daggerheart/src/packs/classes/feature_Rogue_s_Dodge_hVaaPIjxoextIgSL.json
WBHarry aa1d117c43
[V14] Effect Stacking (#1667)
* Added the ability for effects to have stacks

* Fixed effect stacking

* Improved token overlay spacing

* Compendium updaetes

* Simplify effect click event (#1748)

* Fixed a bunch of deprecations

* Corrected AgileScout Beastform json data

* Updated TokenHUD to the new v14

* Removed DestroyOnEmpty from consumables

* Fixed so that tooltips don't get stuck (#1745)

* [Feature] TagTeam Partial Rendering (#1735)

* I done did it, I think

* Think I fixed the partial rendering bug for gm->player

* [V14] 1743 - Damage Update Error (#1746)

* Fixed DamageParts causing errors on update

* Fixed ActionBaseConfig error when no damage present on the action

* Fix removal of damage field

* Removed unneccessary default value function for parts

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Simplify effect click event

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>

* Fixed stacking-value pointer event

* Set the stacking value in EffectsDisplay to be tabular-nums for monospacing

* Made baseEffect.stacking nullable instead of having an enabled property

* .

* Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-03-25 13:54:14 +01:00

121 lines
3.8 KiB
JSON

{
"folder": "5pExRcJAOymlMX9D",
"name": "Rogue's Dodge",
"type": "feature",
"_id": "hVaaPIjxoextIgSL",
"img": "icons/skills/movement/feet-winged-boots-glowing-yellow.webp",
"system": {
"description": "<p><strong>Spend 3 Hope</strong> to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.</p>",
"resource": null,
"actions": {
"GbQca7YphTh7skHG": {
"type": "effect",
"_id": "GbQca7YphTh7skHG",
"systemPath": "actions",
"description": "<p><strong>Spend 3 Hope</strong> to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [
{
"scalable": false,
"key": "hope",
"value": 3,
"step": null
}
],
"uses": {
"value": null,
"max": "",
"recovery": null
},
"effects": [
{
"_id": "hhVjBro2osGDTT5g",
"onSave": false
}
],
"target": {
"type": "self",
"amount": null
},
"name": "Spend Hope",
"img": "icons/skills/movement/feet-winged-boots-glowing-yellow.webp",
"range": "self"
}
},
"originItemType": null,
"originId": null,
"attribution": {
"source": "Daggerheart SRD",
"page": 19,
"artist": ""
}
},
"effects": [
{
"name": "Rogue's Dodge",
"img": "icons/skills/movement/feet-winged-boots-glowing-yellow.webp",
"origin": "Compendium.daggerheart.classes.Item.hVaaPIjxoextIgSL",
"transfer": false,
"_id": "hhVjBro2osGDTT5g",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "any",
"range": "self"
},
"changes": [
{
"key": "system.evasion",
"type": "add",
"value": "2 * @stacks",
"priority": null,
"phase": "initial"
}
],
"duration": {
"type": "temporary",
"description": "<p><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;\">Until the next time an attack succeeds against you.</span></p>"
},
"stacking": {
"max": null
}
},
"disabled": false,
"duration": {
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "<p><strong>Spend 3 Hope</strong> to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.</p>",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"showIcon": 1,
"folder": null,
"_key": "!items.effects!hVaaPIjxoextIgSL.hhVjBro2osGDTT5g"
}
],
"sort": 0,
"ownership": {
"default": 0,
"LgnbNMLaxandgMQq": 3
},
"flags": {},
"_key": "!items!hVaaPIjxoextIgSL"
}