daggerheart/module/enrichers/_module.mjs
Chris Ryan 9d75157e17
[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2026-01-17 15:11:50 +01:00

57 lines
2 KiB
JavaScript

import { default as DhDamageEnricher, renderDamageButton } from './DamageEnricher.mjs';
import { default as DhDualityRollEnricher, renderDualityButton } from './DualityRollEnricher.mjs';
import { default as DhFateRollEnricher, renderFateButton } from './FateRollEnricher.mjs';
import { default as DhEffectEnricher } from './EffectEnricher.mjs';
import { default as DhTemplateEnricher, renderMeasuredTemplate } from './TemplateEnricher.mjs';
import { default as DhLookupEnricher } from './LookupEnricher.mjs';
export { DhDamageEnricher, DhDualityRollEnricher, DhEffectEnricher, DhTemplateEnricher, DhFateRollEnricher };
export const enricherConfig = [
{
pattern: /@Damage\[([^\[\]]*)\]({[^}]*})?/g,
enricher: DhDamageEnricher
},
{
pattern: /\[\[\/dr\s?(.*?)\]\]({[^}]*})?/g,
enricher: DhDualityRollEnricher
},
{
pattern: /\[\[\/fr\s?(.*?)\]\]({[^}]*})?/g,
enricher: DhFateRollEnricher
},
{
pattern: /@Effect\[([^\[\]]*)\]({[^}]*})?/g,
enricher: DhEffectEnricher
},
{
pattern: /@Template\[([^\[\]]*)\]({[^}]*})?/g,
enricher: DhTemplateEnricher
},
{
pattern: /@Lookup\[([^\[\]]*)\]({[^}]*})?/g,
enricher: DhLookupEnricher
}
];
export const enricherRenderSetup = element => {
element
.querySelectorAll('.enriched-damage-button')
.forEach(element => element.addEventListener('click', renderDamageButton));
element
.querySelectorAll('.duality-roll-button')
.forEach(element => element.addEventListener('click', renderDualityButton));
element
.querySelectorAll('.fate-roll-button')
.forEach(element => element.addEventListener('click', renderFateButton));
element
.querySelectorAll('.measured-template-button')
.forEach(element => element.addEventListener('click', renderMeasuredTemplate));
// element
// .querySelectorAll('.enriched-effect')
// .forEach(element => element.addEventListener('dragstart', dragEnrichedEffect));
};