daggerheart/styles/less/global
Chris Ryan 9d75157e17
[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2026-01-17 15:11:50 +01:00
..
chat.less Fix chat log theme to inherit interface theme (#1544) 2026-01-15 18:55:36 -05:00
dialog.less [Feature] Roll Effect Toggles (#1510) 2026-01-13 01:15:00 +01:00
dice.less Hotfix 1.0.2 (#916) (#919) 2025-08-13 22:14:09 +02:00
elements.less [PR][Feature] Support multiline adversary and character names (#1437) 2025-12-19 16:57:15 -05:00
enrichment.less [Feature] Death moves and Fate rolls (#1463) 2026-01-17 15:11:50 +01:00
feature-section.less refactor font-family styles to avoid unecessary diplicities (#983) 2025-08-17 14:37:39 +02:00
filter-menu.less refactor font-family styles to avoid unecessary diplicities (#983) 2025-08-17 14:37:39 +02:00
global.less [Fix] Daggerheart Menu LightMode (#1534) 2026-01-15 00:53:33 +01:00
index.less Fix bottom gap of item settings and make header rows more rhythmic (#1529) 2026-01-14 20:04:00 -05:00
inventory-fieldset-items.less [Fix] grid view of domain cards when more than 5 (#1369) 2025-12-06 14:58:41 +01:00
inventory-item.less [PR] Changing the drag targets in the inventory item v2 template (#1443) 2025-12-23 14:14:55 +01:00
item-header.less Fix bottom gap of item settings and make header rows more rhythmic (#1529) 2026-01-14 20:04:00 -05:00
prose-mirror.less [PR]Add custom formula to weapon base attack (#964) 2025-08-23 14:54:57 +02:00
resource-bar.less [PR] [Feature] Party Sheet (#1230) 2025-11-11 16:02:45 +01:00
sheet.less [PR] [Feature] Party Sheet (#1230) 2025-11-11 16:02:45 +01:00
tab-actions.less refactor font-family styles to avoid unecessary diplicities (#983) 2025-08-17 14:37:39 +02:00
tab-attachments.less [Feature] Item Resource Support (#328) 2025-07-13 20:12:32 -03:00
tab-description.less Do minor styling fixes (#1283) 2025-11-15 15:09:50 +01:00
tab-effects.less refactor font-family styles to avoid unecessary diplicities (#983) 2025-08-17 14:37:39 +02:00
tab-features.less refactor font-family styles to avoid unecessary diplicities (#983) 2025-08-17 14:37:39 +02:00
tab-form-footer.less [Feature] Downtime Improvements (#411) 2025-07-25 21:31:05 +02:00
tab-navigation.less refactor font-family styles to avoid unecessary diplicities (#983) 2025-08-17 14:37:39 +02:00