daggerheart/module/config/resourceConfig.mjs
Iohan Trézze 83b25f4771 [Fix] Address PR review feedback for starting gold feature
- Disabled denominations now receive 0 at character creation
- Replace CharacterGoldField subclass with GoldField options callback;
  initial value logic now lives in character.mjs
- Use formInput instead of plain text inputs for denomination labels
- Rename "Quantity Name" column header to "Denomination"
- Remove initialCurrency from resourceConfig and currency sync from
  refreshConfig (no longer needed)
2026-06-05 23:29:50 -03:00

82 lines
1.7 KiB
JavaScript

/**
* Full custom typing:
* id
* initial
* max
* reverse
* label
* images {
* full { value, isIcon, noColorFilter }
* empty { value, isIcon noColorFilter }
* }
*/
const characterBaseResources = Object.freeze({
hitPoints: {
id: 'hitPoints',
initial: 0,
max: 0,
reverse: true,
label: 'DAGGERHEART.GENERAL.HitPoints.plural',
maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
},
stress: {
id: 'stress',
initial: 0,
max: 6,
reverse: true,
label: 'DAGGERHEART.GENERAL.stress'
},
hope: {
id: 'hope',
initial: 2,
reverse: false,
label: 'DAGGERHEART.GENERAL.hope'
}
});
const adversaryBaseResources = Object.freeze({
hitPoints: {
id: 'hitPoints',
initial: 0,
max: 0,
reverse: true,
label: 'DAGGERHEART.GENERAL.HitPoints.plural',
maxLabel: 'DAGGERHEART.ACTORS.Character.maxHPBonus'
},
stress: {
id: 'stress',
initial: 0,
max: 0,
reverse: true,
label: 'DAGGERHEART.GENERAL.stress'
}
});
const companionBaseResources = Object.freeze({
stress: {
id: 'stress',
initial: 0,
max: 3,
reverse: true,
label: 'DAGGERHEART.GENERAL.stress'
}
});
export const character = {
base: characterBaseResources,
custom: {}, // module stuff goes here
all: { ...characterBaseResources }
};
export const adversary = {
base: adversaryBaseResources,
custom: {}, // module stuff goes here
all: { ...adversaryBaseResources }
};
export const companion = {
base: companionBaseResources,
custom: {}, // module stuff goes here
all: { ...companionBaseResources }
};