mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-16 13:41:07 +01:00
* New labels. Time to print them somewhere. * Action buttons have icons. Pretty Iconic * Features tweaked to support only on limited actors * Duplicate ActionTypes+references are removed. * Adversary and Environment SRD entries updated. * Updated name field workflow in character actor. * Adversary name fields are improved as well. * Revert "Updated name field workflow in character actor." This reverts commit66924c530f. * Revert "Adversary name fields are improved as well." This reverts commitf60e8cffda. * Fixed prototype token in Abandoned Grove * Label change --------- Co-authored-by: WBHarry <williambjrklund@gmail.com>
480 lines
12 KiB
JSON
480 lines
12 KiB
JSON
{
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"name": "Assassin Poisoner",
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"img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
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"type": "adversary",
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"folder": "OgzrmfH1ZbpljX7k",
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"difficulty": 14,
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"major": 8,
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"severe": 16
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},
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"resources": {
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"max": 4,
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"isReversed": true
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},
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"max": 4,
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"isReversed": true
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}
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},
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"motivesAndTactics": "Anticipate, get paid, kill, taint food and water",
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"resistance": {
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"physical": {
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"resistance": false,
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"immunity": false,
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"reduction": 0
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},
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"magical": {
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"resistance": false,
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"immunity": false,
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"reduction": 0
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}
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},
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"type": "skulk",
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"notes": "",
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"experiences": {
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"name": "Intrusion",
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}
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},
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}
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}
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},
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"attack": {
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"name": "Poisoned Throwing Dagger",
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"img": "icons/skills/melee/blade-tip-acid-poison-green.webp",
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"parts": [
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"dice": "d8",
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"bonus": 1,
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"multiplier": "flat"
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},
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"applyTo": "hitPoints",
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"type": [
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],
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"valueAlt": {
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"flatMultiplier": 1,
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"dice": "d6",
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"bonus": null,
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"custom": {
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"enabled": false
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}
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},
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"base": false
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}
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]
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},
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"type": "attack",
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"chatDisplay": false
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},
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"attribution": {
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"source": "Daggerheart SRD",
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"page": 84,
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"artist": ""
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}
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},
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"prototypeToken": {
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"name": "Assassin Poisoner",
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"displayName": 0,
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"actorLink": false,
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"width": 1,
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"height": 1,
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"texture": {
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"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
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"anchorX": 0.5,
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"offsetX": 0,
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"fit": "contain",
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"scaleX": 1,
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"rotation": 0,
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"tint": "#ffffff",
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},
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"lockRotation": false,
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"rotation": 0,
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"alpha": 1,
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"bar1": {
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"attribute": "resources.hitPoints"
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"attribute": "resources.stress"
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}
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"visionMode": "basic",
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"attenuation": 0.1,
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},
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"radius": 0
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},
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"ring": {
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},
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"flags": {},
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},
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"items": [
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{
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"name": "Grindletooth Venom",
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"type": "feature",
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"system": {
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"description": "<p>Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.</p>",
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"resource": null,
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"actions": {
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"description": "<p>Targets who mark HP from the Assassin’s attacks are Vulnerable until they clear a HP.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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}
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],
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"target": {
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"type": "any",
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"amount": null
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},
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"name": "Apply Venom",
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"img": "icons/skills/toxins/poison-bottle-corked-fire-green.webp",
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"range": ""
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}
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},
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"effects": [
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{
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"name": "Grindletooth Venom",
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"img": "icons/skills/toxins/poison-bottle-corked-fire-green.webp",
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"target": "hostile",
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}
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},
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},
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"description": "<p> <em>Vulnerable</em> until you clear a HP.</p>",
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"statuses": [
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"vulnerable"
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},
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{
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"name": "Assassin Poisoner",
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"type": "feature",
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"system": {
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"description": "<p>The Assassin has advantage on attacks if they are <em>Hidden</em>.</p>",
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"key": "system.advantageSources",
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"mode": 2,
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"name": "Fumigation",
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"description": "<p>Drop a smoke bomb that fi lls the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.</p><p>@Template[type:emanation|range:c]</p>",
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},
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"name": "Drop Bomb",
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},
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"description": "<p>Dizzied targets have disadvantage on their next action roll, then clear the condition.</p>",
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"tint": "#ffffff",
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"statuses": [],
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"effects": [],
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"_key": "!actors!h5RuhzGL17dW5FBT"
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}
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