mirror of
https://github.com/Foundryborne/daggerheart.git
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* Removed action fields on Adversary/Environment in favor of using Feature Items * Added drag/drop for features onto adversary/environment settings * Added Drag of features from Adversary/Environment settings to anywhere in Foundry * Updated all item types except Class/Subclass * Added for Class/Subclass * Items now copy over their features to Character * Corrected back to actions for right items * Fixed adversary/environment features display * PR Fixes
233 lines
8.7 KiB
JavaScript
233 lines
8.7 KiB
JavaScript
import DHActionConfig from '../../sheets-configs/action-config.mjs';
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import DHApplicationMixin from './application-mixin.mjs';
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const { ItemSheetV2 } = foundry.applications.sheets;
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/**
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* A base item sheet extending {@link ItemSheetV2} via {@link DHApplicationMixin}
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* @extends ItemSheetV2
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* @mixes DHSheetV2
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*/
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export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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classes: ['item'],
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position: { width: 600 },
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form: {
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submitOnChange: true
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},
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actions: {
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addAction: DHBaseItemSheet.#addAction,
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editAction: DHBaseItemSheet.#editAction,
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removeAction: DHBaseItemSheet.#removeAction,
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addFeature: DHBaseItemSheet.#addFeature,
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editFeature: DHBaseItemSheet.#editFeature,
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removeFeature: DHBaseItemSheet.#removeFeature
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},
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dragDrop: [
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{ dragSelector: null, dropSelector: '.tab.features .drop-section' },
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{ dragSelector: '.feature-item', dropSelector: null }
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]
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};
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/* -------------------------------------------- */
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/** @inheritdoc */
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static TABS = {
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primary: {
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tabs: [{ id: 'description' }, { id: 'actions' }, { id: 'settings' }],
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initial: 'description',
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labelPrefix: 'DAGGERHEART.Sheets.TABS'
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}
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};
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/* -------------------------------------------- */
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/* Prepare Context */
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/* -------------------------------------------- */
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/**@inheritdoc */
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async _preparePartContext(partId, context) {
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await super._preparePartContext(partId, context);
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const { TextEditor } = foundry.applications.ux;
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switch (partId) {
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case 'description':
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const value = foundry.utils.getProperty(this.document, 'system.description') ?? '';
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context.enrichedDescription = await TextEditor.enrichHTML(value, {
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relativeTo: this.item,
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rollData: this.item.getRollData(),
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secrets: this.item.isOwner
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});
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break;
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}
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return context;
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}
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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/**
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* Render a dialog prompting the user to select an action type.
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*
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* @returns {Promise<object>} An object containing the selected action type.
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*/
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static async selectActionType() {
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const content = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/actionTypes/actionType.hbs',
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{ types: CONFIG.DH.ACTIONS.actionTypes }
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),
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title = 'Select Action Type';
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return foundry.applications.api.DialogV2.prompt({
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window: { title },
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content,
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ok: {
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label: title,
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callback: (event, button, dialog) => button.form.elements.type.value
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}
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});
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}
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/**
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* Add a new action to the item, prompting the user for its type.
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* @param {PointerEvent} _event - The originating click event
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* @param {HTMLElement} _button - The capturing HTML element which defines the [data-action="addAction"]
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*/
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static async #addAction(_event, _button) {
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const actionType = await DHBaseItemSheet.selectActionType();
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if (!actionType) return;
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try {
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const cls =
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game.system.api.models.actions.actionsTypes[actionType] ??
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game.system.api.models.actions.actionsTypes.attack,
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action = new cls(
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{
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_id: foundry.utils.randomID(),
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type: actionType,
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name: game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[actionType].name),
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...cls.getSourceConfig(this.document)
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},
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{
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parent: this.document
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}
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);
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await this.document.update({ 'system.actions': [...this.document.system.actions, action] });
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await new DHActionConfig(this.document.system.actions[this.document.system.actions.length - 1]).render({
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force: true
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});
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} catch (error) {
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console.log(error);
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}
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}
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/**
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* Edit an existing action on the item
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* @param {PointerEvent} _event - The originating click event
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* @param {HTMLElement} button - The capturing HTML element which defines the [data-action="editAction"]
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*/
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static async #editAction(_event, button) {
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const action = this.document.system.actions[button.dataset.index];
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await new DHActionConfig(action).render({ force: true });
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}
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/**
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* Remove an action from the item.
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* @param {PointerEvent} event - The originating click event
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* @param {HTMLElement} button - The capturing HTML element which defines the [data-action="removeAction"]
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*/
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static async #removeAction(event, button) {
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event.stopPropagation();
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const actionIndex = button.closest('[data-index]').dataset.index;
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await this.document.update({
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'system.actions': this.document.system.actions.filter((_, index) => index !== Number.parseInt(actionIndex))
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});
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}
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/**
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* Add a new feature to the item, prompting the user for its type.
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* @param {PointerEvent} _event - The originating click event
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* @param {HTMLElement} _button - The capturing HTML element which defines the [data-action="addFeature"]
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*/
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static async #addFeature(_event, _button) {
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const feature = await game.items.documentClass.create({
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type: 'feature',
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name: game.i18n.format('DOCUMENT.New', { type: game.i18n.localize('TYPES.Item.feature') })
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});
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await this.document.update({
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'system.features': [...this.document.system.features.filter(x => x).map(x => x.uuid), feature.uuid]
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});
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}
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/**
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* Edit an existing feature on the item
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* @param {PointerEvent} _event - The originating click event
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* @param {HTMLElement} button - The capturing HTML element which defines the [data-action="editFeature"]
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*/
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static async #editFeature(_event, button) {
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const target = button.closest('.feature-item');
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const feature = this.document.system.features.find(x => x?.id === target.id);
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if (!feature) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.featureIsMissing'));
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return;
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}
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feature.sheet.render(true);
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}
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/**
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* Remove a feature from the item.
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* @param {PointerEvent} event - The originating click event
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* @param {HTMLElement} button - The capturing HTML element which defines the [data-action="removeFeature"]
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*/
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static async #removeFeature(event, button) {
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event.stopPropagation();
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const target = button.closest('.feature-item');
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await this.document.update({
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'system.features': this.document.system.features
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.filter(feature => feature && feature.id !== target.id)
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.map(x => x.uuid)
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});
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}
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/* -------------------------------------------- */
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/* Application Drag/Drop */
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/* -------------------------------------------- */
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/**
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* On dragStart on the item.
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* @param {DragEvent} event - The drag event
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*/
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async _onDragStart(event) {
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const featureItem = event.currentTarget.closest('.feature-item');
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if (featureItem) {
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const feature = this.document.system.features.find(x => x?.id === featureItem.id);
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if (!feature) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.notifications.featureIsMissing'));
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return;
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}
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const featureData = { type: 'Item', data: { ...feature.toObject(), _id: null }, fromInternal: true };
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event.dataTransfer.setData('text/plain', JSON.stringify(featureData));
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event.dataTransfer.setDragImage(featureItem.querySelector('img'), 60, 0);
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}
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}
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/**
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* On drop on the item.
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* @param {DragEvent} event - The drag event
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*/
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async _onDrop(event) {
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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if (data.fromInternal) return;
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const item = await fromUuid(data.uuid);
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if (item?.type === 'feature') {
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const current = this.document.system.features.map(x => x.uuid);
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await this.document.update({ 'system.features': [...current, item.uuid] });
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}
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}
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}
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