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* Initial * progress * Working armor application * . * Added a updateArmorValue function that updates armoreffects according to an auto order * . * Added createDialog * . * Updated Armor SRD * . * Fixed character sheet armor update * Updated itemconfig * Actions now use createDialog for effects * . * . * Fixed ArmorEffect max being a string * Fixed SRD armor effects * Finally finished the migration ._. * SRD finalization * Added ArmoreEffect.armorInteraction option * Added ArmorManagement menu * Fixed DamageReductionDialog * Fixed ArmorManagement pip syle * feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location * . * Removed tooltip on manageArmor * Fixes * Fixed Downtime armor repair * Removed ArmorScore from character data model and instead adding it in basePrep * [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739) * Initial * . * Single armor rework start * More fixes * Fixed DamageReductionDialog * Removed last traces of ArmorEffect * . * Corrected the SRD to use base effects again * Removed bare bones armor item * [V14] Refactor ArmorChange schema and fix some bugs (#1742) * Refactor ArmorChange schema and fix some bugs * Add current back to schema * Fixed so changing armor values and taking damage works again * Fixed so that scrolltexts for armor changes work again * Removed old marks on armor.system * Restored damageReductionDialog armorScore.value * Use toggle for css class addition/removal * Fix armor change type choices * Added ArmorChange DamageThresholds --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * [V14] Armor System ArmorScore (#1744) * Readded so that armor items have their system defined armor instead of using an ActiveEffect * Consolidate armor source retrieval * Fix regression with updating armor when sources are disabled * Simplify armor pip update * Use helper in damage reduction dialog * . * Corrected SRD Armor Items --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Updated migrations * Migrations are now not horrible =D --------- Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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<section
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class='tab {{tabs.settings.cssClass}} {{tabs.settings.id}}'
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data-tab='{{tabs.settings.id}}'
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data-group='{{tabs.settings.group}}'
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>
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<fieldset class="two-columns">
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<legend>{{localize tabs.settings.label}}</legend>
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<span>{{localize "DAGGERHEART.GENERAL.Tiers.singular"}}</span>
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{{ formField systemFields.tier value=source.system.tier }}
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<span>{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}</span>
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{{ formField systemFields.armor.fields.max value=source.system.armor.max }}
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<span>{{localize "TYPES.Item.feature"}}</span>
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<input type="text" class="features-input" value="{{features}}" />
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<span>{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.base"}}</span>
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<div class="nest-inputs">
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{{ formField systemFields.baseThresholds.fields.major value=source.system.baseThresholds.major label=(localize "DAGGERHEART.ITEMS.Armor.baseThresholds.major") }}
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{{ formField systemFields.baseThresholds.fields.severe value=source.system.baseThresholds.severe label=(localize "DAGGERHEART.ITEMS.Armor.baseThresholds.severe") }}
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</div>
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</fieldset>
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</section> |