mirror of
https://github.com/Foundryborne/daggerheart.git
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* Fixed deletion of characters in the world locking up the party actor * . * Fixed so leader in group roll gains resourcse * Fixed so party.inventory has the right controls * Corrected for added character purning * .
105 lines
No EOL
6.2 KiB
Handlebars
105 lines
No EOL
6.2 KiB
Handlebars
<section
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class='tab {{tabs.resources.cssClass}} {{tabs.resources.id}}'
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data-tab='{{tabs.resources.id}}'
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data-group='{{tabs.resources.group}}'
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>
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<div data-action="triggerRest" data-type="longRest" class="actions-section">
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<button data-type="longRest">
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<i class="fa-solid fa-bed"></i>
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<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}</span>
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</button>
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<button data-action="triggerRest" data-type="shortRest">
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<i class="fa-solid fa-utensils"></i>
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<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span>
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</button>
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</div>
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<fieldset class="resource-section glassy">
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<legend>{{localize tabs.resources.label}}</legend>
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<ul class="actors-list">
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{{#each document.system.partyMembers as |actor id|}}
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<li class="actor-resources">
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<h2 class="actor-name">{{actor.name}}</h2>
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<img class="actor-img" src="{{actor.img}}">
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<div class="resources">
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{{#unless (eq actor.type 'companion') }}
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<div class="slot-section">
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<div class="slot-bar">
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{{#times actor.system.resources.hitPoints.max}}
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<span class='slot {{#if (gte actor.system.resources.hitPoints.value (add this 1))}}filled{{/if}}'
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data-action='toggleHitPoints' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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</div>
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<div class="slot-label">
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<span class="label">{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</span>
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<span class="value">{{actor.system.resources.hitPoints.value}} / {{actor.system.resources.hitPoints.max}}</span>
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</div>
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</div>
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{{/unless}}
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<div class="slot-section">
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<div class="slot-bar">
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{{#times actor.system.resources.stress.max}}
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<span class='slot {{#if (gte actor.system.resources.stress.value (add this 1))}}filled{{/if}}'
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data-action='toggleStress' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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</div>
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<div class="slot-label">
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<span class="label">{{localize "DAGGERHEART.GENERAL.stress"}}</span>
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<span class="value">{{actor.system.resources.stress.value}} / {{actor.system.resources.stress.max}}</span>
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</div>
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</div>
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{{#if actor.system.armor.system.marks}}
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<div class="slot-section">
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<div class="slot-bar">
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{{#times actor.system.armorScore}}
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<a class='armor-slot'
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data-action='toggleArmorSlot' data-actor-id="{{actor.uuid}}" data-item-uuid="{{actor.system.armor.uuid}}" data-value="{{add this 1}}">
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{{#if (gte actor.system.armor.system.marks.value (add this 1))}}
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<i class="fa-solid fa-shield"></i>
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{{else}}
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<i class="fa-solid fa-shield-halved"></i>
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{{/if}}
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</a>
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{{/times}}
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</div>
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<div class="slot-label">
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<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
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<span class="value">{{actor.system.armor.system.marks.value}} / {{actor.system.armorScore}}</span>
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</div>
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</div>
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{{/if}}
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{{#unless (or (eq actor.type 'companion') (eq actor.type 'adversary')) }}
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<div class="hope-section">
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<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
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{{#times actor.system.resources.hope.max}}
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<span class='hope-value' data-action='toggleHope' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
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{{#if (gte actor.system.resources.hope.value (add this 1))}}
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<i class='fa-solid fa-diamond'></i>
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{{else}}
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<i class='fa-regular fa-circle'></i>
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{{/if}}
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</span>
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{{/times}}
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</div>
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{{/unless}}
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{{#unless (eq actor.type 'companion')}}
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
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<h4 class="threshold-value">{{actor.system.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
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<h4 class="threshold-value">{{actor.system.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
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</div>
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{{/unless}}
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</div>
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</li>
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{{/each}}
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</ul>
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</fieldset>
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</section> |