mirror of
https://github.com/Foundryborne/daggerheart.git
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223 lines
8.3 KiB
JavaScript
223 lines
8.3 KiB
JavaScript
import DamageDialog from '../applications/dialogs/damageDialog.mjs';
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import DHRoll from './dhRoll.mjs';
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export default class DamageRoll extends DHRoll {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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}
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static DefaultDialog = DamageDialog;
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate();
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roll._evaluated = true;
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const parts = config.roll.map(r => this.postEvaluate(r));
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config.damage = this.unifyDamageRoll(parts);
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// config.targetSelection = config.targets?.length
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}
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static postEvaluate(roll, config = {}) {
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return {
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...roll,
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...super.postEvaluate(roll.roll, config),
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damageTypes: [...(roll.damageTypes ?? [])],
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roll: roll.roll,
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type: config.type,
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modifierTotal: this.calculateTotalModifiers(roll.roll)
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};
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}
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static async buildPost(roll, config, message) {
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if (game.modules.get('dice-so-nice')?.active) {
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const pool = foundry.dice.terms.PoolTerm.fromRolls(
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Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
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),
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diceRoll = Roll.fromTerms([pool]);
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await game.dice3d.showForRoll(diceRoll, game.user, true);
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}
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await super.buildPost(roll, config, message);
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if (config.source?.message) {
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const chatMessage = ui.chat.collection.get(config.source.message);
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chatMessage.update({ 'system.damage': config.damage });
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}
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}
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static unifyDamageRoll(rolls) {
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const unified = {};
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rolls.forEach(r => {
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const resource = unified[r.applyTo] ?? { formula: '', total: 0, parts: [] };
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resource.formula += `${resource.formula !== '' ? ' + ' : ''}${r.formula}`;
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resource.total += r.total;
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resource.parts.push(r);
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unified[r.applyTo] = resource;
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});
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return unified;
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}
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static formatGlobal(rolls) {
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let formula, total;
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const applyTo = new Set(rolls.flatMap(r => r.applyTo));
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if (applyTo.size > 1) {
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const data = {};
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rolls.forEach(r => {
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if (data[r.applyTo]) {
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data[r.applyTo].formula += ` + ${r.formula}`;
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data[r.applyTo].total += r.total;
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} else {
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data[r.applyTo] = {
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formula: r.formula,
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total: r.total
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};
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}
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});
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formula = Object.entries(data).reduce((a, [k, v]) => a + ` ${k}: ${v.formula}`, '');
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total = Object.entries(data).reduce((a, [k, v]) => a + ` ${k}: ${v.total}`, '');
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} else {
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formula = rolls.map(r => r.formula).join(' + ');
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total = rolls.reduce((a, c) => a + c.total, 0);
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}
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return { formula, total };
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}
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applyBaseBonus(part) {
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const modifiers = [],
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type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage'),
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options = part ?? this.options;
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modifiers.push(...this.getBonus(`${type}`, `${type.capitalize()} Bonus`));
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if (!this.options.hasHealing) {
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options.damageTypes?.forEach(t => {
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modifiers.push(...this.getBonus(`${type}.${t}`, `${t.capitalize()} ${type.capitalize()} Bonus`));
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});
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const weapons = ['primaryWeapon', 'secondaryWeapon'];
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weapons.forEach(w => {
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if (this.options.source.item && this.options.source.item === this.data[w]?.id)
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modifiers.push(...this.getBonus(`${type}.${w}`, 'Weapon Bonus'));
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});
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}
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return modifiers;
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}
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constructFormula(config) {
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this.options.roll.forEach(part => {
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part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
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this.constructFormulaPart(config, part);
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});
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return this.options.roll;
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}
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constructFormulaPart(config, part) {
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part.roll.terms = Roll.parse(part.roll.formula, config.data);
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if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
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part.modifiers = this.applyBaseBonus(part);
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this.addModifiers(part);
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part.modifiers?.forEach(m => {
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part.roll.terms.push(...this.formatModifier(m.value));
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});
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}
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if (part.extraFormula) {
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part.roll.terms.push(
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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...this.constructor.parse(part.extraFormula, this.options.data)
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);
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}
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if (config.isCritical && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
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const tmpRoll = Roll.fromTerms(part.roll.terms)._evaluateSync({ maximize: true }),
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criticalBonus = tmpRoll.total - this.constructor.calculateTotalModifiers(tmpRoll);
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part.roll.terms.push(...this.formatModifier(criticalBonus));
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}
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return (part.roll._formula = this.constructor.getFormula(part.roll.terms));
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}
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static async reroll(target, message) {
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const { damageType, part, dice, result } = target.dataset;
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const rollPart = message.system.damage[damageType].parts[part];
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let diceIndex = 0;
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let parsedRoll = game.system.api.dice.DamageRoll.fromData({
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...rollPart.roll,
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terms: rollPart.roll.terms.map(term => {
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const isDie = term.class === 'Die';
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const fixedTerm = {
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...term,
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...(isDie ? { results: rollPart.dice[diceIndex].results } : {})
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};
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if (isDie) diceIndex++;
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return fixedTerm;
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}),
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class: 'DamageRoll',
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evaluated: false
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});
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const parsedDiceTerms = Object.keys(parsedRoll.terms).reduce((acc, key) => {
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const term = parsedRoll.terms[key];
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if (term instanceof CONFIG.Dice.termTypes.DiceTerm) acc[Object.keys(acc).length] = term;
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return acc;
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}, {});
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const term = parsedDiceTerms[dice];
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const termResult = parsedDiceTerms[dice].results[result];
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const newIndex = parsedDiceTerms[dice].results.length;
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await term.reroll(`/r1=${termResult.result}`);
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if (game.modules.get('dice-so-nice')?.active) {
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const newResult = parsedDiceTerms[dice].results[newIndex];
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const diceSoNiceRoll = {
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_evaluated: true,
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dice: [
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new foundry.dice.terms.Die({
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...term,
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total: newResult.result,
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faces: term._faces,
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results: [newResult]
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})
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],
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options: { appearance: {} }
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};
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await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
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}
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await parsedRoll.evaluate();
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const results = parsedRoll.dice[dice].results.map(result => ({
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...result,
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discarded: !result.active
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}));
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const newResult = results.splice(results.length - 1, 1);
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results.splice(Number(result) + 1, 0, newResult[0]);
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const rerolledDice = parsedRoll.dice.map((x, index) => {
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const isRerollDice = index === Number(dice);
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if (!isRerollDice) return { ...x, dice: x.denomination };
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return {
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dice: parsedRoll.dice[dice].denomination,
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total: parsedRoll.dice[dice].total,
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results: results.map(result => ({
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...result,
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hasRerolls: result.hasRerolls || isRerollDice
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}))
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};
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});
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const updateMessage = game.messages.get(message._id);
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await updateMessage.update({
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[`system.damage.${damageType}`]: {
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...updateMessage,
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total: parsedRoll.total,
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[`parts.${part}`]: {
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...rollPart,
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total: parsedRoll.total,
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dice: rerolledDice
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}
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}
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});
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}
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}
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