daggerheart/module/data/fields/actorField.mjs

37 lines
1.4 KiB
JavaScript

const fields = foundry.data.fields;
const attributeField = label =>
new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true, label }),
tierMarked: new fields.BooleanField({ initial: false })
});
const resourceField = (max = 0, initial = 0, label, reverse = false, maxLabel) =>
new fields.SchemaField({
value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
max: new fields.NumberField({
initial: max,
integer: true,
label:
maxLabel ?? game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
}),
isReversed: new fields.BooleanField({ initial: reverse })
});
const stressDamageReductionRule = localizationPath =>
new fields.SchemaField({
enabled: new fields.BooleanField({ required: true, initial: false }),
cost: new fields.NumberField({
integer: true,
label: `${localizationPath}.label`,
hint: `${localizationPath}.hint`
})
});
const bonusField = label =>
new fields.SchemaField({
bonus: new fields.NumberField({ integer: true, initial: 0, label: `${game.i18n.localize(label)} Value` }),
dice: new fields.ArrayField(new fields.StringField(), { label: `${game.i18n.localize(label)} Dice` })
});
export { attributeField, resourceField, stressDamageReductionRule, bonusField };