mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 19:51:08 +01:00
239 lines
8.8 KiB
JavaScript
239 lines
8.8 KiB
JavaScript
import { countdownTypes } from '../config/generalConfig.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(basePath) {
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super({});
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this.basePath = basePath;
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}
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get title() {
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return game.i18n.format('DAGGERHEART.Countdown.Title', {
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type: game.i18n.localize(`DAGGERHEART.Countdown.Types.${this.basePath}`)
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});
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'dh-style', 'countdown'],
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tag: 'form',
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position: { width: 740, height: 700 },
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window: {
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frame: true,
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title: 'Countdowns',
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resizable: true,
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minimizable: true
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},
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actions: {
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addCountdown: this.addCountdown,
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removeCountdown: this.removeCountdown,
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editImage: this.onEditImage
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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countdowns: {
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template: 'systems/daggerheart/templates/views/countdowns.hbs',
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scrollable: ['.expanded-view']
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
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element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, true));
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element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, false));
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});
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}
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async _onFirstRender(context, options) {
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super._onFirstRender(context, options);
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this.element.querySelector('.expanded-view').classList.toggle('hidden');
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this.element.querySelector('.minimized-view').classList.toggle('hidden');
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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const countdownData = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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context.base = this.basePath;
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context.source = countdownData.toObject();
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context.systemFields = countdownData.schema.fields;
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context.countdownFields = context.systemFields.countdowns.element.fields;
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context.minimized = this.minimized || _options.isFirstRender;
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return context;
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}
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static async updateData(event, _, formData) {
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const data = foundry.utils.expandObject(formData.object);
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const newSetting = foundry.utils.mergeObject(
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns).toObject(),
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data
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);
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, newSetting);
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this.render();
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}
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async minimize() {
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await super.minimize();
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this.element.querySelector('.expanded-view').classList.toggle('hidden');
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this.element.querySelector('.minimized-view').classList.toggle('hidden');
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}
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async maximize() {
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if (this.minimized) {
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this.element.querySelector('.expanded-view').classList.toggle('hidden');
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this.element.querySelector('.minimized-view').classList.toggle('hidden');
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}
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await super.maximize();
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}
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static onEditImage(_, target) {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const current = setting.countdowns[target.dataset.countdown].img;
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const fp = new FilePicker({
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current,
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type: 'image',
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callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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}
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async updateImage(path, countdown) {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.countdowns.${countdown}.img`]: path
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, setting);
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this.render();
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}
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async updateCountdownValue(event, increase) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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const countdown = countdownSetting[this.basePath].countdowns[event.currentTarget.dataset.countdown];
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const currentValue = countdown.progress.current;
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if (increase && currentValue === countdown.progress.max) return;
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if (!increase && currentValue === 0) return;
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await countdownSetting.updateSource({
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[`${this.basePath}.countdowns.${event.currentTarget.dataset.countdown}.progress.current`]: increase
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? currentValue + 1
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: currentValue - 1
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting.toObject());
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this.render();
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}
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static async addCountdown() {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await countdownSetting.updateSource({
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[`${this.basePath}.countdowns.${foundry.utils.randomID()}`]: {
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name: game.i18n.localize('DAGGERHEART.Countdown.NewCountdown')
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}
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting.toObject());
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this.render();
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}
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static async removeCountdown(_, target) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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const countdownName = countdownSetting[this.basePath].countdowns[target.dataset.countdown].name;
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.Countdown.RemoveCountdownTitle')
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},
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content: game.i18n.format('DAGGERHEART.Countdown.RemoveCountdownText', { name: countdownName })
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});
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if (!confirmed) return;
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await countdownSetting.updateSource({ [`${this.basePath}.countdowns.-=${target.dataset.countdown}`]: null });
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting.toObject());
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this.render();
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}
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async open() {
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await this.render(true);
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if (
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Object.keys(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath].countdowns)
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.length > 0
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) {
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this.minimize();
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}
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}
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}
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export class NarrativeCountdowns extends Countdowns {
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constructor() {
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super('narrative');
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}
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static DEFAULT_OPTIONS = {
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id: 'narrative-countdowns'
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};
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}
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export class EncounterCountdowns extends Countdowns {
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constructor() {
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super('encounter');
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}
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static DEFAULT_OPTIONS = {
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id: 'encounter-countdowns'
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};
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}
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export const registerCountdownHooks = () => {
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const updateCountdowns = async shouldIncrease => {
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if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).countdowns) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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for (let countdownCategoryKey in countdownSetting) {
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const countdownCategory = countdownSetting[countdownCategoryKey];
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for (let countdownKey in countdownCategory.countdowns) {
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const countdown = countdownCategory.countdowns[countdownKey];
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if (shouldIncrease(countdown)) {
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await countdownSetting.updateSource({
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[`${countdownCategoryKey}.countdowns.${countdownKey}.progress.current`]:
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countdown.progress.current + 1
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting);
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foundry.applications.instances.get(`${countdownCategoryKey}-countdowns`)?.render();
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}
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}
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}
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}
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};
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Hooks.on(SYSTEM.HOOKS.characterAttack, async () => {
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updateCountdowns(countdown => {
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return (
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countdown.progress.type.value === countdownTypes.characterAttack.id &&
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countdown.progress.current < countdown.progress.max
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);
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});
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});
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Hooks.on(SYSTEM.HOOKS.spotlight, async () => {
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updateCountdowns(countdown => {
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return (
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countdown.progress.type.value === countdownTypes.spotlight.id &&
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countdown.progress.current < countdown.progress.max
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);
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});
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});
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};
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