daggerheart/module/applications/sheets/actors/environment.mjs
joaquinpereyra98 87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00

89 lines
2.9 KiB
JavaScript

import DHBaseActorSheet from '../api/base-actor.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
export default class DhpEnvironment extends DHBaseActorSheet {
/**@inheritdoc */
static DEFAULT_OPTIONS = {
classes: ['environment'],
position: {
width: 500
},
actions: {
useItem: this.useItem,
toChat: this.toChat
},
dragDrop: [{ dragSelector: '.action-section .inventory-item', dropSelector: null }]
};
/**@override */
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
features: { template: 'systems/daggerheart/templates/sheets/actors/environment/features.hbs' },
potentialAdversaries: {
template: 'systems/daggerheart/templates/sheets/actors/environment/potentialAdversaries.hbs'
},
notes: { template: 'systems/daggerheart/templates/sheets/actors/environment/notes.hbs' }
};
/** @inheritdoc */
static TABS = {
primary: {
tabs: [{ id: 'features' }, { id: 'potentialAdversaries' }, { id: 'notes' }],
initial: 'features',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
/* -------------------------------------------- */
getItem(element) {
const itemId = (element.target ?? element).closest('[data-item-id]').dataset.itemId,
item = this.document.items.get(itemId);
return item;
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
*
* @type {ApplicationClickAction}
*/
async viewAdversary(_, button) {
const target = button.closest('[data-item-uuid]');
const adversary = await foundry.utils.fromUuid(target.dataset.itemUuid);
if (!adversary) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.adversaryMissing'));
return;
}
adversary.sheet.render({ force: true });
}
static async useItem(event, button) {
const action = this.getItem(event);
if (!action) {
await this.viewAdversary(event, button);
} else {
action.use(event);
}
}
static async toChat(event) {
const item = this.getItem(event);
item.toChat(this.document.id);
}
async _onDragStart(event) {
const item = event.currentTarget.closest('.inventory-item');
if (item) {
const adversary = game.actors.find(x => x.type === 'adversary' && x.id === item.dataset.itemId);
const adversaryData = { type: 'Actor', uuid: adversary.uuid };
event.dataTransfer.setData('text/plain', JSON.stringify(adversaryData));
event.dataTransfer.setDragImage(item, 60, 0);
}
}
}