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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
82 lines
2.8 KiB
JavaScript
82 lines
2.8 KiB
JavaScript
const { HandlebarsApplicationMixin } = foundry.applications.api;
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export default function DhpApplicationMixin(Base) {
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return class DhpSheetV2 extends HandlebarsApplicationMixin(Base) {
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constructor(options = {}) {
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super(options);
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this._dragDrop = this._createDragDropHandlers();
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}
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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this._dragDrop.forEach(d => d.bind(htmlElement));
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}
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static DEFAULT_OPTIONS = {
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position: {
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width: 480,
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height: 'auto'
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},
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actions: {
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onEditImage: this._onEditImage
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},
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dragDrop: []
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};
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async _prepareContext(_options, objectPath = 'document') {
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const context = await super._prepareContext(_options);
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context.source = this[objectPath];
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context.fields = this[objectPath].schema.fields;
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context.systemFields = this[objectPath].system ? this[objectPath].system.schema.fields : {};
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return context;
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}
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static _onEditImage(event, target) {
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const attr = target.dataset.edit;
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const current = foundry.utils.getProperty(this.document, attr);
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const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {};
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const fp = new FilePicker({
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current,
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type: 'image',
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redirectToRoot: img ? [img] : [],
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callback: async path => this._updateImage.bind(this)(path),
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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}
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async _updateImage(path) {
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await this.document.update({ img: path });
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}
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_createDragDropHandlers() {
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return this.options.dragDrop.map(d => {
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// d.permissions = {
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// dragstart: this._canDragStart.bind(this),
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// drop: this._canDragDrop.bind(this)
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// };
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d.callbacks = {
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// dragstart: this._onDragStart.bind(this),
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// dragover: this._onDragOver.bind(this),
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drop: this._onDrop.bind(this)
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};
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return new foundry.applications.ux.DragDrop.implementation(d);
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});
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}
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_onDrop(event) {}
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_getTabs(tabs) {
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
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v.cssClass = v.active ? 'active' : '';
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}
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return tabs;
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}
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};
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}
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