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* Added countdown actions * Added a CountdownAutomation setting to enable/disable countdown automation * Added Looping * Added characterSpotlight automation * Countdown max as formula to enable random countdowns * Updated compendiums with countdowns * . * Fixed lightmode colouration * Raised system version * Added automation for ActionRolls on countdowns * Added automation on fear to countdowns * Corrected attackAction countdown automation * Added initial countdown upon creating a CountdownAction * Improved ActionCountdown initial name to be 'Start Countdown'
21 lines
706 B
JavaScript
21 lines
706 B
JavaScript
import AttackAction from './attackAction.mjs';
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import BaseAction from './baseAction.mjs';
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import BeastformAction from './beastformAction.mjs';
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import CountdownAction from './countdownAction.mjs';
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import DamageAction from './damageAction.mjs';
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import EffectAction from './effectAction.mjs';
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import HealingAction from './healingAction.mjs';
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import MacroAction from './macroAction.mjs';
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import SummonAction from './summonAction.mjs';
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export const actionsTypes = {
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base: BaseAction,
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attack: AttackAction,
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countdown: CountdownAction,
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damage: DamageAction,
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healing: HealingAction,
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summon: SummonAction,
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effect: EffectAction,
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macro: MacroAction,
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beastform: BeastformAction
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};
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