mirror of
https://github.com/Foundryborne/daggerheart.git
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* Added support for adversary actor sizes * . * . * Finished token implementation * Fixed token-config * Updated SRD adversaries * . * Added size to Beastform tokenData * Fixed sizing for evolved beastforms * Beastform compendium update * .
889 lines
26 KiB
JSON
889 lines
26 KiB
JSON
{
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"name": "Young Ice Dragon",
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"img": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
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"type": "adversary",
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}
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},
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"resistance": {
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}
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}
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}
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},
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"name": "Bite and Claws",
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}
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]
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},
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"img": "icons/creatures/claws/claw-scaled-red.webp",
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"type": "attack",
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"chatDisplay": false
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},
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"attribution": {
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"source": "Daggerheart SRD",
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{
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"name": "Relentless (3)",
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"systemPath": "actions",
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"description": "<p>The Dragon can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
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{
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},
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"name": "Spotlight: Relentless",
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}
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{
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"name": "Rend and Crush",
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"description": "<p>If a target damaged by the Dragon doesn’t mark an Armor Slot to reduce the damage, they must mark a Stress.</p>",
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{
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{
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"description": "<p><strong>Spend 2 Fear</strong> to release an icy whorl in front of the Dragon within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take <strong>4d6+5</strong> magic damage and are Restrained by ice until they break free with a successful Strength Roll. Targets who succeed must mark 2 Stress or take half damage.</p><p>@Template[type:inFront|range:c]</p>",
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{
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"name": "Blizzard Breath",
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},
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{
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"name": "Avalanche",
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"type": "feature",
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"system": {
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||
"description": "<p><strong>Spend a Fear</strong> to have the Dragon unleash a huge downfall of snow and ice, covering all other creatures within Far range. All targets within this area must succeed on an Instinct Reaction Roll or be buried in snow and rocks, becoming <em>Vulnerable</em> until they dig themselves out from the debris. For each PC that fails the reaction roll, you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
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||
"description": "<p><strong>Spend a Fear</strong> to have the Dragon unleash a huge downfall of snow and ice, covering all other creatures within Far range. All targets within this area must succeed on an Instinct Reaction Roll or be buried in snow and rocks, becoming <em>Vulnerable</em> until they dig themselves out from the debris. For each PC that fails the reaction roll, you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
|
||
"chatDisplay": true,
|
||
"actionType": "action",
|
||
"cost": [
|
||
{
|
||
"scalable": false,
|
||
"key": "fear",
|
||
"value": 1,
|
||
"step": null
|
||
}
|
||
],
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"max": "",
|
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|
||
},
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||
"damage": {
|
||
"parts": [],
|
||
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|
||
},
|
||
"target": {
|
||
"type": "any",
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|
||
},
|
||
"effects": [
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{
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"_id": "40cFHuNdEvbUZ9rs",
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"onSave": false
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}
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],
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"roll": {
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||
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||
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||
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|
||
"advState": "neutral",
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||
"diceRolling": {
|
||
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||
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||
"dice": "d6",
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||
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|
||
},
|
||
"useDefault": false
|
||
},
|
||
"save": {
|
||
"trait": "instinct",
|
||
"difficulty": null,
|
||
"damageMod": "none"
|
||
},
|
||
"name": "Attack",
|
||
"img": "icons/magic/water/barrier-ice-wall-snow.webp",
|
||
"range": "far"
|
||
}
|
||
},
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||
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"featureForm": "action"
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||
},
|
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"_id": "CcRTxCDCJskiu3fI",
|
||
"img": "icons/magic/water/barrier-ice-wall-snow.webp",
|
||
"effects": [
|
||
{
|
||
"name": "Avalance",
|
||
"img": "icons/magic/water/barrier-ice-wall-snow.webp",
|
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"origin": "Compendium.daggerheart.adversaries.Actor.UGPiPLJsPvMTSKEF.Item.CcRTxCDCJskiu3fI",
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"transfer": false,
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||
"_id": "40cFHuNdEvbUZ9rs",
|
||
"type": "base",
|
||
"system": {
|
||
"rangeDependence": {
|
||
"enabled": false,
|
||
"type": "withinRange",
|
||
"target": "hostile",
|
||
"range": "melee"
|
||
}
|
||
},
|
||
"changes": [],
|
||
"disabled": false,
|
||
"duration": {
|
||
"startTime": null,
|
||
"combat": null,
|
||
"seconds": null,
|
||
"rounds": null,
|
||
"turns": null,
|
||
"startRound": null,
|
||
"startTurn": null
|
||
},
|
||
"description": "<p><em>Vulnerable</em> until you dig yourself out from the debris.</p>",
|
||
"tint": "#ffffff",
|
||
"statuses": [
|
||
"vulnerable"
|
||
],
|
||
"sort": 0,
|
||
"flags": {},
|
||
"_stats": {
|
||
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|
||
},
|
||
"_key": "!actors.items.effects!UGPiPLJsPvMTSKEF.CcRTxCDCJskiu3fI.40cFHuNdEvbUZ9rs"
|
||
}
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||
],
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"folder": null,
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"sort": 0,
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"ownership": {
|
||
"default": 0,
|
||
"MQSznptE5yLT7kj8": 3
|
||
},
|
||
"flags": {},
|
||
"_stats": {
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|
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},
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||
"_key": "!actors.items!UGPiPLJsPvMTSKEF.CcRTxCDCJskiu3fI"
|
||
},
|
||
{
|
||
"name": "Frozen Scales",
|
||
"type": "feature",
|
||
"system": {
|
||
"description": "<p>When a creature makes a successful attack against the Dragon from within Very Close range, they must mark a Stress and become Chilled until their next rest or they clear a Stress. While they are Chilled, they have disadvantage on attack rolls.</p>",
|
||
"resource": null,
|
||
"actions": {
|
||
"QZMpj1qEWI6Er7q2": {
|
||
"type": "damage",
|
||
"_id": "QZMpj1qEWI6Er7q2",
|
||
"systemPath": "actions",
|
||
"description": "",
|
||
"chatDisplay": true,
|
||
"actionType": "action",
|
||
"cost": [],
|
||
"uses": {
|
||
"value": null,
|
||
"max": "",
|
||
"recovery": null
|
||
},
|
||
"damage": {
|
||
"parts": [
|
||
{
|
||
"value": {
|
||
"custom": {
|
||
"enabled": true,
|
||
"formula": "1"
|
||
},
|
||
"multiplier": "flat",
|
||
"flatMultiplier": 1,
|
||
"dice": "d6",
|
||
"bonus": null
|
||
},
|
||
"applyTo": "stress",
|
||
"base": false,
|
||
"resultBased": false,
|
||
"valueAlt": {
|
||
"multiplier": "prof",
|
||
"flatMultiplier": 1,
|
||
"dice": "d6",
|
||
"bonus": null,
|
||
"custom": {
|
||
"enabled": false
|
||
}
|
||
},
|
||
"type": []
|
||
}
|
||
],
|
||
"includeBase": false
|
||
},
|
||
"target": {
|
||
"type": "any",
|
||
"amount": null
|
||
},
|
||
"effects": [
|
||
{
|
||
"_id": "1JlRxa07i8T1a9x6",
|
||
"onSave": false
|
||
}
|
||
],
|
||
"name": "Damage",
|
||
"img": "icons/commodities/leather/scales-blue.webp",
|
||
"range": ""
|
||
}
|
||
},
|
||
"originItemType": null,
|
||
"originId": null,
|
||
"featureForm": "reaction"
|
||
},
|
||
"_id": "nXZHOfcYvjg3YMNU",
|
||
"img": "icons/commodities/leather/scales-blue.webp",
|
||
"effects": [
|
||
{
|
||
"name": "Chilled",
|
||
"img": "icons/commodities/leather/scales-blue.webp",
|
||
"origin": "Compendium.daggerheart.adversaries.Actor.UGPiPLJsPvMTSKEF.Item.nXZHOfcYvjg3YMNU",
|
||
"transfer": false,
|
||
"_id": "1JlRxa07i8T1a9x6",
|
||
"type": "base",
|
||
"system": {
|
||
"rangeDependence": {
|
||
"enabled": false,
|
||
"type": "withinRange",
|
||
"target": "hostile",
|
||
"range": "melee"
|
||
}
|
||
},
|
||
"changes": [
|
||
{
|
||
"key": "system.disadvantageSources",
|
||
"mode": 2,
|
||
"value": "On attack rolls.",
|
||
"priority": null
|
||
}
|
||
],
|
||
"disabled": false,
|
||
"duration": {
|
||
"startTime": null,
|
||
"combat": null,
|
||
"seconds": null,
|
||
"rounds": null,
|
||
"turns": null,
|
||
"startRound": null,
|
||
"startTurn": null
|
||
},
|
||
"description": "<p>Chilled until your next rest or you clear a Stress. While you are Chilled, you have disadvantage on attack rolls.</p>",
|
||
"tint": "#ffffff",
|
||
"statuses": [],
|
||
"sort": 0,
|
||
"flags": {},
|
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},
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}
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],
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"default": 0,
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"MQSznptE5yLT7kj8": 3
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},
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},
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"_key": "!actors.items!UGPiPLJsPvMTSKEF.nXZHOfcYvjg3YMNU"
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||
},
|
||
{
|
||
"name": "Momentum",
|
||
"type": "feature",
|
||
"system": {
|
||
"description": "<p>When the Dragon makes a successful attack against a PC, you gain a Fear.</p>",
|
||
"resource": null,
|
||
"actions": {
|
||
"5V5SDnUBg9dQOkLW": {
|
||
"type": "healing",
|
||
"_id": "5V5SDnUBg9dQOkLW",
|
||
"systemPath": "actions",
|
||
"description": "<p>When the Dragon makes a successful attack against a PC, you gain a Fear.</p>",
|
||
"chatDisplay": true,
|
||
"actionType": "reaction",
|
||
"cost": [],
|
||
"uses": {
|
||
"value": null,
|
||
"max": "",
|
||
"recovery": null,
|
||
"consumeOnSuccess": false
|
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},
|
||
"damage": {
|
||
"parts": [
|
||
{
|
||
"value": {
|
||
"custom": {
|
||
"enabled": true,
|
||
"formula": "1"
|
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},
|
||
"multiplier": "flat",
|
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"flatMultiplier": 1,
|
||
"dice": "d6",
|
||
"bonus": null
|
||
},
|
||
"applyTo": "fear",
|
||
"base": false,
|
||
"resultBased": false,
|
||
"valueAlt": {
|
||
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|
||
"flatMultiplier": 1,
|
||
"dice": "d6",
|
||
"bonus": null,
|
||
"custom": {
|
||
"enabled": false,
|
||
"formula": ""
|
||
}
|
||
},
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||
"type": []
|
||
}
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||
],
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||
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|
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},
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|
||
"type": "any",
|
||
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|
||
},
|
||
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"compare": null,
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"treshold": null
|
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},
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"useDefault": false
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},
|
||
"name": "Gain Fear",
|
||
"img": "icons/skills/melee/strike-weapons-orange.webp",
|
||
"range": ""
|
||
}
|
||
},
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|
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},
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"_id": "QHdJgT2fvwqquyf7",
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"img": "icons/skills/melee/strike-weapons-orange.webp",
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"_key": "!actors.items!UGPiPLJsPvMTSKEF.QHdJgT2fvwqquyf7"
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|
||
"effects": [],
|
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"_key": "!actors!UGPiPLJsPvMTSKEF"
|
||
}
|