mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-06-06 04:44:16 +02:00
* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
121 lines
3.8 KiB
JSON
121 lines
3.8 KiB
JSON
{
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"folder": "5pExRcJAOymlMX9D",
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"name": "Rogue's Dodge",
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"type": "feature",
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"_id": "hVaaPIjxoextIgSL",
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"img": "icons/skills/movement/feet-winged-boots-glowing-yellow.webp",
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"system": {
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"description": "<p><strong>Spend 3 Hope</strong> to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.</p>",
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"resource": null,
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"actions": {
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"GbQca7YphTh7skHG": {
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"type": "effect",
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"_id": "GbQca7YphTh7skHG",
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"systemPath": "actions",
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"description": "<p><strong>Spend 3 Hope</strong> to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "hope",
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"value": 3,
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"step": null
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}
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],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"effects": [
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{
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"_id": "hhVjBro2osGDTT5g",
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"onSave": false
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}
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],
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"target": {
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"type": "self",
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"amount": null
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},
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"name": "Spend Hope",
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"img": "icons/skills/movement/feet-winged-boots-glowing-yellow.webp",
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"range": "self"
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}
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},
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"originItemType": null,
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"originId": null,
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"attribution": {
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"source": "Daggerheart SRD",
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"page": 19,
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"artist": ""
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}
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},
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"effects": [
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{
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"name": "Rogue's Dodge",
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"img": "icons/skills/movement/feet-winged-boots-glowing-yellow.webp",
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"origin": "Compendium.daggerheart.classes.Item.hVaaPIjxoextIgSL",
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"transfer": false,
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"_id": "hhVjBro2osGDTT5g",
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"type": "base",
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"system": {
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"rangeDependence": {
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"enabled": false,
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"type": "withinRange",
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"target": "any",
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"range": "self"
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},
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"changes": [
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{
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"key": "system.evasion",
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"type": "add",
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"value": "2 * @stacks",
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"priority": null,
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"phase": "initial"
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}
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],
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"duration": {
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"type": "temporary",
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"description": "<p><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;\">Until the next time an attack succeeds against you.</span></p>"
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},
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"stacking": {
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"max": null
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}
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},
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"disabled": false,
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"duration": {
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"value": null,
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"units": "seconds",
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"expiry": null,
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"expired": false
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},
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"description": "<p><strong>Spend 3 Hope</strong> to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.</p>",
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"tint": "#ffffff",
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"statuses": [],
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"sort": 0,
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"flags": {},
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"_stats": {
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"compendiumSource": null
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},
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"start": {
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"time": 0,
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"combat": null,
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"combatant": null,
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"initiative": null,
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"round": null,
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"turn": null
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},
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"showIcon": 1,
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"folder": null,
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"_key": "!items.effects!hVaaPIjxoextIgSL.hhVjBro2osGDTT5g"
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}
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],
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"sort": 0,
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"ownership": {
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"default": 0,
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"LgnbNMLaxandgMQq": 3
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},
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"flags": {},
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"_key": "!items!hVaaPIjxoextIgSL"
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}
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