the Death Moves instead of reusing Downtime * Added result messages to the Death Move chat output and removed debug statements * Some localization, style and smaller changes * Fixed RiskItAll resource handling method * Risk It All success chat message start * [Add] Hope/Scar Interplay (#1531) * Migrated character.maxHope to homebrew settings * Added a visual for scars * . * . * Pass the hope value in the button data; skeleton risk it all dialog to fill out. * Start on risk it dialog * More dialog stuff * Remove non-existent field * Dialog templating and logic * . * Ensure effect is Applied to Actor (#1547) Co-authored-by: Chris Ryan <chrisr@blackhole> * [Fix] 1548 - Standalone Item Add Actions (#1549) * Fixed so that items not on an actor don't error out on creating actions * Fixed deletion of items error * Raised version * Fix the sliders to do the correct maximums * Pass the actor id through the button; fix /dr and /fr flavor text * Remove debug message --------- Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
244 lines
6.8 KiB
Text
244 lines
6.8 KiB
Text
@import '../../../utils/colors.less';
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@import '../../../utils/fonts.less';
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@import '../../../utils/mixin.less';
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// Theme header backgrounds
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.appTheme({
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.character-header-sheet {
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.trait {
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background: url(../assets/svg/trait-shield.svg) no-repeat;
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}
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.character-row .domains-section img {
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filter: @golden-filter;
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}
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}
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}, {
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.character-header-sheet {
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.trait {
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background: url('../assets/svg/trait-shield-light.svg') no-repeat;
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}
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.character-row .domains-section img {
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filter: brightness(0) saturate(100%);
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}
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}
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});
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.application.sheet.daggerheart.actor.dh-style.character {
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.character-header-sheet {
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padding: 0 15px;
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padding-top: var(--header-height);
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width: 100%;
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.name-row {
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display: flex;
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gap: 5px;
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align-items: start;
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justify-content: space-between;
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padding: 0;
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padding-top: 5px;
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flex: 1;
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h1 {
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display: flex;
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flex: 1;
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padding: 6px 0 0 0;
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font-size: var(--font-size-32);
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text-align: start;
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border: 1px solid transparent;
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outline: 2px solid transparent;
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transition: all 0.3s ease;
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word-break: break-word;
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&:hover {
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outline: 2px solid light-dark(@dark, @golden);
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}
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}
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.level-div {
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white-space: nowrap;
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display: flex;
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justify-content: end;
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height: var(--font-size-32);
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margin-top: 6px;
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.label {
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display: flex;
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align-items: center;
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gap: 4px;
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}
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input {
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width: 40px;
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padding: 0;
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text-align: center;
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}
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.level-button {
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color: light-dark(@dark, @beige);
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font-size: var(--font-size-18);
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line-height: 1;
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min-height: unset;
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height: min-content;
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padding: 4px;
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font-family: 'Cinzel', serif;
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margin: 0;
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font-weight: normal;
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border-color: light-dark(@dark-blue, @golden);
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background-color: light-dark(transparent, @deep-black);
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&:hover {
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background-image: none;
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background-color: var(--color-warm-2);
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filter: drop-shadow(0 0 3px lightgray);
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}
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}
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}
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}
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.character-details {
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display: flex;
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justify-content: space-between;
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padding: 5px 0;
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margin-bottom: 10px;
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font-size: var(--font-size-12);
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color: light-dark(@dark-blue, @golden);
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.missing-header-feature {
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opacity: 0.5;
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text-decoration: line-through;
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}
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span {
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padding: 3px;
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border-radius: 3px;
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transition: all 0.3s ease;
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cursor: pointer;
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&:hover {
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background: light-dark(@dark-blue-40, @golden-40);
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}
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&.dot {
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background: transparent;
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cursor: default;
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}
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}
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}
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.character-row {
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display: flex;
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align-items: center;
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padding: 0;
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margin-bottom: 15px;
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.hope-section {
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margin-right: 20px;
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}
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.downtime-section {
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display: flex;
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align-items: center;
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gap: 2px;
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margin-left: auto;
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button {
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flex: 1;
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padding: 0 0.375rem;
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}
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button[data-action='viewParty'] {
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margin-right: 6px;
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}
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}
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.hope-section,
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.domains-section {
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position: relative;
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display: flex;
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gap: 10px;
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background-color: light-dark(transparent, @dark-blue);
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color: light-dark(@dark-blue, @golden);
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padding: 5px 10px;
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border: 1px solid light-dark(@dark-blue, @golden);
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border-radius: 6px;
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align-items: center;
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width: fit-content;
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height: 30px;
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h4 {
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font-size: var(--font-size-14);
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font-weight: bold;
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text-transform: uppercase;
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color: light-dark(@dark-blue, @golden);
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}
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.domain {
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display: flex;
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align-items: center;
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gap: 5px;
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.label {
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font-size: var(--font-size-14);
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font-weight: bold;
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text-transform: uppercase;
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color: light-dark(@dark-blue, @golden);
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}
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img {
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height: 20px;
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width: 20px;
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}
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}
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.hope-value {
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display: flex;
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cursor: pointer;
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&.scar {
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cursor: initial;
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opacity: 0.6;
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}
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}
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}
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}
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.character-traits {
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display: flex;
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justify-content: space-between;
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padding: 0;
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margin-bottom: 15px;
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.trait {
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height: 60px;
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width: 60px;
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cursor: pointer;
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.trait-name {
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display: flex;
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align-items: center;
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padding-top: 5px;
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color: light-dark(@dark-blue, @golden);
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font-size: var(--font-size-14);
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font-weight: 600;
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align-items: center;
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justify-content: center;
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gap: 3px;
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i {
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line-height: 17px;
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font-size: var(--font-size-10);
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}
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}
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.trait-value {
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font-style: normal;
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font-weight: 400;
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font-size: var(--font-size-20);
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text-align: center;
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}
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}
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}
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}
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}
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