daggerheart/module/dice/fateRoll.mjs

127 lines
4.3 KiB
JavaScript

import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs';
import { setDiceSoNiceForFateRoll } from '../helpers/utils.mjs';
export default class FateRoll extends D20Roll {
constructor(formula, data = {}, options = {}) {
super(formula, data, options);
}
static messageType = 'fateRoll';
static DefaultDialog = D20RollDialog;
get title() {
return game.i18n.localize(
`DAGGERHEART.GENERAL.fateRoll`
);
}
get dHope() {
// if ( !(this.terms[0] instanceof foundry.dice.terms.Die) ) return;
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
return this.dice[0];
// return this.#hopeDice;
}
set dHope(faces) {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.terms[0].faces = this.getFaces(faces);
// this.#hopeDice = `d${face}`;
}
get isCritical() {
return false;
}
static getHooks(hooks) {
return [...(hooks ?? []), 'Fate'];
}
/** @inheritDoc */
static fromData(data) {
data.terms[0].class = foundry.dice.terms.Die.name;
return super.fromData(data);
}
createBaseDice() {
if (this.dice[0] instanceof foundry.dice.terms.Die) {
this.terms = [this.terms[0]];
return;
}
this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
}
static async buildEvaluate(roll, config = {}, message = {}) {
await super.buildEvaluate(roll, config, message);
await setDiceSoNiceForFateRoll(
roll,
config.roll.hope.dice
);
}
static postEvaluate(roll, config = {}) {
const data = super.postEvaluate(roll, config);
data.hope = {
dice: roll.dHope.denomination,
value: roll.dHope.total,
rerolled: {
any: roll.dHope.results.some(x => x.rerolled),
rerolls: roll.dHope.results.filter(x => x.rerolled)
}
};
return data;
}
// static async reroll(rollString, target, message) {
// let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false });
// const term = parsedRoll.terms[target.dataset.dieIndex];
// await term.reroll(`/r1=${term.total}`);
// if (game.modules.get('dice-so-nice')?.active) {
// const diceSoNiceRoll = {
// _evaluated: true,
// dice: [
// new foundry.dice.terms.Die({
// ...term,
// faces: term._faces,
// results: term.results.filter(x => !x.rerolled)
// })
// ],
// options: { appearance: {} }
// };
// const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
// const type = target.dataset.type;
// if (diceSoNicePresets[type]) {
// diceSoNiceRoll.dice[0].options = diceSoNicePresets[type];
// }
// await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
// }
// await parsedRoll.evaluate();
// const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
// targets: message.system.targets,
// roll: {
// advantage: message.system.roll.advantage?.type,
// difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
// }
// });
// newRoll.extra = newRoll.extra.slice(2);
// const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
// Hooks.call(`${CONFIG.DH.id}.postRollDuality`, {
// source: { actor: message.system.source.actor ?? '' },
// targets: message.system.targets,
// tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
// roll: newRoll,
// rerolledRoll:
// newRoll.result.duality !== message.system.roll.result.duality ? message.system.roll : undefined
// });
// return { newRoll, parsedRoll };
// }
}