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* Attempt at making subclass aware of its class * Update compendium classes/subclasses * Fixed multiclass * Update compenidum browser subclass class filter * Added migration for subclass.linkedClass * Using foundry's isNewer function rather than custom one * Added migration for existing actor features --------- Co-authored-by: Dapoolp <elcatnet@gmail.com>
93 lines
3.8 KiB
JavaScript
93 lines
3.8 KiB
JavaScript
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import ItemLinkFields from '../fields/itemLinkFields.mjs';
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import BaseDataItem from './base.mjs';
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export default class DHSubclass extends BaseDataItem {
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/** @inheritDoc */
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Item.subclass',
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type: 'subclass',
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hasDescription: true
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});
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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spellcastingTrait: new fields.StringField({
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choices: CONFIG.DH.ACTOR.abilities,
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integer: false,
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nullable: true,
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initial: null,
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label: 'DAGGERHEART.ITEMS.Subclass.spellcastingTrait'
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}),
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features: new ItemLinkFields(),
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featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }),
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isMulticlass: new fields.BooleanField({ initial: false }),
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linkedClass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true, initial: null })
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};
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}
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/* -------------------------------------------- */
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/**@override */
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static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/items/laurels.svg';
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/* -------------------------------------------- */
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get foundationFeatures() {
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return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.foundation).map(x => x.item);
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}
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get specializationFeatures() {
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return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.specialization).map(x => x.item);
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}
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get masteryFeatures() {
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return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.mastery).map(x => x.item);
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}
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async _preCreate(data, options, user) {
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if (this.actor?.type === 'character') {
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const dataUuid =
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data.uuid ?? (data.folder ? `Compendium.daggerheart.subclasses.Item.${data._id}` : `Item.${data._id}`);
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if (this.actor.system.class.subclass) {
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if (this.actor.system.multiclass.subclass) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
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return false;
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} else {
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const multiclass = this.actor.items.find(x => x.type === 'class' && x.system.isMulticlass);
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if (!multiclass) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingMulticlass'));
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return false;
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}
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if (multiclass.system.subclasses.every(x => x.uuid !== dataUuid)) {
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ui.notifications.error(
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game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInMulticlass')
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);
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return false;
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}
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await this.updateSource({ isMulticlass: true });
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}
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} else {
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const actorClass = this.actor.items.find(x => x.type === 'class' && !x.system.isMulticlass);
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if (!actorClass) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
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return false;
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}
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if (actorClass.system.subclasses.every(x => x.uuid !== dataUuid)) {
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ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
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return false;
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}
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}
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}
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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}
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}
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